Some apps have managed to hit this edge case in monkey runs. In
layoutChildren an attempt to findFocus() fails when items are
focusable. When ListView attempts to restore focus to this view,
bad things happen.
Change-Id: Ie8bb1bab847898e342c16fbe3ff1a6153d6f69df
The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:
<meta-data android:name="android.graphics.renderThread" android:value="true" />
Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
This new setting allows users to set a scale factor for the
duration and startDelay of all Animator-based animations. This
setting is very similar to the Transition animation scale and
Window animation scale settings, except this one applies specifically
to Animator animations. The property is only accessible by users
through the Settings UI, not programmatically. The value applies
system-wide and is picked up per-process at the time of the first
ValueAnimator construction.
Change-Id: I3d5fbc956695c88d01c30820259da3e107ffd8a3
Before now, receiving a broadcast would cause a process to be hoisted
to foreground priority / cgroup. This is no longer the case: broadcasts
by default are handled in the background, with a suitably increased
timeout interval. When a given broadcast needs to be dealt with in a
more timely manner, the issuer can set the new FLAG_BROADCAST_FOREGROUND
flag on the Intent, which will produce the old foreground-priority
behavior.
To avoid priority inversions, foreground broadcasts are tracked on a
separate outgoing queue and can be in flight simultaneously with a
background-priority broadcast. If there is already a background-level
broadcast in flight to a given app and then a foreground-level one is
dispatched to that app, the app [and its handling of both broadcasts]
will be properly hoisted to foreground priority.
This change is also essentially the first step towards refactoring the
broadcast-handling portions of the Activity Manager into a more
independent existence. Making BroadcastQueue a top-level class and
regularizing its operation viz the primary Activity Manager operation
is the next step.
Change-Id: If1be33156dc22dcce318edbb5846b08df8e7bed5
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48
Users have requested the ability to sequence ViewPropertyAnimator
animations. it is not possible with AnimatorSet, which only takes objects
of type Animator (which VPA does not extend). But the AnimatorSet model
is not appropriate for VPA anyway, since it is not possible to set up
a VPA ahead of time to start later; it's just not the way that VPA is
intended to work.
Instead, there are now two new methods on VPA, onStart() and onEnd(). These
methods take a Runnable which is executed when the animation starts or ends.
These methods should allow other VPAs or other arbitrary code to execute at the
start or finish of any particular VPA animation, allowing simple sequencing
without the overhead of creating listeners and monitoring the cancelation status
of the VPA.
Additionally, this change adds a new method withLayer() which sets a hardware
layer on the VPA's target view for the duration of the animation. This
was already possible, but required writing boilerplate code to create a listener
and override the start/end methods to add and remove the layer. This utility method
makes this common use case much simpler and less error-prone.
Change-Id: I819978517e17c647ffb7028063cd0adde68ff691
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.
Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
Because the NetworkInfo included in CONNECTIVITY_ACTION broadcast
extra does not reflect the state applicable to the calling UID, and
the last sticky broadcast may have stale state, transition to calling
ConnectivityManager.getActiveNetworkInfo() directly.
Change-Id: I86b316fbedd0273585ad5f1248b091bc3a3a5520
When a view is becoming VISIBLE or INVISIBLE in a container with a
LayoutTransition, animations run to fade the view in and out and also
to run 'changing' animations on the view's other siblings. This logic
also cancels any running 'changin' animations to account for new ones
running.
However, in the specific case of INVISIBLE changes, there will be no
layout changes in the container - layout has already accounted for that
view (unlike in the case of GONE views); the visibility is just a matter of
drawing the view (or not). Therefore, we're canceling 'changing' animations
that should continue running and not replacing them with any other animations,
since new animations would only be started on layout chnages which are not
forthcoming.
One artifact seen from this bug is that the navigation bar buttons sometimes
disappear when changing orientation. This is because the menu button may
toggle between VISIBLE and INVISIBLE, causing animations on the other
buttons to get canceled, which leaves those views in a completely wrong
state.
The right thing to do is to avoid canceling in-process 'changing' animations
and to skip the logic of setting up new 'changing' animations which won't fire
anyway.
There is some minor API work in here because we did not previously have the
necessary information in LayoutTransition to know whether a view was being
hidden or shown to/from the INVISIBLE state.
Issue #5911213: LayoutTransitions ending in an odd state
Change-Id: I5c60c8583c8ea08965727b4ef17b550c40a3882c
Bug 5556478
Launcher pre-populates its all apps and widget pages with their
content, which includes text. The layout calls some onMeasure methods
that trigger TextView's registerForPreDraw(), which in turns adds a
listener in the ViewTreeObserver.
However, some of these pages may never be actually displayed, leaving
the listeners in the list since onDraw() is never called.
As a result, every frame displayed by launcher is slowned down by this
array copy of 6-18 listeners.
The problem is not Launcher specific since other applications may use
a similar caching mechanism.
The solution is to unsubscribe the listener in onPreDraw.
The drawback is that several successive calls to registerForPreDraw() will
add/remove the some listener object. However, these calls are rare and are
relatively cheap since we're just adding the object in and out of an
ArrayList which should not need to change its size.
Change-Id: Ifb65655a27e302d31a2ad622d18f839aec99689e
Added new API to enable cancelation of SQLite and content provider
queries by means of a CancelationSignal object. The application
creates a CancelationSignal object and passes it as an argument
to the query. The cancelation signal can then be used to cancel
the query while it is executing.
If the cancelation signal is raised before the query is executed,
then it is immediately terminated.
Change-Id: If2c76e9a7e56ea5e98768b6d4f225f0a1ca61c61