Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Bug: 3144874
Change-Id: Iebb91e10592b4ef2de4b1dd3a2e1e4254aacb697
This fix improves the performance by caching the string that should
be returned, and reuse it next time if possible.
This will make it faster to switch between activities, approximately
half the time to create the new view when changing from landscape to
portrait. Also, the time for starting a new application is be reduced
as WindowState.toString is being called thousands of times in this
case.
Change-Id: I2b8b9bc1e251d1af43b6c85f049c01452f2573a2
This patch allows users of WindowManagerService.injectKeyEvent() to
set flags on the key event being injected.
In particular this allows long presses (FLAG_LONG_PRESS) to be
injected into the window manager.
Part of issue #3116702: New manifest tags for supported screen sizes
Kind-of.
If you turn your head side-ways.
Change-Id: I446f1e2eadba1ce284c93ff9fb0197bb0e6b0fca
Merge commit '1da8d4d1697cec871dea8c30dad67e90db10bde6' into gingerbread-plus-aosp
* commit '1da8d4d1697cec871dea8c30dad67e90db10bde6':
Fix an event injection bug when the policy is bypassed.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
Merge commit '458fc5f52e25d7a8b4e482010711aed66f0b4999' into gingerbread-plus-aosp
* commit '458fc5f52e25d7a8b4e482010711aed66f0b4999':
Fix issue #3041660: Camera image flips upside down when rotating device
Apps now must explicitly opt in to having their rotation changed while
forcing landscape mode. Also add some new orientation constants for other
things apps may want to do.
Change-Id: If64d84b5ef54793ee717ebda9b4c76408efc9bfd
Merge commit '1fa69735d9e786da4b20c3ab3da3aa66f3cf8116' into gingerbread-plus-aosp
* commit '1fa69735d9e786da4b20c3ab3da3aa66f3cf8116':
Fix issue #3037083: Problem report for Pinball
The app was toggling between hiding and showing the status bar, because
the dialog was large enough to fill the screen but didn't set to hide
the status bar.
It turns out that the code to determine the top fullscreen window is
intrinsically unstable, since it relies on comparing a window's frame
with the screen, yet the window frame can change as a result of changes
such as hiding the status bar.
Instead, we now simplify all of this to just say that the top fillxfill
window gets to control the status bar.
Change-Id: I22913adf7235fe0d52612f6738c7c94351274e38
Correction for the error:
When a window is done animating and about to be destroyed,
it is still checked for visibility in the method
updateReportedVisibilityLocked in the WindowManager.
In the case where other windows are ready to be reported as
visible, this, not yet destroyed window which has the state
not visible, will prevent the visibility report message from
being sent.
Change-Id: I9e307a678a204f0883ccd78c2645c373d3f81066
This is a manual cherrypick of:
Change I3a76de15: Fixing font scale in WindowManagerService. There was
a bug that causes WindowManagerService to lose the fontScale setting.
Change-Id: I9b993e11f6a3e75735d8ed05596083893543d732
- New feature to "am monitor" to have it automatically launch
gdbserv for you when a crash/ANR happens, and tell you how to
run the client.
- Update dumpstate to match new location of binder debug logs
- Various commented out logs that are being used to track down
issues.
Change-Id: Ia5dd0cd2df983a1fc6be697642a4590aa02a26a5
- New API for iterating over history that will allow a better implementation
in the future.
- Now do writes asynchronously.
Also improve the documentation for Activity.onRetainNonInstanceState().
Change-Id: Idf67f2796a8868eb62f288bcbb2bad29876c8554
Merge commit 'f4d788c9309bc5480100d980608472e4cb04f309' into gingerbread-plus-aosp
* commit 'f4d788c9309bc5480100d980608472e4cb04f309':
Make input dispatcher only ANR for foreground windows.
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Merge commit '962e482606e3f8f8c0b8e540888eaef56a1c8603' into gingerbread-plus-aosp
* commit '962e482606e3f8f8c0b8e540888eaef56a1c8603':
Allow two SurfaceViews inbetween the app and the wallpaper.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
When two SurfaceViews are used by an application, which is
transparent and uses the wallpaper, only one of the SurfaceViews
will be visible.
The problem is that when trying to find the correct location
for the wallpaper, the window manager locates the activity
window and skips every window below it which is related.
For the first SurfaceView this will be ok, since the
SurfaceViews's attached window is the previous window.
However for the second SurfaceView this condition will fail
(the 2nd SurfaceViews attached window is not the previous
window (which is the 1st SurfaceView)).
The fix adds an extra check which detects this usecase
(the windows are related if the attached window is the same
as the attached window of the previous window).
Change-Id: I368e9dd53455dc310f48d6d8c0be68350ff2b79e
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
- Now track wake locks in battery history.
- Now track sensors in battery history.
- Some filtering of sensory data.
- Fixes to some data that wasn't cleared when resetting battery stats.
- Print amount discharged since last charge.
And the big part -- keep track of wake locks held per process,
and kill processes that hold wake locks too much while they are in
the background. This includes information in the battery stats
about the process being killed, which will be available to the
developer if the app is reported.
Change-Id: I97202e94d00aafe0526ba2db74a03212e7539c54
Use these system properties:
ro.watermark.text
ro.watermark.height
ro.watermark.x
ro.watermark.y
ro.watermark.color
ro.watermark.shadow.radius
ro.watermark.shadow.dx
ro.watermark.shadow.dy
ro.watermark.shadow.color
If ro.watermark.text is not set, no watermark will be shown. All others
have reasonable defaults if they are not set.
Change-Id: Ibe4a01e6f1c576494ae2462e2688cdfaa8c62cb8
This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.
Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).
Simplified EventHub interface somewhat since InputReader is taking over
more of the work.
Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.
Fixed swiping finger from screen edge into display area.
Added logging of device information to 'dumpsys window'.
Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
If window was destroyed when touch was pressed this destroyed
window was still considered as a target for motion events.
In some cases this could result with hang up inside event dispatch procedure.
Change-Id: I2ede17a40b14b2f509ab3d2560abb65292324f45
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().
Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871