These new constants are a better mapping to the kind of
information that procstats is wanting to collect about
processes. In doing this, the process states are tweaked
to have a bit more information that we care about for
procstats.
This changes the format of the data printed by procstats,
so the checkin version is bumped to 2. The structure is
the same, however the codes for process states have all
changed. The new codes are, in order of precedence:
p -- persistent system process.
t -- top activity; actually any visible activity.
f -- important foreground process (ime, wallpaper, etc).
b -- important background process
u -- performing backup operation.
w -- heavy-weight process (currently not used).
s -- background process running a service.
r -- process running a receiver.
h -- process hosting home/launcher app when not on top.
l -- process hosting the last app the user was in.
a -- cached process hosting a previous activity.
c -- cached process hosting a client activity.
e -- cached process that is empty.
In addition, we are now collecting uss along with pss
data for each process, so the pss checkin entries now
have three new values at the end of the min/avg/max uss
values of that process.
With this switch to using process state constants more
fundamentally, I realized that they could actually be
used by the core oom adj code to make it a lot cleaner.
So that change has been made, that code has changed quite
radically, and lost a lot of its secondary states and flags
that it used to use in its computation, now relying on
primarily the oom_adj and proc state values for the process.
This also cleaned up a few problems -- for example for
purposes of determing the memory level of the device, if a
long-running service dropped into the cached oom_adj level,
it would start being counted as a cached process and thus
make us think that the memory state is better than it is.
Now we do this based on the proc state, which always stays
as a service regardless of what is happening like this, giving
as a more consistent view of the memory state of the device.
Making proc state a more fundamentally part of the oom adj
computation means that the values can also be more carefully
tuned in semantic meaning so the value assigned to a process
doesn't tend to change unless the semantics of the process
has really significantly changed.
For example, a process will be assigned the service state
regardless of whether that services is executing operations
in the foreground, running normally, or has been dropped to
the lru list for pruning. The top state is used for everything
related to activities visible to the user: when actually on
top, visible but not on top, currently pausing, etc.
There is a new Context.BIND_SHOWING_UI added for when system
services bind to apps, to explicitly indicate that the app
is showing UI for the system. This gives us a better metric
to determine when it is showing UI, and thus when it needs
to do a memory trim when it is no longer in that state. Without
this, services could get in bad states of continually trimming.
Finally, more HashSet containers have been changed to ArraySet,
reducing the temporary iterators created for iterating over
them.
Change-Id: I1724113f42abe7862e8aecb6faae5a7620245e89
Fix links in @throws clauses, typos, redundant "returns"
and use @code for true + false in returns.
Change-Id: Ic3c4c75d6061732d997a386dc3232475c992c188
During testing, I typed in a <publicKey> tag incorrectly and it
clobbered the previously defined key entry since it still parsed the
subsequent <keyset> tag defining an alias.
This gives more information in the log when running into such parsing
errors.
Change-Id: Id3c8e85530b1a5e39f4a2cb6ea8bd5521cb6918f
Introduce ResourcesManager and ResourcesKey as standalone classes.
Move DisplayMetrics and Resources HashMaps from ActivityThread to
ResourcesManager.
Change-Id: I20cc6c0dd1b74667354839e5ac9a660f4ee2d00d
JBMR2 runtime restart (system process crash in the sync manager) during setup
The fix is to ensure that all access to SyncStatusInfo and related objects happens
while holding the mAuthority lock or is on a per-thread copy of the objects
Also, includes an unrelated fix for a bug I just noticed in the way
dumpSyncState() prints the periodic sync info
Change-Id: Id9e4dff41029412e133bdabc843d555434d9a12f
(cherry picked from commit 182ff3acbad9850b40d37ad1c23106be6eda8476)
Introduces a new "blocked" state for each package. This is used to temporarily
disable an app via Settings->Restrictions.
PIN creation and challenge activities for use by Settings and other apps. PIN
is stored by the User Manager and it manages the interval for retry attempts
across reboots.
Change-Id: I4915329d1f72399bbcaf93a9ca9c0d2e69d098dd
First step in adding activity specific information to displays.
Replace CompatibilityInfoHolder with DisplayAdjustmentsHolder that
holds an activity token in addition to the CompatibilityInfo.
Change-Id: Ie113cd8dd9c62e0b5311204e039a4829096bea68
"signatureOrSystem" permissions are no longer available to all apps
residing en the /system partition. Instead, there is a new /system/priv-app
directory, and only apps whose APKs are in that directory are allowed
to use signatureOrSystem permissions without sharing the platform cert.
This will reduce the surface area for possible exploits of system-
bundled applications to try to gain access to permission-guarded
operations.
The ApplicationInfo.FLAG_SYSTEM flag continues to mean what it is
says in the documentation: it indicates that the application apk was
bundled on the /system partition. A new hidden flag FLAG_PRIVILEGED
has been introduced that reflects the actual right to access these
permissions.
At some point the "system" permission category will be
renamed to "privileged".
Bug 8765951
Change-Id: I6f0fd9cdb9170e076dfc66d83ecea76f8dd7335d
- New core API classes in android.hardware.photography
- android.media.Image and android.media.ImageReader classes for
application access to direct hardware image buffers.
- Additions to android.graphics.ImageFormat to describe new image
types needed by new camera API.
- Some documentation included; very little implementation.
Bug: 9111736
Change-Id: I0680f35944d1cb8845b7dc0c67edc8c0f0864573
Remove some abstraction-breaking magic in ActionBarView and replace it
with proper resolution of the icon/logo when creating a window. The
old implementation relied on the ActionBarView's context being an
Activity.
Bug 9171554
Change-Id: Idbbb1942622195dcb55e8119f2d64287b07bb509
Load app icons using AsyncTask instead of during list item binding.
Make sorting resolved components by display name case insensitive.
Change-Id: I8e69781ed021035b9f0dac349791b3d8a674cf60
This is a new kind of key/value mapping that stores its data
as an array, so it doesn't need to create an extra Entry object
for every mapping placed in to it. It is also optimized to reduce
memory overhead in other ways, by keeping the base object small,
being fairly aggressive about keeping the array data structures
small, etc.
There are some unit and performance tests dropped in to some
random places; they will need to be put somewhere else once I
decided what we are going to do with this for the next release
(for example if we make it public the unit tests should go in
to CTS).
Switch IntentResolver to using ArrayMap instead of HashMap.
Also get rid of a bunch of duplicate implementations of binarySearch,
and add an optimization to the various sparse arrays where you can
supply an explicit 0 capacity to prevent it from doing an initial
array allocation; use this new optimization in a few places where it
makes sense.
Change-Id: I01ef2764680f8ae49938e2a2ed40dc01606a056b
Loading the avatar icons and drawing them into the sized bitmap
turns out to be quite expensive and the cost increases with number
of users. Caching them shaves off several hundred milliseconds from
Keyguard inflation time during user switching on the lockscreen.
For instance, 15ms vs. 750ms with 3 avatars on a certain 7" tablet.
Bug: 7986933
Change-Id: I3e2065bfa25aa263133ba204ca364c3b04d7c0ff
Basic implementation of an undo manager. Supports
multi-level undo/redo, building on the top undo state
as edits occur, managing multiple distinct entities in
the undo state (such as embedded objects in a document),
and saving/restoring the full undo state. Still some
work remaining on correctly dealing with dependencies
between undo states that hold multiple owners.
Also do a simple implementation of undo state in TextView
to see how things actually work. The implementation here
is very primitive: it needs a lot more work to correctly
identify when to merge undo ops, is not trying to do
anything smart with style spans, etc.
Change-Id: Ie30f4e133351e2f569ffb48c6c44a2b19cadee27