Bug: 16161431
Also re-writes RevealAnimator to avoid using any listeners internally,
removing the logic around shadowing the update listeners.
Change-Id: I6ed8126398eed971a87f20bccb7584c9acafbb6c
This avoids NullPointerException crash when changing values without
first canceling a running animator.
Issue #16245303 KeyframeSet crash on null keyframe or evaluator
Change-Id: I50ce5223310fe87e3382c446e2d36d93ae38a8fe
Basically extended the ValueAnimator to support a new type: pathType.
Add the PathDataEvaluator internally to interpolate path data.
Update test to show the path morphing.
Change-Id: I89db0199cbc12e3041790a6115f3f50b80213cdb
The test case is showing that AnimatedVectorDrawable is able to use path to
define time interpolator and object movement now.
Change-Id: If3c0418265d0fd762c8f5f0bb8c39cce3ad34ef3
Currently as a hidden class.
It can support many the animations now as far as ObjectAnimator and
hierarchical group can support.
And we don't have path morphing yet.
Also support the Animator / Interpolator inflation from Context and Resources.
Change-Id: I948bbdf7373ad291171eed0b497959dce8c2edf3
Long is used in PropertyValuesHolder class to store native pointers
as they can be 64-bit. Note that jmethodID, a pointer to structures,
is also carried in long rather than int to support 64-bit system.
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
(cherry picked from commit 0141e88434)
Change-Id: I80408a7227427732db0d8b4c960bcb849b7c8060
Previously, you could set a new interpolator on a LayoutTransition object,
but it wouldn't have any effect, since the value was only used at construction
time. This change makes the intended behavior work, byt assigning that
new interpolator to the appropriate animations when they are run.
Issue #11163487 LayoutTransition.setInterpolator() has no effect
Change-Id: I1b390a30c008ac2bf26491dc352e28f276357388
Previously, an animator that had started but not yet played its
first frame would be reversed from its end state, which was not the
desired behavior. Now, we detect that condition (started, but not yet
actually running) and simply end() the animator immediately.
Issue #10136266 ValueAnimator.reverse right after calling start() does the full animation
Change-Id: I2a48d267336241ce74079c75758026c6f07ebc3a
Issue #10460684 KLP API Review: android.view.transition and android.animation
Issue #10570740 Transitions: inflate transition targets from xml
Change-Id: I7a3f6d3aece2fcafc5efd555d033f79e86635c98
It is now possible to pause Animator-based animations. Pausing an
animator causes it to hold the current time/value indefinitely, or
until end/cancel/resume is called. When resume() is called, it continues
from where it left off.
There is a new listener interface on Animator, AnimatorPauseListener,
which can be used to listen to pause/resume events.
Change-Id: I77d1535e792fb7bf349f549a0ac0a0d85958cb47
Previously, ValueAnimator would always call into the Trace class to
log start/end events. When the animator is an ObjectAnimator, this
call necessitated building a new String to capture the animated property
name. This fix puts the calls to Trace inside a check for isTagEnabled(),
to ensure that we only bother building the trace name when tracing is
actually enabled.
Change-Id: I56ef093f3b67b31a19c861f9d1e44a84341edf53
Also, fix ObjectAnimator.getPropertyName() to return useful info
for ObjectAnimators not created with string-based property names.
Change-Id: If7ab6dbcc3be13f5978840b02f4a91ef7eee1c50
Push the interface methods from the new Animatable interface back
down into Animator, from whence they came.
Issue #8634310 Remove Animatable interface
Change-Id: I79e26001709d791d54fcb02561640fe2e008b1fd
Adding features which round out the animation APIs (missing
getters, etc.). Also fix doc typos.
Issue #8350510 Add APIs needed for future animation capabilities
Change-Id: I063736848ba26e6d6c809b15fc3a103c74222f46
Adding views to views (possible with the new Overlay API) is weird.
This change moves the view-management facilities of Overlay to a subclass
that is specific to the overlay returned from ViewGroup.getOverlay().
So now you can add drawables to all view overlays, but only add/remove
views to/from the overlay returned from ViewGroup.getOverlay().
Also, the previous approach of using an interface for Overlay was
changed to classes for both ViewOverlay and ViewGroupOverlay.
Finally, this change makes not handling touch correctly the proper,
and documented, behavior of overlay views. There are various tricky issues
to sort out with input in overlays (including click handling as well as focus)
and we don't want developers starting to use overlays as some kind of general
container hierarchy, so we're purposely constraining overlays to have visual-only
behavior.
Issue #8459085 Overlay needs to handle touch correctly
Change-Id: I207b8dbf528f87c92369d270d8b0a6556826d207
RectEvaluator is useful when animating object bounds.
The other change is a hidden API that allows temporary suspension
of layout, useful for animations which need to animate view bounds
without conflicting with layout passes that might happen in the middle
of the animation.
Change-Id: I3dc08cb6ec455dfa3409e825506b218d3ea63d7a
Add a method that enables a new auto-cancel option to
ObjectAnimator. When set, any ObjectAnimator (when started) will
cause any running ObjectAnimator instance (with that flag set)
that has the same target and properties to cancel() itself prior
to starting the new one.
Issue #7426129 Add auto-cancel to animators
Change-Id: I586659c365289cdb9afb6c416bdbaf5630477149