Bug #7186819
This optional OpenGL extension can be used by tiled renderers to optimize
copies from main memory to tiles memory.
Change-Id: Id4a5d64e61ad17f50e773e8104b9bf584bb65077
Previously, this flag conflicted with other text direction flags,
which can cause weird interactions across the View hierarchy,
specifically with ListView.
Also adds dumpFlags() utility to dump values of all know flags for
documentation and sanity checking.
Bug: 7189738
Change-Id: Iceb2f93f68a800e19a5889ced93abcce4932b067
Activity manager now updates window manager's current user id
directly and immediately rather than waiting for a broadcast
update. Window manager passes this through policy to the
KeyguardViewMediator and into LockPatternUtils. LockPatternUtils
no longer goes to Activity to get the current user id if it finds
that its local id is non-default.
Fixes bug 7193726.
Change-Id: Id5613e7a9fe9e5b49e83c26b74504f587c3998c2
Process any pending menu invalidations on the animation tick, before
traversals are performed. Collapse multiple menu invalidations
together.
Bug 7189372
Change-Id: I7a33ae9813980eb8fbcc958804de2c03328ecca8
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
Limit music volume when headphones or headset are inserted.
Display warning message when user wants to increase the volume
above a platform specific volume and request user acknowledgement
before proceeding.
TODO: exact wording of the warning message must be defined by UX.
Change-Id: I00f429f602534c6d8783126b929371c4d432e6e2
Take touch point size into account during the detection of scaling
gestures. Average together the major/minor axes of the size.
Add a config resource for tuning the minimum span requred to begin
(or end) a scale. This may be altered in a device-specific overlay
for devices that deviate too far from their assigned density bucket.
Change-Id: I2986888e9427a7e4cb56717d59c4fa7858ba9ca7
1. Currently the system fires accessibility events to announce the
start and end of a touch exploration gesture. However, such a
gesture starts after we have decided that the user is not
performing a gesture which is achieved by measuring speed of
movement during a threshold distance. This allows an accessibility
service to provide some feedback to the user so he knows that
he is touch exploring.
This change adds event types for the first and last touches
of the user. Note that the first touch does not conincide with
the start of a touch exploration gesture since we need a time
or distance to pass before we know whether the user explores
or gestures. However, it is very useful for an accessibility
service to know when the user starts to interact with the
touch screen so it can turn the speech off, to name one
compelling use case.
This change also provides event types for the start and end
of gesture detection. If the user has moved over the threshold
with a speed greater than X, then the system detects gestures.
It is useful for an accessibility service to know the begin
and end of gesture detection so it can provide given feedback
type for such a gesture, say it may produce haptic feedback
or sound that differs for the one for touch exploration.
The main benefit of announcing these new events is that an
accessibility service can provide feedback for each touch
state allowing the user to always know what he is doing.
bug:7166935
Change-Id: I26270d774cc059cb921d6a4254bc0aab0530c1dd
Bug #7165793
A ViewRootImpl's root view can be null. Check for this condition to
prevent an NPE invalidateWorld(). Other messages perform a similar
check to properly handle the case where mView == null.
Change-Id: I5bcfc41c48a469d38b21be74df2f6c715b0f9352
1. For accessibility purposes it is important to be able to associate
a view with content with a view that labels it. For example, if
an accessibility service knows that a TextView is associated with
an EditText, it can provide much richer feedback.
This change adds APIs for setting a view to be the label for another
one and setting the label for a view, i.e. the reverse association.
bug:5016937
Change-Id: I7b837265c5ed9302e3ce352396dc6e88413038b5
The mAttachInfo.mSystemUiVisibility value was changing in
View.dispatchAttachedToWindow but
mAttachInfo.mRecomputeGlobalAttributes was not being set.
Consequently ViewRootImpl.collectViewAttributes was returning
without updating the subtreeSystemUiVisibility. This is fixed
by calling needGlobalAttributesUpdate in dispatchAttachedToWindow.
WIthin ViewRootImpl.collectViewAttributes the assignment to
subtreeSystemUiVisibility was only being made if
mAttachInfo.mSystemUiVisibility was changed within
collectViewAttributes. But mAttachInfo.mSystemUiVisibility
was changing outside of collectViewAttributes in
dispatchAttachedToWindow. Consequently subtreeSystemUiVisibility
was never updated. By looking for a mismatch between
subtreeSystemUiVisibility and mSystemUiVisibility
subtreeSystemUiVisibility gets assigned whenever it is out of
sync.
Fixes bug 7091817.
Change-Id: I1e97a7dec14dc9594876175ae26370fb9030a8a6
- need to cache the initial User padding and use it for restoring
to the initial state of padding before doing padding resolution
Change-Id: I4efdaea7ba21930537bf5032e80e70d70bf38b5b
Seems like we should never be dispatching input events to windows
that currently don't have focus.
Change-Id: I524796df69f3fdda4147cb37e7b85b79bad88762
1. The way for computing the magnified region was simplistic and
incorrect. It was ignoring window layering resulting in broken
behavior. For example, if the IME is up, then the everything else
is magnifed and the IME not. Now the keyguard appears and covers
the IME but the magnified region does not expand while it would
since the keyguard completely covers the not magnified IME window.
bug:7138937
Change-Id: I21414635aefab700ce75d40f3e913c1472cba202
1. The implementation was not taking into account the transformation
matrices if the views.
2. The rectangle that was passed as an argument to
ViewParent.requestChildRectangleOnScreen was modified by
some implementations - now care is taken to prevent it.
3. The scroll of child was used when a rectangle of its coordinate
system was mapped to one in the parent system. However, the
scroll shows how much a parent has scrolled its descendants, so
the scroll of the parent has to be used not the child.
bug:7139556
Change-Id: I5b09eb7f105047e95282f74308968d5465831c84
The window manager now has a facility to provide a full-screen
animation, which the activity manager uses every time a user
switch happens.
The current animation is just a simple dumb slide until we get
a design from UX.
Also some cleanup: moved the portrait task animations to the
default config so we always have an animation for them, and finally
got the java symbol stuff out of public.xml.
Change-Id: I726f77422b2ef5f2d98f961f8da003e045f0ebe8
We now support scaling the logical display to fit the
physical display, whatever size it is. So we can allow
adb shell am display-size to use more or less arbitrary sizes
although we do enforce an upper and lower bound to
protect the user.
Change-Id: I5fe6ba32ad1f9e4fbcd6915f7d36850b987bbcc0