Commit Graph

40 Commits

Author SHA1 Message Date
Chris Craik
138c21fbec Use LUT for computing final shadow alpha
bug:27415250

Significantly reduces shadow fragment shader computation.

Change-Id: Ie9b3c712700754b3734d0ae9cda8751c298fc59e
2016-05-03 14:36:29 -07:00
Chris Craik
1b7db4000e Cleanup vertex attrib management
bug:27289007

Also removes unused code in MeshState

Change-Id: I46116631111cc82e1cdffb5706344bbb6d4c6600
2016-02-24 18:33:41 -08:00
John Reck
0b8d0677be Fix copyLayerInto
Bug: 26763945
Change-Id: I21ffbd56cf70bad0928416963e6fc254be435af9
2016-01-29 14:53:45 -08:00
John Reck
975591a7af Add fine-grained debug layer
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
2016-01-25 16:15:14 -08:00
John Reck
e5530ec0b4 resolve merge conflicts of 32a95af029 to master.
Change-Id: I35b7cea1d34cb24f431ba2b76433a5b0ef1cb602
2016-01-21 16:45:31 -08:00
Dohyun Lee
c5a3efd286 libhwui: fix texture memory leak
When there is not enough space and we cannot delete any
Texture in TextureCache to secure space, a new Texture is
created over and over again for the same SkBitmap and
there is the case that it is not deleted.
This patch avoids such cases.

Change-Id: Ic5353995e6d0716c31fe3bb49c60ec1a71574643
Signed-off-by: Dohyun Lee <leedhyun11@gmail.com>
2016-01-21 13:46:21 +09:00
John Reck
9372ac3621 Fix ordering of texture->upload arguments
Caught by scatter-shotting GL_CHECKPOINTS which
seem generally useful to have

Bug: 26609444

Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
2016-01-19 12:58:48 -08:00
John Reck
a55b5d6c65 Fix "leak" in FrameBuilder.textureLayer test
DeferredLayerUpdater always did a post to delete itself, which
would result in the test thinking it had leaked an object since
it wasn't deleted when it returned. Fix this by deleting immediately
if we're already on the right thread.

Remove RenderState's requireGlContext assert as it's now
covered by GpuMemoryTracker, which is also more test friendly.
RenderState's assert required an actual EGL context, which we
don't mock away in unit tests.

Change-Id: Ic23eb54e7151355f7acca483d7464350c9d6a87f
2016-01-14 15:09:10 -08:00
John Reck
38e0c32852 Track texture memory globally
Also mostly consolidates texture creation

Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
2016-01-14 13:42:12 -08:00
Chris Craik
9fded232a9 Recycle OffscreenBuffers
Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
2015-11-12 13:05:35 -08:00
Chris Craik
818c9fbf1d Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.

Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
2015-10-26 15:51:48 -07:00
Chris Craik
12efe649d3 Move ortho matrix out of glop
It's fbo-global, so don't bother stashing/restoring it repeatedly.

Change-Id: Icb32e3eda5d2086aaae07140f8ff40e038dad5fe
2015-09-28 15:52:14 -07:00
Chris Craik
b9ce116dac Switch several enums to enum classes
Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
2015-08-21 23:05:44 +00:00
Chris Craik
9db58c031f Remove MathUtils::min/max
bug:22202895

Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
2015-08-19 15:53:01 -07:00
John Reck
95cd24bb9d Fix crash in kModeProcessNoContext
Bug: 22931143
Change-Id: I9897a28b1edd006aee67ae2343874ad92bbd15a0
2015-08-04 18:19:11 +00:00
Chris Craik
53e51e4aa9 Handle shader matrix correctly when ignoring canvas transform
bug:20063841

Restores old SkShader matrix behavior from before the Glop refactor.

Many drawing operations draw without sending the canvas transform to
the GL shader. In such cases, we need to adapt the matrix sent to the
SkShader logic to invert the canvas transform that's built into
the mesh.

Change-Id: I42b6f59df36ce46436322b95bf9ad2140795ee58
2015-06-02 16:28:39 -07:00
Chris Craik
1e6d566c5f Merge "Fix GL texture binding for TextureViews" into mnc-dev 2015-05-27 19:22:44 +00:00
Chris Craik
5f1356c80a Fix GL texture binding for TextureViews
bug:21431334

Should be explicitly passing target through, to ensure
GL_EXTERNAL_OES textures are bound correctly.

Change-Id: I997672ae292ea7fc016c02a59a3c7c8358ecfe0b
2015-05-27 11:06:22 -07:00
John Reck
d7db4d7672 Eliminate requireGlContext
Bug: 20297820

Change-Id: I37c63bab6f6c0d2337c8c6002046d2ef17e74097
2015-05-20 11:24:57 -07:00
Chris Craik
2507c34d91 Cleanup properties
bug:19967854

Separate properties from Caches, into static, RenderThread-only class.

Also rewrites the means for java to set properties to correctly handle
threading, and adds an override for profile bars so that SysUi doesn't clutter
the screen with them.

Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
2015-05-05 10:36:09 -07:00
Chris Craik
eb911c2b0e Rewrite glop texture asserts
bug:19641517

Also switch Glop VertexAttribFlags to use int for group of flags.

Change-Id: Ib7b1934197a62206a55baa6ab484ac59f5bec816
2015-03-09 13:36:35 -07:00
Chris Craik
26bf34200e Glop TextureLayer support
Change-Id: I348a926bd4a2f47be9fdbe74058c0aa2f8dc6276
2015-02-27 10:50:12 -08:00
Chris Craik
ef2507439c Glop mesh reorg, support for drawBitmapMesh
Change-Id: Iaf5550bdd93da93e59a5b838234ab5612e067387
2015-02-26 10:56:07 -08:00
Chris Craik
f27133df2d Glop layer mesh rendering
Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
2015-02-19 18:06:05 -08:00
Chris Craik
922d3a7f6f Glop SkiaShader support
Change-Id: I894a0b62701bd02367ab970813e4c332147351a2
2015-02-17 15:45:46 -08:00
Chris Craik
30036092b4 Glop path texture support
Change-Id: I505eb05991ca4c9b2e01e49988b8f962fad51462
2015-02-12 16:16:57 -08:00
Chris Craik
0519c810a5 Glop Bitmap and RoundRect clipping support
Change-Id: I4577546a5d2e5f084cc03f39a89db9231b8111ee
2015-02-12 12:30:59 -08:00
Chris Craik
2ab95d780b Glop support for indexed quads
bug:19014311
Change-Id: If35a873421b41cc4508b0d8ac1b4d900c9bb3717
2015-02-09 11:04:31 -08:00
Chris Craik
f7ccbfbd98 Merge "Glop ColorFilter & VertexBuffer support, initial enable" 2015-02-06 23:06:44 +00:00
Chris Craik
117bdbcfa3 Glop ColorFilter & VertexBuffer support, initial enable
Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
2015-02-06 13:42:25 -08:00
Chris Craik
ecad24b49d Merge "GlopBuilder, and test app refactor" 2015-02-05 00:25:04 +00:00
Chris Craik
031888744e GlopBuilder, and test app refactor
Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
2015-02-04 15:57:59 -08:00
Chris Craik
9dfd7bd520 Merge "Refactoring of Program ownership/lifecycle, and WIP Glop rendering path" 2015-02-03 00:00:58 +00:00
Chris Craik
6c15ffa196 Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
Change-Id: I2549032790bddbc048b0bccc224ed8f386b4517c
2015-02-02 14:08:57 -08:00
Chris Craik
d7328ae790 Merge "Refactor blending and texture gl state" 2015-01-30 18:53:01 +00:00
Chris Craik
44eb2c0086 Refactor blending and texture gl state
Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
2015-01-30 10:49:05 -08:00
Chris Craik
ff5c8e8097 Fix double create of Caches
bug:19208182
Change-Id: I91ac591cecc207da1b102013ca4985dd075cca80
2015-01-30 09:46:18 -08:00
John Reck
49bc4acfad resolved conflicts for merge of fe5ac4fc to master
Change-Id: I6c0cc82db14b56297586469f940e408c0e218b3b
2015-01-29 12:53:38 -08:00
Chris Craik
96a5c4c7ba Move more GL state management to RenderState and its directory
Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
2015-01-28 16:32:39 -08:00
Chris Craik
65fe5eeb19 Move scissor state to RenderState
Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
2015-01-27 17:12:39 -08:00