We have to render image wallpaper with OpenGL ES to apply some amazing
visual effects.
Bug: 122803209
Bug: 124073420
Bug: 123616712
Bug: 123615467
Test: Manually.
Change-Id: I0123d4ba2acb5a84b709c0468910e006c8e49563
Test: All automated tests should pass. Rotating the phone with the GAM displayed should result in both the container and icon views staying in the same physical position relative to the device.
Change-Id: Ia1ba6265fb954ea9908ddb618569ca018297c82d
This reverts commit 9a8e260af1.
Bug: 118658627
Reason for revert:
I've received a few bug reports indicating that images were getting stretched, animations were gone and sometimes nothing would be rendered.
I'll revert the CL to have something for stable for Beta 1. We can then work on the fixes after the Taiwan team is back from vacation.
Change-Id: Id09ba3d7f372af9153c056a12e676c0227d19939
Removed nav bar edge swipes and replaced for screen edge swipe. The two
new gestures always stay left and right of the screen except for
landscape where only the side opposite of the navigation bar will exist.
The gestures will only activate past a second slop or if user executes
gesture really quickly (less than a tap timeout 100ms).
Bug: 112934365
Test: atest QuickStepControllerTest
Change-Id: I8ae98bd638943d9f76e455bc000a601f96e68d2c
* Sets notification entry on BubbleExpandedViewContainer and use that to
to populate the contents
* Adds settings + app deeplink buttons to header
* Header will use bubble metadata text if it exists or the app name
Bug: 111236845
Test: manual - tested with notify activity view based bubble that
(1) - tapping deep link button opens content intent
(2) - tapping settings button opens notif settings for app
Change-Id: I07d6beced7da001e233237b91053b0fc4b18505b
We have to render image wallpaper with OpenGL ES to apply some amazing
visual effects.
Bug: 122803209
Test: Manually.
Change-Id: I8d702a59211de58f912f2a18cb54b6e807c6e457
We here add an experiment flag to limit the number of smart actions
shown per notification (including turning all small actions off) from
the System UI.
Bug: 122506860
Test: atest SystemUITests
Test: call "adb shell settings put global
smart_replies_in_notifications_flags enabled=true,max_num_actions=X" for
different values of X and ensure the behaviour is correct.
Change-Id: I2759f4bc297386d20f3a6d1cb2975165e5c87c38
The rows now direct to Permission Hub information for that app.
Test: manual
Test: previous Unit tests passing
Change-Id: I09e1205ee2340f5095c9c59414ddd9db440915b7
Fixes: 123415277
Invert custom view colors (in Y'UV space) if its background isn't dark,
we're in dark mode, and app doesn't target Q.
Change-Id: I74f557315c5e7e91ee7ec01d1535dac40f921524
Fixes: 112767229
Test: send custom notification from pre Q app with black background
Test: send custom notification from pre Q app with white background
Test: send custom notification from pre Q app with green background
Test: send custom notification from Q app with white background
See go/bubble-stack-design for a high level overview of these changes. This is a large CL, but required in order to allow continued development and team testing without breaking functionality over the course of multiple CL submissions.
To integrate the new animations, the following changes have been made to existing code:
* (BubbleStackView) The bubble container (and thus, the stack view) are MATCH_PARENT to allow the bubbles to independently translate anywhere on the screen.
* (BubbleStackView) Start position is set by the stack controller, not BubbleStackView.
* (BubbleStackView) Expand positon is set by the expansion controller, not BubbleStackView.
* (BubbleStackView/BubbleTouchHandler) Added the methods onDragStart/onDragged/onDragFinish, and onBubbleDragStart/onBubbleDragged/onBubbleDragFinish, for cleaner dispatch of touch events to the appropriate animation controller.
* (BubbleStackView/BubbleController) The stack view's getBoundsOnScreen returns the first bubble's bounds, if the stack is not expanded.
* (BubbleStackView) applyCurrentState no longer manages translation of bubbles, or the expanded view, these are controlled by animation.
* (BubbleMovementHelper) Deleted, no longer needed.
* (Everywhere) Changed uses of Point to PointF, since translation values are floats anyway.
Known issues to be fixed in subsequent, far smaller CLs:
* (b/123022862) Bubble dragging out/dismissing is not animated, and the bubbles can be deposited anywhere. Tap outside the stack to collapse them back to normal.
* (b/123023502) New bubbles added while the stack is expanded are not positioned properly.
* (b/123022982) Expanded view arrow is sometimes in the wrong position.
* (b/123023410) If the stack is expanded while animating, it collapses to its original position even if not along the edge of the screen.
* (b/123023904) The expanded view doesn't animate out, it disappears instantly.
* (b/123026584) Bounds in landscape are a bit wonky.
Bug: 111236845
Test: atest SystemUITests
Test: physics-animation-testing.md
Change-Id: Icaca09e5db89c635c9bb7ca82d7d2714362e344e
QSFooter now shows up to two subscriptions with corresponding signal
rate graphic.
Modified CarrierTextCallback to pass an info struct.
Pending design guidelines.
Test: manual using DSDS
Bug: 113343186
Change-Id: Ic98d52ae59139132533a86fcc279a4f64c98c91e