Logo
Explore Help
Sign In
Android/frameworks_base
1
0
Fork 0
You've already forked frameworks_base
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
18,185 Commits 3 Branches 0 Tags
6420877c8a307cedc52cf720e2bcdb4711dded7a
Commit Graph

7 Commits

Author SHA1 Message Date
Jason Sams
df48b57114 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. 2010-01-25 12:41:19 -08:00
Jason Sams
ea87e96959 Implement type generation for user uniforms in vertex shader. 2010-01-12 12:12:28 -08:00
Jason Sams
a09a6e145b More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. 2010-01-06 12:01:51 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
5dad8b4d1f Place shader logging behind prop to declutter logs. 2009-12-15 19:10:11 -08:00
Jason Sams
54c0ec14e0 Beging GL2 user shaders. Switch master to using GL2 by default. 2009-11-30 15:34:03 -08:00
Jason Sams
bb51c40d89 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. 2009-11-25 13:22:07 -08:00
Powered by Gitea Version: 1.25.2 Page: 237ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses