By default, AVD animates on RT thread. But since in some cases there's a
need for a finer control on when the frame update for the animation should
happen, such as coordiating the AVD animation with other animations that
run on UI thread, we are providing a way to force the AVD to run on UI
thread.
Bug: 27278616
Change-Id: I372ecd3dc52e3fa0bdce3a1e9c19443f9b199027
am: 62b9ff4994
* commit '62b9ff49947ccfca7d9f2ffe0e34006821080819':
Add unit tests for BatteryStatsImpl.
Turn down the logging a little bit.
Turn down the logging a little bit.
- Add a Clocks interface to wrap SystemClock.uptimeMillis and
SystemClock.elapsedRealtime.
- Make the inner classes static so they can be created independently,
which meant passing explicit pointers to the BatteryStatsImpl and
the Uid objects in a lot of places.
- Make several fields protected so they can be accessed by the tests (they are
still @hidden)
- Add a test suite for the battery stats.
- Add the tests
Change-Id: I4e45afedc64f7050985c28a7eb4f5c1ddbaa63fa
Ringtones often live on shared media, which is now encrypted with CE
keys and not available until after the user is unlocked. To improve
the user experience while locked, cache the default ringtone,
notification sound, and alarm sound in a DE storage area.
Bug: 26730753
Change-Id: Ie6ad7790af4c87dd25759df3ed017e3b91a2fb87
Developers usually do not need to check the result of getDrawable(), so
we shouldn't be annotating it like they do.
Bug: 27134828
Change-Id: I0db0ca806fd89c18781da452fe3f31ef344f3cca
Switching with user0 locked can be re-enabled by setting
allow_user_switching_when_system_user_locked flag to a non-zero value
Bug: 26933989
Change-Id: I0958058f1cc8a059db9c20930e07183c14c8460a
Bug: 27286867
This hopefully makes everything fully-deterministic. It should
also fix some old annoyances around Bitmap lifecycle as they will
be released earlier in onStop() instead of waiting for
dispatchDetachedFromWindow() which may never happen.
Change-Id: I6e871760650780e327c0e42f62950c1052dd8019
These APIs are used by the SUW. To go with the convention that all SUW
APIs should be SystemApi, adding it to these ones.
Bug: 25858670
Change-Id: Icffc9cdc13fa87da3543d92308f87dd0c9764c81
There are some permissions that were removed from the platform
and guard nothing but legacy apps may be checking them before
calling APIs. Hence, these apps should get the permissions as
expected despite them being a no-op. To address this the platform
declares removed permissions as normal permissions that are hidden
such that legacy apps can always get them. These permissions are
not shown in the UI. Play needs a way to filter out these
permissions like the platform as they have permissions UI too.
bug:23361760
Change-Id: I10f442dfc09a299ddc5480d8bf2db0bd786aec62
FEATURE_VULKAN_HARDWARE_FEATURES describes the feature set supported
by the device hardware and driver. FEATURE_VULKAN_HARDWARE_VERSION
describes the Vulkan API version supported by the driver, which may be
lower than the API version supported by a particular Android release.
Bug: 26583896
Change-Id: Ia3e6be496abf631cb677eb838d632d3c7b4dd24b