When an app is loaded as a shared library (eg. monochrome),
make sure to set the bit that it loaded as such, so that
conversions from package ID 7f -> shared library ID are done.
Bug: 72511998
Test: make libandroidfw_tests
Test: out/host/<host_os>/nativetest64/libandroidfw_tests/libandroidfw_tests
Change-Id: Icd11b7a5adff351165ca16d5853fb5a0002c34b1
If @empty is encountered in XML, do not fallback
to searching through the theme.
Bug: 36891052
Test: make aapt2_tests
Test: bit CtsContentTestCases:android.content.res.cts.TypedArrayTest
Change-Id: Ie3bf7b70af9c7913513a1092afd95d26bec5e635
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.
In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.
ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.
ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.
ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.
AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.
Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.
The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).
Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
The out parameter `out_indices` is expected to be non-null
and so the extra null check adds a cost to performance
and opens the door to misusing the API by not supplying
`out_indices`.
Test: make libandroidfw_tests
Change-Id: Ie66fd837c5e24ec2838156e7b67f54c15cd27933
Tests would expect parts of the APK to be unzipped and
maintained. Instead, we now decompress the required files
from the test APKs on test setup. This simplifies
test maintenance substantially.
Test: make libandroidfw_tests && libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I3d2100af22df913e02401dedcf9842cdb32b2a3b
Bug: 32573798
Mark input uint32_t[] as const. Use Read-only JNI
array access for input as it's faster than critical access.
Use non-movable arrays for TypedArray so that the address can
be resolved and stored, avoiding the need to do JNI array
access for the output.
Indicies is always non-null, so remove the optional checks.
Eliminate unused return value.
Benchmark results:
twelveKeyInflate 4963us -> 4713us
simpleViewInflate 73us -> 60us
Test: Device boots, benchmarks show faster
Change-Id: Ic3bde5aee31407d8903913f97f2218daf074499a
Instead of hardcoding or assuming a path for testdata,
allow the testdata path to be specified via the command
line.
Test: make libandroidfw_tests
Change-Id: Ideae880b21c157b70a11bb5a90a94556771aead6
- Adds unit tests for attribute resolution. These include
some test data resource tables and compiled XML files.
- Convert touched files to Google style guide.
Test: make libandroidfw_tests
Change-Id: Ib3a36061dc874de5f6a266b4e82c0a12ef435f23