- canResolveXxx() should be hidden
- resetResolvedXxx() should be hidden
- resolveDrawables(), resolveLayoutDirection(), resolvePadding(), resolveTextAlignment(), resolveTextDirection() should be hidden
- onResolvedXxx() should be merged into one callback
- fix also an issue with setting the layout direction of the drawable in ImageView
- fix also an issue with checking if TextAlignment can be resolved
Change-Id: I1402269ddf8632525f5550f80e5610e1a7b4034d
1. This change converts the accessibility manager service to
maintain a state per user. When the user changes the services
for the user that is going away are disconnected, the local
accessibility managers in the processes for this user are
disabled, the state is swapped with the new user's one, and
the new user state is refreshed.
This change updates all calls into the system to use their
user specific versions when applicable. For example, regisetring
content observers, package monitors, calls into other system
services, etc.
There are some components that are shared across users such
as UI created by the system process and the SystemUI package.
Such components are managed as a global state shared across
all users and are updated accordingly on a user switch. Since
the SystemUI is running in a normal app process this change
adds hidden APIs on the local window manager to allow the
SystemUI to notify the accessibility layer that it will run
accross users.
Calls to AccessibiltyManager's isEnabled(), isTouchExplorationEnabled()
and sendAccessibilityEvent return false or a are a nop for a
background user sice he should not send accessibility events,
and should not perform touch exploration.
Update the internal accessibility tests due to changes in the
AccessibilityManager.
This change also fixes several issues that were encountered
such as calling out the accessibility manager service with a
lock held.
Removed some incorrect debugging code from the TouchExplorer
that was leading to a system crash.
bug:6967373
Change-Id: I2cf32ffdee1d827a8197ae4ce717dc0ff798b259
- if targetSDK is pre JB-MR1 then we really need to use the User padding
when it is defined and valid
Change-Id: If416fbc181b8784de446e9171529147ab03c9373
Bug #7186819
This optional OpenGL extension can be used by tiled renderers to optimize
copies from main memory to tiles memory.
Change-Id: Id4a5d64e61ad17f50e773e8104b9bf584bb65077
Previously, this flag conflicted with other text direction flags,
which can cause weird interactions across the View hierarchy,
specifically with ListView.
Also adds dumpFlags() utility to dump values of all know flags for
documentation and sanity checking.
Bug: 7189738
Change-Id: Iceb2f93f68a800e19a5889ced93abcce4932b067
Activity manager now updates window manager's current user id
directly and immediately rather than waiting for a broadcast
update. Window manager passes this through policy to the
KeyguardViewMediator and into LockPatternUtils. LockPatternUtils
no longer goes to Activity to get the current user id if it finds
that its local id is non-default.
Fixes bug 7193726.
Change-Id: Id5613e7a9fe9e5b49e83c26b74504f587c3998c2
Process any pending menu invalidations on the animation tick, before
traversals are performed. Collapse multiple menu invalidations
together.
Bug 7189372
Change-Id: I7a33ae9813980eb8fbcc958804de2c03328ecca8
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
Limit music volume when headphones or headset are inserted.
Display warning message when user wants to increase the volume
above a platform specific volume and request user acknowledgement
before proceeding.
TODO: exact wording of the warning message must be defined by UX.
Change-Id: I00f429f602534c6d8783126b929371c4d432e6e2
Take touch point size into account during the detection of scaling
gestures. Average together the major/minor axes of the size.
Add a config resource for tuning the minimum span requred to begin
(or end) a scale. This may be altered in a device-specific overlay
for devices that deviate too far from their assigned density bucket.
Change-Id: I2986888e9427a7e4cb56717d59c4fa7858ba9ca7
1. Currently the system fires accessibility events to announce the
start and end of a touch exploration gesture. However, such a
gesture starts after we have decided that the user is not
performing a gesture which is achieved by measuring speed of
movement during a threshold distance. This allows an accessibility
service to provide some feedback to the user so he knows that
he is touch exploring.
This change adds event types for the first and last touches
of the user. Note that the first touch does not conincide with
the start of a touch exploration gesture since we need a time
or distance to pass before we know whether the user explores
or gestures. However, it is very useful for an accessibility
service to know when the user starts to interact with the
touch screen so it can turn the speech off, to name one
compelling use case.
This change also provides event types for the start and end
of gesture detection. If the user has moved over the threshold
with a speed greater than X, then the system detects gestures.
It is useful for an accessibility service to know the begin
and end of gesture detection so it can provide given feedback
type for such a gesture, say it may produce haptic feedback
or sound that differs for the one for touch exploration.
The main benefit of announcing these new events is that an
accessibility service can provide feedback for each touch
state allowing the user to always know what he is doing.
bug:7166935
Change-Id: I26270d774cc059cb921d6a4254bc0aab0530c1dd