Currently, the padding and the glow was inside the individual
notification. This no longer works if we want to adjust the
padding dynamically whether we are on Keyguard or not. This change
moves the padding outside of the individual notifications, and as
a side effect, removes the glow. The glow wasn't really visible with
the new layout, so it's not a breaking change. We have to discuss
with UX first what the new "glow" solution is going to be.
Change-Id: Iac16892cb3b7bb1de3001954b1428796b07950c1
The scroller could crash due to a race condition when updating
the maxheight of the first view.
Bug: 14295010
Change-Id: I911c724a26c8624e2326118e3b392ee675001bc6
Ensure BT and location appear in 3x3 mode, by:
- Adding the three conditional accessibility tiles at the end
- Moving BT and location above airplane mode (available via global actions)
and zen mode (sorry).
Bug:14162372
Change-Id: I6d79a7442f091d58643c5124cfe0dcbf6e3cd46f
When a notification was never layouted before and it was the first
child, holes could occur in the shade when dragging down, because its
maximum allowed height was wrongly calculated.
Bug: 14080722
Change-Id: Ia10f9dd95f917d492411aec1da4ae0fc4d8f33d5
This also moves the camera affordance from navbar to the navigation
panel, so it is still visible on the Keyguard.
Bug: 14086354
Bug: 14085922
Bug: 14110532
Bug: 14059294
Change-Id: I93b51381915a67c688cdffd055fd149f2a220b00
SystemUI instances can now take advantage of a new lifecycle
callback, onBootCompleted(), to avoid jumping the gun.
Bug: 14092537
Change-Id: I3f7db7a4753f874c4d75235f263c2bd374debec4
Load and store user configuration for do not disturb. Separate
out service-related aspects into new helper. Make config availble
over NoMan for settings.
Implement phone + message based filtering (package whitelist for now).
Implement automatic enter/exit zen mode overnight scheduler.
Bug:14211946
Change-Id: Ib28aab0e4c5c9a5fd0b950b2884b1ab618fdfeca
The StackScrollAlgorithm was modified such that the notifications
now don't layout anymore during scrolling and therefore
intermediate states are avoided except for the first card.
Also made the top stack a bit smaller and fixed a bug where the
scrolling was not working on the very first try.
Bug: 14080821
Bug: 14081652
Change-Id: I924a9f8532486856fc2ecd88f6c10d26023a5bc3