Previously, we checked info.globalVisibility to see if a system UI flag
exists, but since updateCompatSysUiVisibility can process more than one
type of one system bar, info.globalVisibility might be changed by one
type before the other type checks it. For example, if we process
ITYPE_CLIMATE_BAR first with visible=true and hasControl=false, and
then, when we process ITYPE_STATUS_BAR with visible=true and
hasControl=true, we cannot clear SYSTEM_UI_FLAG_FULLSCREEN by setting it
to info.localChanges, because wasVisible is false now.
Fix: 226555579
Bug: 225765490
Test: atest WindowInsetsControllerTests
Change-Id: I820842c7fe14fc47141a4fa09cfddf68f89dbd41
We should compare the existing appearance with the new appearance which
is about to be applied to insetsFlags.appearance, not the raw appearance
from the argument, before deciding if we can skip it.
Bug: 224613946
Fix: 226227461
Test: atest WindowInsetsControllerTests#testSetSystemBarsAppearance
Change-Id: I1283089a3dadf4ca2c3136f80d1472a34351306a
This avoids creating an ArrayList if there are no keep clear areas,
returning early with an empty or singleton list where possible.
Bug: 222567277
Test: android.view.ViewShowHidePerfTest#testVisibleToInvisible
Change-Id: Id718a37ea8aa4fcf4edbaade532cea826b15adf0
The system will show translation after the animation is done but it
doesn't work if the animation is off. To fix the issue, we will
check the animation status before showing translation.
Bug: 215386127
Test: atest testUiTranslationWithoutAnimation
Change-Id: Id0d02c422100effcf842209971052f4d6e9b0bd2
Merged-in: Id0d02c422100effcf842209971052f4d6e9b0bd2
We push the syncId around via MSG_RESIZED and via
finishDrawing. We can see the finishDrawing change
is no-op, as it's not used on the server side. Likewise
we can see the MSG_RESIZED change is noop, since even if it
is received, it wont be used unless we call relayoutWindow
in which case it will be overwritten by the one used there. This
change is thus a noop until we actually remove relayout window.
Bug: 161810301
Bug: 175861051
Bug: 175861127
Bug: 200285149
Change-Id: I30627ddad805731109aebeeaf6c74867dcd1ecca
Instead of using the count to keep track of sync information in VRI, use
the SurfaceSyncer to handle this. This also means changing SV since SV
would also increment the VRI counter. This cleans up the logic since
code that's used for the SurfaceSyncer can be re-used in VRI.
Test: seamless rotation, launching apps
Bug: 200284684
Fixes: 225776224
Change-Id: Idb505b35eef9f99b2f76e9d1f1b26f5c50ed9a90
This is a step to let the client layout its window locally. The ultimate
goal is to reduce the jank while laying out the window.
With the new AIDL methods, we can divide IWindowSession.relayout into:
- IWindowSession#updateVisibility (synchronized binder call)
- To get or update the surface
- To fetch the latest factors about window-layout
- Only called when the view visibility is changed
- WindowLayout#computeFrames (local function call)
- To compute the window frames
- IWindowSession#updateLayout (one way binder call)
- To report the result of layout to the server
In this way, if the view visibility is not changed, the UI thread of
the client won't be blocked by the binder call during relayout.
The local layout project won't be done in a single CL. In order not to
break the existing logic, this CL introduces a flag: LOCAL_LAYOUT. The
flag will be enabled when the logic of local layout is ready.
Bug: 161810301
Bug: 175861051
Test: presubmit (no behavior change)
Change-Id: Ic4b2fc78a318f3a68e1ef8a35d8f3ab705856702
Taskbar is also considered as a navigation bar. While its visibility is
changed, View#dispatchSystemUiVisibilityChanged should be called.
Bug: 225765490
Test: atest WindowInsetsControllerTests
Change-Id: Ie9624211aa6077085966d588c28601000c68a4f2
Since the new split-screen doesn't need the fullscreen backdrop frame.
The backdrop frame will always be the window frame. The server doesn't
need to send the backdrop frame to the client. The client just needs to
offset the backdrop frame to (0, 0).
This CL also moves the logic of calling onWindowSizeIsChanging to the
handler thread because it reads some fields which should only be
accessed on the handler thread. Otherwise, there might be race
conditions.
Bug: 161810301
Test: 1. Perform drag-resize and drag-move on a freeform app, and see if
the layout is expected.
2. Move the divider in the split-screen mode, and see if there is
any abnormal.
Change-Id: Ie0058db0447260dd0561634179fc7721d965a9e2
The goal of this CL is to remove RELAYOUT_RES_DRAG_RESIZING_DOCKED and
RELAYOUT_RES_DRAG_RESIZING_FREEFORM, which is a step to make relayout an
oneway binder call.
When the resize mode is changed at the server side, the server will send
the new mode to the client via IWindow#resized, so the client doesn't
need to obtain the resize mode from the flags returned from relayout.
Bug: 161810301
Test: Perform drag-resize and drag-move on a freeform task and see if
there is any unexpected behavior.
Change-Id: I450abc113932b6c1dc0ce0e2b76bebdf85a60777
This will be used by clients such as Gboard to ensure they are
responding to translation events for the correct activity. Ideally we
would include the activity token, in case there are multiple activities
being translated in an app, but that isn't supported right now and it
requires changes to EditorInfo (in Input Method Framework) to get the
activity token.
Also fixed an issue where the callback methods are invoked twice when
the IME itself is the translated app is registering a callback for
itself. Note: This happens in UiTranslationManagerTest where the test
activity and IME have the same uid, but shouldn't happen outside of
tests.
Bug: 223979041
Test: atest CtsTranslationTestCases
Change-Id: Id99f501b065b92fe3358c2ae525175ad3ea4b119
If the fill dialog is available for the field, the FillRequest flags
will contain FLAG_ACIVITY_START. The field is hidden originally but
it needs to be get from AutofillService to avoid creating unnessary
fill dialog presentation. Rename the flag because the it's not clear
to combine the relationship with fill dialog.
Bug: 223472039
Test: manual. Build and boot pass.
Change-Id: I52c367e75100f6af2ab782f58755bc5727b1dd72
Move the callback as the last paramter to registerOnBackInvokedCallback
Test: Existing
Bug: 224562951
Change-Id: I8608a03b53baa04bedee81d2e86b2339abd6c594
We introduce a seqId and use it to replace the
RELAYOUT_RES_BLAST_SYNC flag. The server code block that
produces RELAYOUT_RES_BLAST_SYNC is guarded by
mNextRelayoutUseSync, and sets it to false when executed.
This block is the only place that sets it to false. We replace
every place where it is set to true, with incrementing a seqId
stored on the integer. We change this block to not check
mNextRelayoutUseSync but instead check if the seqId has changed
since we reached the block. This is evidentally equivalent conditions
and in these cases we send the client the seqId. In the else block
where we wouldn't have sent RELAYOUT_RES_BLAST_SYNC we send -1.
On the client side, we replace the USE_BLAST_SYNC conditional
with a check if the SeqId we received has increased. It's clear
that this will never execute in cases where the seqId is -1. Likewise
its clear that if the seqId has increased, it will execute. Since the
seqId increases in all cases where the server would have returned
RELAYOUT_RES_BLAST_SYNC this change is a noop by itself.
Bug: 161810301
Bug: 175861051
Bug: 175861127
Bug: 200285149
Change-Id: Ib2e45cae7709519251e4bfcc2b8adc689c590a00