Commit Graph

1316 Commits

Author SHA1 Message Date
Jerry Chang
5ded797ef4 Merge "Fix caching IME status for split screen even when it is not activated" into sc-dev 2021-06-29 04:16:19 +00:00
Bill Yi
cdecd1f4c3 Import translations. DO NOT MERGE ANYWHERE
Auto-generated-cl: translation import
Change-Id: I8a7847a617bc2ccedde00920dd1a4d3d5b0a2753
2021-06-28 18:41:30 +00:00
Bill Lin
e606dcbecb Merge "Check shortcut enabled before auto trun on OHM" into sc-dev 2021-06-28 07:34:47 +00:00
Shawn Lin
117ff31a3e Merge "Updating the display bounds when it changes" into sc-dev 2021-06-28 07:00:09 +00:00
Bill Lin
6061ddc2f7 Check shortcut enabled before auto trun on OHM
When device (factory)boot, controller regsiter settings
'one_handed_mode_activated' will receive callback, and
the shortcut do not enabled by default, the flow will
go to auto enable one-handed mode feature and leading
unexpedted UX(disabled by default) and testing issue.

Solution:
- Add additional check for shortcut enabled when
  onActivatedActionChanged() callback.
- When setting is pull screen, notify shortcut
  one_handed_mode_activated to reset and align current
  mState when function enabled.

Note:
The setting provider one_handed_mode_activated could set
2 different values when shortcut button pressed
 - "0" mapping to pull screen STATE_NONE
 - "1" mapping to pull screen STATE_ACTIVE
Since show notification do not have state, whenever
onChange callback, we trigger expand notification.

Test: atest WMShellUnitTests
Test: manual factory reset | reboot check Log should show \
      "Shortcut not enabled, skip onActivatedActionChanged()".
Test: manual disable both OHM & shortcut toggle in settings \
      '# adb shell settings --user 0 put secure \
      one_handed_mode_activated 1'
      should not auto enable OHM main toggle.
Bug: 191736174
Bug: 191831415
Bug: 191950195
Fixes: 191812697
Change-Id: Ib9d66fbbcc7e6a52a37bb47efebf90c9d2644508
2021-06-28 08:30:01 +08:00
Ming-Shin Lu
87d84d5e23 Merge "Waiting a proper time to remove the snapshot starting window" into sc-dev 2021-06-25 12:24:49 +00:00
Jerry Chang
64b1cdcbcf Fix caching IME status for split screen even when it is not activated
Add back the divider bar view's visibility checks which was removed by
ag/14318188 in order to prevent caching IME status while the split is
not activated.

Fix: 188807172
Test: lock and unlock the device with password keyguard while split
activated, observed the split divider handler is visible.
Test: rotate the device while showing IME, then dock two apps to enter
split mode, observed the split divider handler is visible.

Change-Id: Iaa4a68f98bab6a832f4b2cbd448cb42b1ecb9bbb
2021-06-25 12:07:40 +08:00
Jason Chang
33f1797e56 Merge "Migrate metrics logs to reflect new One-handed UI changes in Settings" into sc-dev 2021-06-25 03:28:43 +00:00
Ming-Shin Lu
7e9bd7fe7c Waiting a proper time to remove the snapshot starting window
As CL[1] removed the delay time to remove starting window in shell,
even the benifits is to make good touch responsiness when launched the
activity, but may easier cause flickering since removing the starting
window when the activity allDrawn doesn't means the UI are all set.
(like some apps might needs adjust the surface frame or even IME
needs more time wait for animation finish, if the snapshot window
has these previews).

In case flickering happens when the Shell removes the task snapshot
window too quickly, partially reverts CL[1] delay removal logic
in TaskSnapshotWindow#remove, and use TaskSnapshot#hasImeSurface
to set a proper delay removal time:
   - General (no IME visible): 100ms
   - IME visible: 350ms

[1]: I5fb0fa3a1e6a5e6210d3baf400a84c5892bd2e34

Fix: 189825624
Test: manual switch tasks with/without ime window, also test
with some market input methods.

Change-Id: I7865e17b57961e12a0cdcf068e412195123a6ec7
2021-06-25 02:00:56 +00:00
Tiger Huang
ef1bb2c9fa Merge "Release leashes of insets controls if they are not needed" into sc-dev 2021-06-24 15:11:04 +00:00
Jason Chang
1d17d4b91d Migrate metrics logs to reflect new One-handed UI changes in Settings
1. Add metrics logs for EVENT_ONE_HANDED_TRIGGER_ROTATION_OUT.
2. Add metrics logs for Show notification toggle settings changes.

Bug: 191730790

Test: manual
Test: atest WMShellUnitTests
Change-Id: I04ba806af1e427756b61f36279be4fff78dca900
2021-06-24 22:24:55 +08:00
Tiger Huang
c7746aa3de Release leashes of insets controls if they are not needed
Previously, leashes would be only released by GC in some cases, but the
timing could be late. This CL proactively release them as long as they
are not needed. The cases were:

1. The leashes in DisplayImeController. It didn't release leashes while
   receiving a new one.

2. The leashes returned from addWindow/relayoutWindow. The leashes would
   be copied to prevent others from releasing them before writeToParcel.
   The copied leashes could be redundant after writeToParcel.

3. The leashes held by the client whose window is removed. If a window
   is removed, the server won't invoke mClient.insetsControlChanged, so
   the client would never get notified about losing control to release
   the leashes. This could happen if the window doesn't have an exiting
   animation.

Fix: 175851610
Test: Steps in the bug.
Test: Show and dismiss a dialog which doesn't have FLAG_ALT_FOCUSABLE_IM
      or any window animation. Repeat this thousands of times. And see
      if there are many insets leashes as offscreen layers in `dumpsys
      SurfaceFlinger`
Change-Id: I5eb774ac071154a8d7205dbd1ab4a5f8eca215c3
2021-06-24 09:42:32 +00:00
shawnlin
a8f0672b9a Updating the display bounds when it changes
In previous design, we only get the display bounds once when the first
time the hide cutout is enabled. But if user selects "Hide" first and
then switch to "Render apps below cutout area", the display bounds we
get will be incorrect.

Add a listener to monitor and update the display size.

Bug: 191273507
Test: atest HideDisplayCutoutTest
Test: manual - 1. select "Hide"
               2. select "Render apps below cutout area"
	       3. observe the result
Change-Id: I0ff1c4b822615d6bd43adb2e9e9d17d6bd9b91a8
2021-06-24 15:03:34 +08:00
wilsonshih
0797c86219 Clear padding and background after create view from context.
When create view with Context, there will also load some view
attributes from the Context and pre-set to the View object, to ensure
the splash screen view not affected by those attributes, clear padding
and background after create those view objects.

Bug: 191339594
Test: manual launch several apps from Launcher/Notification.
Tets: atest SplashscreenTests
Change-Id: I05be9c296a04cd49a0896ad8aef57643720d60ce
2021-06-24 11:10:07 +08:00
Mady Mellor
ab00abc6f6 Add a note about keeping a dimension value in sync with CTS
Test: treehugger
Bug: 182934996
Change-Id: Ib8dd9bc9d13d9f5a737ceb0d61e34b825f883f8c
2021-06-23 11:04:27 -07:00
Wei Sheng Shih
a1b3ce5250 Merge "Ignore exit animation when view is detached from window." into sc-dev 2021-06-22 11:02:59 +00:00
TreeHugger Robot
2adcf7686d Merge "Fix SysUI NPE crash during the boot/init progress" into sc-dev 2021-06-22 07:27:24 +00:00
Bill Lin
c4bdf37af2 Fix SysUI NPE crash during the boot/init progress
When Device boot and SystemUI servies starting, settings provider
may callback onChange() when OneHandedController register observer.
If the callback timing earlier han mEventCallback registered by
WMShll#initOneHanded, then the NPE will happen.

The simple fix is to add NPE check in
OneHandedController#notifyExpandNotifcation()
we can just ignore the callback during init time since the singal
is to expand notification and come from shorcut after user enable
and tap shortcut.(No need to act for the signal during boot progress.)

Test: manual reboot device and observe
Test: atest WMShellUnitTests
Bug: 191600033
Change-Id: I73849afa9904031759da304298221dbb222aeaaa
2021-06-22 11:50:46 +08:00
TreeHugger Robot
aadedc76b6 Merge "Hook WakefulnessLifecycle for best timing of LockedDisabled" into sc-dev 2021-06-21 16:42:36 +00:00
wilsonshih
84837512a1 Ignore exit animation when view is detached from window.
After first launched activity start remove starting window, there start
a second activity with a new task, so there will trigger a open/close
task transition while playing starting window exit animation, but since
the first launched activity is going to destory, there will goes to
clear all window for that activity.
For client side we can ignore the animation after it was detached from
window.

Bug: 190040281
Test: manual
Change-Id: Idd939feb72163d585e14db480b1e374e41597928
2021-06-21 09:37:23 +08:00
TreeHugger Robot
99bded1612 Merge "Do not skip onMovementBoundsChanged if already in PiP" into sc-dev 2021-06-20 20:18:16 +00:00
TreeHugger Robot
dc86e26f54 Merge "Removing remaining references of ActivityView in fw/base" into sc-dev 2021-06-19 01:23:12 +00:00
Hongwei Wang
330fc27924 Do not skip onMovementBoundsChanged if already in PiP
If the Task is already in PiP mode and fixed rotation is happening, we
still need the onMovementBoundsChanged callback to go through in
PipTaskOrganizer.

Note that there seems to be an existing bug that Launcher shelf height
is ignored with the following steps
- Enter PiP and open another app to fullscreen
- Rotate screen and swipe the other app to home

Video: http://recall/-/aaaaaabFQoRHlzixHdtY/gs08EEyHyNcn86lsIcbIRe
Bug: 191143521
Test: follow the reproduce steps in bug, see the video
Merged-In: I601c7493794316883445e9c69e5cdd6a808e8933
Change-Id: I601c7493794316883445e9c69e5cdd6a808e8933
2021-06-18 22:34:07 +00:00
Winson Chung
979fe90f43 Merge "Add cached state to prevent blocking calls from SysUI->Shell" into sc-dev 2021-06-18 21:34:29 +00:00
TreeHugger Robot
bd1d84122b Merge "Fix shortcut rotate trigger swipe notification" into sc-dev 2021-06-18 17:12:22 +00:00
Bill Lin
638db506c8 Fix shortcut rotate trigger swipe notification
onActivatedActionChanged() was invoke When setting
ONE_HANDED_MODE_ACTIVATED update, the root cause is
onRotateDisplay() in OHMDisplayAreaOrganizer and go
to finishOffset() and callback onStopFinished(), then
OHMController#onStopFinished() invoke reset settings
through notifyShortcutState(STATE_NONE) which reset
settings key ONE_HANDED_MODE_ACTIVATED to 0.
At the meanwhile reset key cause observer invoke
onActivatedActionChanged() to expand notification again.

The simple solution is directly return if current setting
is "Swipe notification" in OHMDisplayAreaOrganzier
onRotateDisplay() to avoid finishOffset() called.

Test: manual tap OHM shortcut to expand notification,
      rotate to check if notification expanded
Test: atest WMShellUnitTests
Bug: 191337996
Change-Id: I697dbabce070249f0a5e513abd514f9e02b8aa16
2021-06-18 21:05:44 +08:00
Ben Lin
9b8c01844b Merge "PiP: Update menu bounds before showing the menu." into sc-dev 2021-06-17 23:27:24 +00:00
Bill Lin
4f4b74bbce Hook WakefulnessLifecycle for best timing of LockedDisabled
1. Sets LockedDisabled when onStartedGoingToSleep()
2. Reset LockedDisabled when onFinishedWakingUp()
3. Update keyguard showing state to controller through
   onKeyguardVisibilityChanged(showing)

The flow changes:
 1) POWER-KEY going to sleep(AOD)
 2) onStartedGoingToSleep()   <--New timing for LockedDisabled
 3) onFinishedGoingToSleep()
 4) onKeyguardVisibilityChanged(true) <--Legacy LockedDisabled
 ---------------
 1) POWER-KEY waking up to HOME
 2) onStartedWakingUp()
 3) onFinishedWakingUp()
 4) onKeyguardVisibilityChanged(false) <--Reset LockedDisabled

Screen OFF to AOD flow takes about 1800ms:
  POWER_KEY---(400ms)---> onStartedGoingToSleep()---(100ms)--->
  onFinishedGoingToSleep()---(1300ms)--->onKeyguardVisibilityChanged()

Screen ON to HOME flow takes about 700ms:
  POWER_KEY---(50ms)---> onStartedWakingUp()---(160ms)--->
  onFinishedWakingUp()---(500ms)---> onKeyguardVisibilityChanged()

Test: Manual PowerKey going to sleep > Trigger One Handed mode
Test: atest WMShellUnitTests
Bug: 191149165
Change-Id: I557ab4736d0f77b38334fb95d89dcf0875fc5be2
2021-06-18 01:56:25 +08:00
Winson Chung
523ab2ab6f Add cached state to prevent blocking calls from SysUI->Shell
- WindowManagerGlobal has a shared lock which means that code in the
  shell main thread can deadlock with code running on the sysui main
  thread in rare cases (ie. display changes when folding/unfolding).

  Ideally there are no blocking calls between SysUI/Shell so this
  change caches state changes from the Bubbles side for querying from
  SysUI.  In particular, the expanded states and the suppressed states.

Bug: 190453559
Test: atest SystemUITests


Change-Id: I4e60b168a84618033604e7d097599b048a5886a1
2021-06-16 20:58:03 -07:00
Bill Lin
789f014c04 Merge "Allow one-handed mode shortcut expand notification" into sc-dev 2021-06-16 23:59:28 +00:00
Jorge Gil
c6e212c5b2 Merge "Start pinchResize only if pointers are inside PIP" into sc-dev 2021-06-16 21:59:53 +00:00
Ben Lin
524bc0a22c PiP: Update menu bounds before showing the menu.
It is possible that sometimes when PiP menu is not showing, it is not
updated correctly.

Bug: 190210447
Test: Enter PiP
Change-Id: I87639a6d568e96e26d4b79ba68a6349ec0ae29e1
2021-06-16 19:51:07 +00:00
Bill Lin
ca75e7e466 Allow one-handed mode shortcut expand notification
1) Add OneHandedEventCallback for WMShell to register
   callback, and if one handed mode settings set show
   notifications, when user tap one handed mode shortcut
   notify WMShell send KEYCODE_SYSTEM_NAVIGATION_DOWN
   through OneHandedEventCallback with SysUIMainExecutor.

2) Add isReady() flag in OneHandedDisplayAreaOrganizer
   and Simplify the flow of onActivatedActionChanged()
   to prevent potential race problem while auto-enable
   One-handed and immeditately startOneHanded(), however,
   DisplayAreaOrganizer#onDisplayAreaAppeared() may not
   ready for transtion yet, and result mState keep in
   unfinsihed STATE_ENTERING.

3) Adjust the transiton duration from 800ms to 600ms
   800ms is a little bit long to affect timing of
   apply runtime overlay package.

4) DelayExecute setEnabledGesturalOverlay() until
   transition finised and at most delay once.
   - onSwipeToNotificationEnabledChanged() : DelayExecute
   - onEnabledSettingChanged() : DelayExecute
   - Ctor setupGesturalOverlay() : No DelayExecute
   - mState.isTransitioning() : DelayExecute

Test: WMShellUnitTests
Bug: 182425480
Change-Id: I2615c3b30ad95a858510b4bcc73d8f343843fc96
2021-06-17 01:12:32 +08:00
Vadim Caen
dc07d29bd0 Merge "Release the SurfacePackageViewHost on splash screen removed" into sc-dev 2021-06-16 12:27:47 +00:00
jorgegil@google.com
c73eb5d3f7 Start pinchResize only if pointers are inside PIP
The PipResizeGestureHandler was previusly signaling a start
of the pinch resize without checking that both pointers were
within the PIP bounds region. This caused the TouchState to
be reset with a single tap outside the PIP window while
drag-moving it with another finger, which led to PIP becoming
stuck without snapping to the edges.
With this CL, we make sure that both fingers are inside PIP
before starting resetting the touch state and allowing the
pinch resize to start.

Bug: 188640607
Bug: 186607893
Test: move the PIP with one finger and while still holding it
tap anywhere outside of PIP with another finger - verify you
can still keep moving the PIP with the first finger normally.

Change-Id: I2137180ea1f333fe2e0b67e52d57da5ff9a2d094
2021-06-15 17:33:09 -07:00
Ben Lin
dd44345c6a Merge "PiP: Divide up the magnetic percent by 2." into sc-dev 2021-06-15 19:06:17 +00:00
Antonio Kantek
ec6b2bbd6e Removing remaining references of ActivityView in fw/base
Bug: 179161778
Bug: 191165536
Test: atest CarServiceTest
Change-Id: Ic45091d565e1654c9177183f065e605b0ab0b56d
2021-06-15 11:23:12 -07:00
Mady Mellor
563e1b4856 Merge "Fix dismiss ciricle being behind expanded view" into sc-dev 2021-06-15 16:09:56 +00:00
Mady Mellor
faee2e6b03 Merge "Fix launching bubbles from widgets" into sc-dev 2021-06-15 16:08:52 +00:00
Vadim Caen
a46ff113be Release the SurfacePackageViewHost on splash screen removed
The SurfacePackageViewHost was never release, leading to a leak of its
surfaces.

This CL ensure it is released:
  - Directly in the shell if the SplashScreenView was not copied
  - From the client, through the window manger and then to the shell if
  the splash screen was copied in the client process

Test: Manually tested with app setting by checking if the surfaces
are actually removed (winscope + logs) in the following scenarios:
    - When the application registers an OnExitAnimationListener
      and calls remove(),
    - When the application registers an OnExitAnimationListener
      and dies without calling remove()
    - When the applicaiton does not register an OnExitAnimationListener
    and the shell removes the splash screen
Bug: 189759180

Change-Id: Ib68bfffad6720911368739d7dd87d8a03034c589
2021-06-15 15:39:09 +02:00
Tony Huang
e59e08b8f2 Merge "Using rotate split layout while split active" into sc-dev 2021-06-15 06:50:54 +00:00
TreeHugger Robot
4403e96123 Merge "Import translations. DO NOT MERGE ANYWHERE" into sc-dev 2021-06-15 04:39:23 +00:00
Bill Yi
1729ea4c88 Import translations. DO NOT MERGE ANYWHERE
Auto-generated-cl: translation import
Change-Id: Iab4b9ceaa274a0914f294e71d8fc56f99bd6c87d
2021-06-15 02:38:26 +00:00
TreeHugger Robot
e796dc88bd Merge "Settings Switch animation jank while enabled One-handed mode" into sc-dev 2021-06-15 01:37:34 +00:00
Mady Mellor
e57920820e Fix launching bubbles from widgets
There were a couple of issues:
1) onActivityRestart wasn't checking for bubbles in the overflow
   so there were cases where we could open a bubble but weren't
2) delay opening the bubble until after the transitions have
   happened when launching from a widget, the transition could
   alter the placement of the bubble's surface resulting in
   weird UI.

Test: atest LaunchConversationActivityTest
Test: manual 1) have a bubble & convo widget for it
             2) tap on the widget => bubble opens normally, close
                the bubble & repeat that a bunch

             1) have an unopened bubble & convo widget for it
             2) get enough bubbles to push it out of the stack &
                out of the overflow
             3) tap on the widget => bubble opens

             1) have a bubble & convo widget for it, dismiss bubble
             2) tap on the widget => bubble opens normally
Bug: 188306336

Change-Id: Id68ccbfbfc6fc6949cfc257df4706b470fb78569
2021-06-14 18:25:25 -07:00
Mady Mellor
be613e6a98 Fix dismiss ciricle being behind expanded view
- Need to give it an elevation
- Need to make sure to bring the bubble container
  in front of it so that they appear on top

Test: manual - have at least 2 bubbles, expand the stack, drag
               the bubble that is not expanded to the dismiss view
             => observe that the dismiss view is above the expanded
                view & below the bubble
Bug: 190478161
Change-Id: Ifbce49211b2342c3e197168af38f4c2ca9a1904b
2021-06-14 15:18:12 -07:00
Bill Lin
61766a732c Settings Switch animation jank while enabled One-handed mode
Switch is CompoundButton(View) and animating position when user
tap on it. Unfortunatly when set overlay pakcage enabled, Switch
componet will invoke onLayout() and cancelPositionAnimator(),
that result the UX feel jank.

We add a delay(250ms) before execute runtime resouce overlay
to ensure the widget animation finished first.

Test: Manual Settings > Gesture > One Handed Mode > Tap Switch
Bug: 190584055
Change-Id: Ia42fdf3ed699afd51c154cb0a53581ef67959c71
2021-06-15 05:15:44 +08:00
Jorge Gil
d3cc960edf Merge "Remove duplicate call to update PIP bounds on PIP expand" into sc-dev 2021-06-14 14:58:33 +00:00
Selim Cinek
bfa0487b7a Merge "Always do the app reveal animation when dismissing the splash screen" into sc-dev 2021-06-14 08:02:08 +00:00
TreeHugger Robot
fe8d6de401 Merge "Skip onMovementBoundsChanged when waiting for fixed rotation" into sc-dev 2021-06-12 18:13:50 +00:00