We were applying the density compat mode scaling multiple times to
display metrics, causing bad values.
Change-Id: Iafafd9a5e94b9d774cd2715bf968e91602a1bd82
1. In compatibility mode a window wide scaling is applied to stretch
the content. However, AccessibilityNodeInfos retrieved from that
window contain bounds in application's view of the world and need
to be scaled to properly relect what a sighted user sees.
Change-Id: Iebbb99526fc327f45b5cede89ba8c32e6ebd8845
Modified setRotation to allow it to restart a rotation in
progress as long as the rotation animation has not yet started.
This enables the system to recover more quickly from mispredicted
orientation changes.
Removed the call to System.gc() when freezing the display, which
added 60-80ms before we even started the orientation change.
We used to need this to make it less likely that an upcoming GC
would cause a pause during the window animation, but this is
not longer a concern with the concurrent GC in place.
Changed the wallpaper surface to be 32bit. This accelerates
drawing and improves the overall appearance slightly.
Reduced code duplication in the WallpaperManager.
Change-Id: Ic6e5e8bdce4b970b11badddd0355baaed40df88a
...for Market App iRunner
There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.
Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.
Also a few changes here and there to get rid of $#*&^!! debug logs.
Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
...will only launch when held in portrait mode.
There was a bug in the window manager that caused all of the careful code to
update the configuration in sync with movements between activities to break.
Now it is fixed, so this app works, and we no longer see the bad slow orientation
changes when switching between activities that want to be in different
orientations.
Change-Id: I5d93f99649849bdaca2e8bebade6b91b8b6cf645
There was a race in the system process between applying the initial
configuration and executing code in higher-level system services
like the app widget service that relies on the config. For some
reason it starting showing up more after my code changes; it should
now be completely fixed.
Also fix the activity starting window to run in compatibility mode
if its application is going to be in compatibility mode.
And some various cleanup and small fixes.
Change-Id: I0566933bf1bbb4259c1d99a60c0a3c19af1542e5
The PhoneWindowManager is now responsible for determing this,
since it needs to do this before we can generate the configuration
since we need to take into account the system bar size we will use.
Also the Display should now report the screen height without
including the system bar.
Change-Id: I82dfcc5e327e4d13d82c373c6c870f557a99b757
A Dream is an activity that is launched by the window
manager after a specified idle time. You might think of this
as a "screen saver", but with the same capacity for
interactivity as any other application.
The window manager maintains a timer (like the screen lock
timer) that is reset on userActivity; the timer is suspended
during wakelocks and when the screen is off.
When the timer elapses, the user's preferred dream module is
launched (by reading Settings.Secure.DREAM_COMPONENT, which
is configured through the Settings app UI).
Like a dock app, the user can install new dreams and a
single application package may contain multiple dream
activities. Unlike the dock mode, however, there is no
"screensaver mode" for the system to manage. This allows us
to offer the user the ability to run a dream at any time, in
addition to making the overall mechanism quite simple.
There is no public API for this facility.
There is, however, a useful/recommended base class for dream
activities in the support library (change I4559a958).
Change-Id: Ied691856f88cfa38a7aca496d015f9a595da72f2
Rip out the old funky code for trying to restrict the app window
sizes to be within the compat mode range. Instead, we know rely
entirely on scaling -- we deal with windows always with the scaling
applied so that the window manager doesn't have to deal with them
specially. Instead, we just apply the inverse scale at the few
points we need to do something the app sees.
Change-Id: I785409dd4513b5f738684e1635dc8f770c249651
Not yet working, so turned off.
Also fix a bug where the display size configuration became inconsistent
after a configuration change -- we now figure out everything about the
display size when computing a new configuration.
Change-Id: Id155f133c0bf108508a225ef64ed3ca398a90a58
Applications now get the display size from the window manager. No
behavior should be changed yet, this is just prep for some real
changes.
Change-Id: I47bf8b55ecd4476c25ed6482494a7bcc5fae45d2
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I4acb73d82677b74092c1da9e4046a4951921f9f4
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
Not yet working, so turned off.
Also fix a bug where the display size configuration became inconsistent
after a configuration change -- we now figure out everything about the
display size when computing a new configuration.
Applications now get the display size from the window manager. No
behavior should be changed yet, this is just prep for some real
changes.
Change-Id: I2958a6660895c1cba2b670509600014e55ee9273
You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I22f8afa136b4f274423978c570fa7c9855040496
This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
This fix ensures captured thumbnails in portrait mode have the
same resolution as those in landscape by fixing the horizontal
resolution and vertical resolution of the target image.
The returned image is now always the same size and matches
the landscape screen exactly. In portrait mode, it grabs
the upper portion of the screen based on the vertical dimension
of the target image.
Change-Id: I203c39843f2f21ca28f6ef0dffec308ce5cb39fb
This fixes a bug where we would capture the statusbar region in
thumbnails because the wallpaper was used in the bounds calculation.
Change-Id: I572221e83c4c363afe90e59bece9a291ce694a15
There is now an API, which is used for task switching.
Also improved how we handle rotation animation when we can't take a
screen shot, to cleanly revert to the old freeze behavior. This removes
the need to special case the emulator.
Change-Id: I7227432a2309370437ec6ac78db02c6f1e7eedd5