* changes:
libandroidfw: Improve performance of AssetManager2
libandroidfw: Add ApplyStyle and SetConfiguration benchmark
Make idiomatic use of ApkAssets and AssetManager
Replace AssetManager with AssetManager2 implementation
Increase filter quality when rendering a layer into the frame
buffer from kNone_SkFilterQuality to kLow_SkFilterQuality.
This visibly improves the quality if the layer is scaled.
For example the circle shutter button in camera app looks
better in pressed state (there is no jagged edge).
Test: Ran camera app
Bug: 72144993
Change-Id: I138d930a25301a369876d76a2cd322df0324f0f2
to check if the report is uploadable.
Move incidentheader.proto to libincident so statds is able to include a lite
proto class for incident header.
Change IncidentReportArgs to add the proto object instead of serialized
bytes to prevent caller gives meaningless data.
Bug: 70241842
Test: push config to statsd and verify incidentd generate the report
with correct header.
Change-Id: If95b655be71047b019b229e5903a08f3c21a1f29
Take into account numbering system when selecting a matching
resource configuration. Add numbering system specifier into the
generated BCP 47 language tag.
Test: build and run libandroidfw_tests
Bug: 71873777
Change-Id: I3afda181f36de4b29a7be270b6f7593c2261fd71
AssetManager2 relied on creating a list of configurations
present in the resource table so as to avoid copying and
converting ResTable_config's from the APK on every
resource retrieval.
ResTable, however, had a better optimization that pruned
the configurations that didn't match the currently set
configuration. This vastly reduced the number of ResTable_configs
to test.
In this CL, AssetManager2 follows suite with this optimization
and only maintains the filtered ResTable_configs, falling back
to the slow path when the configuration is overridden.
Test: mma frameworks/base/libs/androidfw
Test: adb sync system data
Test: adb shell /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I42d53f703623cf7c3f7cbcf194f5026ff540faf4
Bug: 63909536
Bug: 63908092
Test: TODO
If ImageDecoder.decodeDrawable is called with an animated image Source
(currently GIF or WebP), return an object of a new (hidden) Drawable
subclass. The new Drawable animates, and it implements Animatable (TODO:
implement Animatable2) so users have some control over the animation.
In addition to the normal features of Drawable, this new one supports
many of the features of ImageDecoder, including scaling, cropping and
PostProcess, which enables circle masks/rounded corners and other
arbitrary after-effects. It does *not* support decoding directly to a
Hardware Bitmap, since it cycles through frames and reuses the same
bitmap memory. But it could be made to use shared memory (TODO?).
TODO: Use a better number for the native allocation registry
TODO: Use the RenderThread to drive the animation, and remove decoding
on the UI thread.
TODO: Add support for modifying the loop count
Android.bp:
- build new AnimatedImageDrawable.cpp
AndroidRuntime.cpp:
- register new native methods
AnimatedImageDrawable.java
AnimatedImageDrawable.cpp:
- new Drawable that handles animated images
Canvas.h, SkiaCanvas.h/.cpp
- New virtual method and implementation for drawing SkAnimatedImages
RecordingCanvas.h/.cpp
- Stub implementation of drawing SkAnimatedImages
ImageDecoder.h/cpp
- Allow code sharing with AnimatedImageDrawable.cpp
- postProcess
- access the ImageDecoder struct
Depends on https://skia-review.googlesource.com/c/skia/+/94660 in Skia.
Change-Id: Ie2ec98d9c52deda4d439c6ef8e5dea2861bb93a3
Create a stub for Vulkan readback. This avoids crashing,
because OpenGL readback does not work for Vulkan.
Test: Ran calc and gmail apps with skiavk pipeline.
Change-Id: I11cddde0a1efae1aa549e7a47d01051ec975f470
Align glyph to a tangent touching SkPath in the midle of the
symbol. Previously wrong tangent crossing the path at the
beginning of the glyph was used.
Test: Ran the test app attached to the bug
Bug: 71525360
Change-Id: I310394d11e185de314f66a6b332f804188e42ed9
Convert libs/services/Android.mk into a blueprint module so it can be
linked by other blueprint modules.
Test: mmm frameworks/base
Change-Id: I7acf9aa084d262a5aba5a58e45d9647e15c6dffb
Ideally processes with a render thread, would turn on shader
caching, but system_server is an exception.
Test: checked logcat for ShaderCache not initialized messages
Bug: 71718344
Change-Id: I5d4df6ae912a6fec3f019c9c831a1177937ea53b
And implement a file section which reads from event-log-tags for
decoding binary logs.
Bug: 70936599
Test: atest incidentd_test && atest incident_helper_test and flush on
device and test log sections and event_log_tag_map
Change-Id: Ib3d35e317f355de69f01ded012482486e9a43da6
Set text encoding inside TestUtils::drawUtf8ToCanvas and use
TestUtils::drawUtf8ToCanvas instead Canvas::drawText.
This CL is a follow-up of ag/3287411.
Test: Ran macrobench tests
Change-Id: I1b2f014d17f26ccc8fbdae9cfeea4ac25fd4c51f
The loop as constructed causes i to overflow twice when i = 0 on integer
overflow sanitized builds.
runtime error: unsigned integer overflow: 0 - 1 cannot be represented
in type 'size_t' (aka 'unsigned long')
runtime error: unsigned integer overflow: 18446744073709551615 + 1
cannot be represented in type 'size_t' (aka 'unsigned long')
This refactors the loop to avoid the overflows.
Bug: 30969751
Test: Compiles, device boots, enabled pointer location overlay.
Change-Id: I844bb3b84b1f536c50d06fb489fcc22590d4aa98
First pass at getting overlays to respect which resources should be
overlaid. First step is to call it out but not enforce.
Bug: 64980941
Test: manual (inspect the warnings at boot)
Change-Id: I40baee1110d4bc1e54e7f2f9d3b73ffabb067f90
Resources can be marked as overlayable, which means they can
be overlaid by runtime resource overlays.
This change propagates this state to the final resource table that
is installed on device.
Future work:
- Have the idmap tool respect the overlayable state and ignore
entries that overlay anything else.
Bug: 64980941
Test: make aapt2_tests
Change-Id: Id45b1e141a281be2ee32a4ac3096fcf1114d523b
listen to android.intent.action.DROPBOX_ENTRY_ADDED and look up
incident tag then upload the report.
Bug: 69860192
Test: N/A
Change-Id: I7f60ad631e8b3243e209aba9408f18bf0bfd4750
Internal master SHA 1bcacfdcab reformats
this entire project. To be able to update google-benchmark I need to
make a small change to this file. This is the minimal change that avoids
merge conflicts.
Bug: N/A
Test: builds
Change-Id: If3568a0f59a7c007858435953e127167f5862825
It is valid to advertise EGL_EXT_pixel_format_float, but not have a
the requested EGL config. Instead of aborting, fallback to the default
behavior.
Change-Id: I6c602233b627dc2070364434fece57d3d0aab435
Cc: Romain Guy <romainguy@google.com>
Signed-off-by: Rob Herring <robh@kernel.org>
It is valid to advertise EGL_EXT_pixel_format_float, but not have a
the requested EGL config. Instead of aborting, fallback to the default
behavior.
Change-Id: I6c602233b627dc2070364434fece57d3d0aab435
Cc: Romain Guy <romainguy@google.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Pass a hint to Skia, about which lattice rectangles are solid
color rectangles.
Bug: 69796044
Test: Measured ninepatch performance using sample app from the bug
Change-Id: Ib07b1b64c78ab16195f9af88a989d28682084565