This checkin has preliminary API (in flux, definitely changes still
to be made) and implementation for a new "Scenes & Transitions" feature.
The current implementation allows you to define different Scenes
(via layout resource IDs or callbacks) and Transitions to be used when
changing to those scenes. By default, scene changes will use AutoTransition,
which generally does the right thing.
There are no overview docs or tutorials yet. The best way to learn how things
work is to see the code for the various tests in
frameworks/base/tests/TransitionTests.
Expect the API to change. Expect the implementation to change (mostly to add
more functionality). Expect bugs, but tell me if things do not work
as expected.
Change-Id: Ib025a9f565678b225afa4759325cf6d496cc7215
Fix a few typos in InputFilter. Fix reference in InputEvent currently
causing public documentation breakage.
Change-Id: I6268ad165f11d4d9d5a4a66ed97f1538e174cf84
b/8631678
1.GeofenceRequest object created.
2.MonitorState moved to a new callback
3.getTypeAndStatus separated to 2 calls.
4.Binder death implemented
5.geofenceChange callback name changed.
6.Parameters rearranged in some calls.
Change-Id: I8fe9621186aeb49efeb0eef1821a2556afe03cfc
- Fix back button behavior with two stacks. Stopping activities were
held in that state indefinitely. This change causes IDLE_NOW_MSG to
be sent immediately for the last activity in a stack.
- Touch in non-focused stack was being ignored because of focus tests
in AbsListView.
- Change the focused stack when the activity focus changes. Renamed
mMainStack to mFocusedStack to reflect this.
- Resume all top stack activities when resuming.
- Assign intent task to ActivityRecord if it doesn't have a task.
Fixes bug 8433463.
Change-Id: I8d3c806234511697bc209ab99890730ffa514d20
Use a Bundle for persisting and passing to the application, but use a
list to return data back from an application that's exposing restrictions.
Changed the xml reading/writing code to store the value type in the Bundle
so that it can be reproduced when reading. Earlier we were assuming only
String and String[].
Bug: 8633967
Change-Id: I523d5553728edcf28a1e9d432f490b4956f34215
- Add taskId parameter to createStack() so stacks are pre-populated
with a task.
- Keep track of stack access order in DisplayContent so getTasks
returns in MRU order.
- Set touchableRegion in InputMonitor so modal touching does not
extend beyond stack boundary.
- Fix stack merging so that deleting a stack results in a new
stack the size of the two children.
Change-Id: I62a6ba0a34f34dd7ec866b440bf04595379e19e8
The invalidate region when the clip bounds are set needs to encompass both
the old clip bounds and the new bounds, to make sure that the right area
of the view gets erased as well as drawn.
Also, we need to keep our own internal copy of the bounds, not just use the
instance passed into the setter.
Issue #8634060 setClipBounds() problems
Change-Id: I123c49cff16e3debe8866974a5612a4efd010de4
Push the interface methods from the new Animatable interface back
down into Animator, from whence they came.
Issue #8634310 Remove Animatable interface
Change-Id: I79e26001709d791d54fcb02561640fe2e008b1fd