In full screen mode, we shall not always rely on the auto start info.
If the auto start is false, it will prevent the video from playing.
The auto start should always happen inline mode when prepared.
If we switch into full screen mode while playing, we will also do auto start.
bug:4260063
Change-Id: I4b13c30b1f2c219951dc8edd659e221a21c86c2b
Pre-queue WebView touch events as we send them to webkit so that we
can run them through WebView later if webkit or hosted plugins go out
to lunch.
Change-Id: Id4e9f56beeb0c1d55e77233423844b15f6f00aef
The addition of the HW accelerated logic causes us to manipulate the
zoom scale factor in the zoom manager two additional times. These
manipulations occur after the mZoomScale has been set to zero is how we
previously tested to see if a fixed length animation was occuring.
bug: 3451126
Change-Id: If2992adbe36fa471bb1bb5013495e1adc74b5fab
In the case that a touch event is passed to WebKit then back to
WebView, the coordinates will be converted from view to content
then back to view and the convertion could lose some accuracies.
For a flash content that only consumes TouchDown, all the
TouchMove events will go through this path and each time, the
data becomes more inaccurate. Even worse, the TouchMove event
updates the mScrollX/Y which will then be used for the convertion.
The effect amplifies really quick and the scrolling looks jumpy.
The fix is just to store the original view coordinates when pass
the event around.
Change-Id: Ie1424d7cfc6272348b194732e97168efe2dcf17b
WebCore is too slow
Make sure that we can recover properly from a bad gesture with missing
events that never come back from webcore. Lower timeout to 1 second.
Confirm movement on touch event enqueue so that we don't get phantom
taps or long presses when webcore is slow to respond.
Add sanity check in ScaleGestureDetector to end a gesture early on a
bad MotionEvent stream rather than throwing up.
Change-Id: I69690409d7edd6b4320dbcf3b052aba4023360fe
This is the Java side code change for b/3392594.
It adds an action index into the touch event data and pass it
to the native side.
Change-Id: Ibb393e62a590d0fff1dd3172041748e2b10501d6
flashplayer in browser
Fix an issue where gestures weren't being fully canceled by webkit to
the multitouch detector. This will prevent ScaleGestureDetector from
attempting to resume its regularly scheduled gesture already in
progress.
Change-Id: Id4881eeb1df8414dfa23174481bd7dc70fd08fee
This is a re-factor of cl b/3307761.
It uses an circular array to implement the queue instead of linked list.
And it saves the time to convert float to Float.
Change-Id: I1076aabec2310b2cc299d7f485bf9c4710107045
Use the HTML5VideoView to make inline HTML5 video possible.
Full screen support will be the next step.
The native side change is at 101310.
bug:3506407, 2126902
Change-Id: I012f33a4d0c7b83d37b184fceb3923e1fb277b80
Account for gaps in touch queue sequence numbering when we flush out
canceled events from webcore's queue. Add a 2-second timeout to auto-flush
old events when a new gesture begins.
Change-Id: I764a7fcd673b3afb629055b001e9346f5b959dba
The flag mIsHandlingMultiTouch was used to remove the out of order
touchMove events. After the fix b/3307761, it is no more needed.
Change-Id: I4d03131e2a22c53cc79c4105e39f078f1bea88ca