Applying insets is now handled by:
* WindowInsets class - Encapsulate system insets and local decor
insets into a single object, written specifically so that new inset
categories may be added later. Apps cannot construct their own
WindowInsets, only clone with optional modifications. This is to
prevent losing data in the event of new insets added in the future.
* onApplyWindowInsets - Actually perform the application of insets.
* OnApplyWindowInsetsListener - Allow an app to use a separate
Listener object to apply insets to a View. This allows for things
like support lib integration in custom views written for older
versions where the verifier would otherwise complain about the use
of the new WindowInsets class as a method parameter. It also allows
for applying insets in a custom way without writing a custom view.
* dispatchApplyWindowInsets - Dispatch the call to self and children
in turn, if applicable. An OnApplyWindowInsetsListener will override
the behavior of the view's default onApplyWindowInsets method; a
listener wishing to call down to the 'superclass' implementation as
part of its own operation should call view.onApplyWindowInsets. App
code should generally not override this method and instead override
onApplyWindowInsets or provide a listener.
Compatibility support with the existing fitSystemWindows method has
been provided in both directions: for code that previously called
fitSystemWindows on arbitrary views and also for code that overrode
the fitSystemWindows method in custom views. A view that supports the
newer onApplyWindowInsets mechanism should not mix that behavior with
other calls to fitSystemWindows or vice versa. Support lib-style code
should take care to consistently use one mechanism or the other at
runtime.
Change-Id: Ie88b96e0382beb5d3c3f6cd013f7043acbc0a105
The various text shadow attributes were not being properly applied
because they were being retrieved from the wrong TypedArray.
This is the proper fix for bug 13525033 Shadow* attributes in a style
not being applied in textAppearance.
Change-Id: I57a8f498bf6059c5c5c74c1072edb277a24ea053
Previously, the view hierarchy would suppress drawing whenever the
PowerManager.isScreenOn() method returned false. However, this method
really describes the interactive state of the device rather than the
actual display state. This is especially a problem when there are
multiple displays but it also breaks drawing while in doze mode.
This change makes the view hierarchy consider the actual state of the
display instead on an individual basis.
Bug: 13133142
Change-Id: I69870b6b14a3504607a30562aa48c3452f777c1f
Most of the methods in the interface IHdmiCecService should be implemented
based on the device type. This CL makes a change such that the HdmiCecDevice
just has stub methods that should be overriden by subclasses.
Other changes:
- Fixed a bug of <Inactive Source> not sending its physical address
in its message body. Also the command should have been sent to TV
only rather than broadcast.
- Put back sendGiveDevicePowerStatus interface method. It allows the client
to keep track of the other device(like TV) power status more closely.
Devices goes through the status from standby -> transient to on -> on
but the CEC spec doesn't require that they broacast it actively.
The restored method can be used to let the playback device to get
up-to-date power status of TV/display when it is booting up.
This method should work the same across all the device types. So it was
implemented in the service, not delegated to HdmiCecDevice.
- Send <Report Physical Address> when a new logical device is registered,
which is required by CEC spec: "it should report the association between
its logical and physical address by broadcasting <Report Physical
Address>
Change-Id: Iac1d2cf5783d947f2dcd6965a54670fbdb8e6a63
Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
This is a little bit of refactoring in preparation for changing how
the power manager notifies system components about changes in power
state.
Deleted the startRunning method since it is no longer useful.
Bug: 13133142
Change-Id: I7f845c61ecc7ee890154ed0cbd90795de609b7ea
This refactoring is in preparation for enabling the display manager
to have more control over the blanking state of individual displays.
There are no functional changes. Some bits will be cleaned up in
a subsequent patch.
Bug: 13133142
Change-Id: Ib811835e8757449c7899ac61807029baaf998161
Instead of posting onDreamingStarted() to a handler from attach(), do
the work immediately. This ensures that the dream is actually in the
expected state when the callback runs. Previously it was possible
for the callback to run after detach() occurred which could cause
exceptions and unexpected behavior. As it happens, there's no need
to post this callback since attach() already runs on the UI thread.
Handle certain races involving the window token lifecycle a little
better. When the dream manager shuts down a dream, it removes the
window token. This can happen before the dream completes its attach()
phase in which case a BadTokenException is thrown. We now handle this
exception and abort the dream in anticipation of receiving a request
to finish it immediately.
Add a safeguard to getDozeHardware() to handle the case where it
might inadvertently be called at the wrong point in the lifecycle.
Bug: 13475612
Bug: 13760290
Change-Id: I9bc9c154370d08d7727b568d398c460a38592099
Previously OSD name was based on device type. This CL makes it
independent of device type. CEC spec says "A device that implements
more than one type of CEC functionality should respond with the same
OSD name for each logical address. It is recommended that the name
refers to the complete physical product rather than the individual
CEC functionality".
Now the default name comes from system build property. I removed
setOsdName() from aidl for now since it won't be in use.
Change-Id: I3c9fb877fad4bc5efef56268d155a3f37a865fc2
With this CL, the power status of TV/display is keep tracked of
by hdmi cec server part, specfically HdmiCecDevicePlayback.
Turned the HdmiCecDevice to abstract class from which classes of
concrete device type(HdmiCecDevicePlayback, HdmiCecDeviceTV) are
inherited. The display power status code is put in HdmiCecDevicePlayback
only. HdmiCecDeviceTv will have its own logic that manages power status of
devices connected to it. For now it only has a bare minimum code.
Will be worked on in follow up CLs.
Other changes:
- Replaced sendGiveDevicePowerStatus() with isTvOn() so that the status
can be queried by clients.
- Defensively check the availability of HdmiCecService so that
HdmiCecManager.getClient() returns null in case the service couldn't
be initialized. This ensures clients of the service gets the nulled-out
HdmiCecClient when called in the state/configuration where the service
is not available, thus proceed accordingly.
Change-Id: Idaf69e73cfbd639c0b40b1bd4b6146f011246180
Also change MotionEvent.PointerCoords bit packing and unpacking
methods to be consistent with BitSets which are now used on the
native PointerCoords object.
Bug: 11480300
Change-Id: Ib18c99b94ac555104c69eac526860aa501e89e03
* commit 'e05077d78c9abde054a754db53e71c647b9a705c':
Added a private apis jar that includes explicitly supported APIs that are not useful for 3rd party developers.
Introduces HdmiCecManager/HdmiCecClient to provide apps/system components
with the way to access HdmiCecService via Context.getSystemService(HDMI_CEC_SERVICE).
Change-Id: I39da071a328074a4b7b049947943688bd7779c26