1. The accessibility events for switching a widget were dispatched
before we update the important for accessibility property. We
were lucky to get events in some cases since the pages in the
pager had alpha grater than zero, i.e. the page was already
set as important for accessibility, due to a running animation.
2. Accessibility focus clear event not fired if we give focus to
another view. The old focus was correctly cleared just the
events were not dispatched.
bug:8599670
Change-Id: Ia2647d77eaa4e10fbaf3a047dc9ea5b728f9c3c3
A call to ViewGroup.bringChildToFront() or View.bringToFront()
(which delegates to the parent's bringChildToFront() method) needs
to be followed by a call to requestLayout() and invalidate() on the
parent container in order for the changes to
actually happen. That is, the order of the child views would change, but
the parent container would not run layout or even invalidation without
being told to, so there would be no visible change until something else
caused a layout and invalidation to occur.
This change clarifies this requirement in the javadocs.
Issue #8667065 bringtoTop does not work
Change-Id: Ibe41a6318dddf9fb79382e1c9fd1d21ab4510976
1. UiAutomation#executeAndWaitForEvent method was invoking the passed
runnable while holding the lock which may lead to a deadlock. For
example: a runnable that calls getActivity() gets us into a state
like this.
2. UI automation services did not get all capabilities such a
service can have. Now a UI test service gets all of them.
3. When UiAutomation was exiting for event fired as a result of a
performed action, it was checking whether the received evnet time
is strictly before the time of executing the command that should
fire the event. However, if the execution is fast enough, i.e.
less than one millisecond, then the event time and the execution
time are the same. This was leading to a missed signal in rare
cases.
4. AccessibilityNodeInfoCache was not clearing the relevant state
for accessibility focus clearing event.
5. Accessibility text traversal in TextView was partially using text
and partially content description - broken. Now we are using the
text since for text view and content desc for other views. In other
words, we are using the most precise text we have.
6. AccessibilityManagerService was not granting capabilities of a
UiAutomation service - plainly wrong.
CTS change:https://googleplex-android-review.googlesource.com/#/c/300693/
bug:8695422
bug:8657560
Change-Id: I9afc5c3c69eb51f1c01930959232f44681b15e86
The node id does not have to be decorated with spans like spannable
so it makes no sense to have these APIs use anything else but string.
bug:8657338
Change-Id: I2e7c31128ee9f2933bd0d58beac4ba31a498bb09
The current invalidation logic does not take into account the clipChildren
flag. When this flag is set to false on a container (an uncommon but
possible case), it is possible for views in the child hierarchy of
the container to be draw outside of the container's bounds. But invalidations
on that view hiearrchy can be clipped to the container's bounds, causing us to
not redraw views outside of those bounds.
Fix is to expand the dirty rect of an invalidation to encompass the complete
bounds of any container with clipChildren==false.
Issue #680037 Some transform combinations can leave old pixel values on the screen
Change-Id: I426beee15d04145fac2f6b4203748ae309e392b4
The rendering code optimizes by rejecting drawing operations that
lie outside of the bounds of their views. This works in most
situations, but breaks down when containers have called
setClipChildren(false), because we reject drawing that is outside
of that container, but which should be drawn anyway.
Fix is to pass in the value of that flag to the DisplayList drawing
routines which take that flag into account when deciding whether
to quickReject any particular operation.
Issue #8659277 animation clipping
Change-Id: Ief568e4db01b533a97b3c5ea5ad777c03c0eea71
Clarified use of rotationAnimation. Did not add a comment
for ROTATION_ANIMATION_CHANGED as that would be inconsistent
with the other twelve <parameter>_CHANGED flags that it
follows in the source code.
Fixes bug 8657715.
Change-Id: I03b5caf3d6a93ca0044f58485c94c7a600e835a8
- in RTL mode only and if you have left/start or right/end at the same time,
the initial left/right padding (coming from the background drawable or from
some explicit definition) was still used.
- now, override the background left/right initial pading by the left/right one
only and only if there is no start/end padding defined at the same time
(because when start/end are defined, we do not care about left/right padding
except the background ones)
Change-Id: Icc6e69c95ace1307b0c5e9673cbdf3b611b62733
The invalidate region when the clip bounds are set needs to encompass both
the old clip bounds and the new bounds, to make sure that the right area
of the view gets erased as well as drawn.
Also, we need to keep our own internal copy of the bounds, not just use the
instance passed into the setter.
Issue #8634060 setClipBounds() problems
Change-Id: I123c49cff16e3debe8866974a5612a4efd010de4
Adding a view to an overlay usually entails removing the
view from its current parent, if it has one. ViewOverlay.add() will
do this automatically. At the same time, it will check to see whether
the parent view is in a different global location than the overlay's
host view, and will adjust the added view accordingly. This enables
the caller to simply toss a view into an overlay and have it end up
at the same global position on the screen.
the problem is that the current code doesn't bother to check whether
the old parent is attached. If that parent has been removed from the
view hierarchy before this overlay operation, then it will show up as
being at (0,0) in the window, not its old location. This results in the
view being mis-positioned in the overaly.
Fix is simple: if the view's old parent is not attached, simply remove
it from that parent before adding it to the overlay; don't try to compensate
for its position which is based on wrong information.
Issue #8620319 Overlay should only use relative window locations for onscreen parents
Change-Id: I414038a6c355dfd58f9766b007ac44d535ef1889
since SF now relies on receiving a frame for latching the
transparent region hint, we make sure we will indeed redraw
something.
Bug: 8581533
Change-Id: Ia12ddf5654a7deeac7628b799bfde4b8c16c992b
1. The event dispatch methods should respect the child drawing order.
Hover event dispatch in ViewGroup was not repsecting this order.
bug:8606799
Change-Id: Ie2fd3aff1292c21df23a04ca0aa03a97813c44ef
Adding features which round out the animation APIs (missing
getters, etc.). Also fix doc typos.
Issue #8350510 Add APIs needed for future animation capabilities
Change-Id: I063736848ba26e6d6c809b15fc3a103c74222f46
A bug in FolderEditText or DynamicLayout (b/8600683) was causing
the 'rectangle' parameter passed to scrollToRectOrFocus() to be
roughly 1000 feet to the right of the screen.
This bug is normally masked because the focus found in
mLastScrolledFocus never matches the new focus and consequently
the misleading 'rectangle' is nulled. However, on the first
time in to scrollToRectOrFocus when returning to Launcher
from another app, mLastScrolledFocus is null and the code
skips over the place where 'rectangle' is nulled. Without this
clearing it was determined that 'rectangle' was outside the viewable
area and scrolling not required. This is bug 8547155.
This change causes even null values of mLastScrollFocus to be
compared to the new focus thus masking the bug in all situations.
Bug 8600683 will be fixed in a separate CL.
Fixes bug 8547155.
Change-Id: Ic6cb22c42b0e93a9793dd2babc25727c2ba29155
The last frame of an animation stays stuck on the screen for a couple of frames.
Specifically, the "Quick Contact" animation that animates the picture
closed (fades/scales it away) animates all the way to the end... then hangs there
briefly before being taken down.
The problem is a rendering bug where we correctly detect that a DisplayList
has nothing to draw (since the last frame is completely transparent, alpha==0),
but incorrectly ignore the fact that we cleared the transparent-background
window prior to not-drawing that DisplayList. When we detect that there's
nothing to draw, we don't bother swapping buffers. So even though we drew
the right thing (clearing the buffer), we didn't actually post the buffer to the
screen.
This change factors in both the clear and the draw to decide when to swap buffers.
Issue #8564865 Quick contact close animation jank redux
Change-Id: Ib922cff88a94f025b62f7461c1a29e96fe454838
The new implementation more accurately tracks the velocity
of flings and takes care to avoid obvious discontinuities.
The main goal is for a fling to appear to be a linear
extension of the movement already in progress. The minimum
fling velocity is set to ensure that flings appear to be
fairly smooth despite being discretized.
Use sequences of repeated key events instead of individual
down/up events to represent continuous motions in one
direction which can be helpful for stopping flings at boundaries
such as when flinging the cursor position within a text view.
Compute the movement thresholds based on the physical
size of the touch pad, if known. If not known, we assume a
nominal size.
Support stopping flings with a tap just like we do for
normal touch events elsewhere in the framework.
Moved the detection of ASSIST swipes into the InputReader
where it belongs. These swipes must be detected globally
to ensure consistent behavior across the all applications.
Added a custom protocol in EventHub to enable input device
drivers to override the timestamp of the following events
in a packet. This change enables input device drivers
that have a better idea of when an input event was actually
generated to pass this information to the input system.
Particularly useful with uinput.
Bug: 8583760
Change-Id: I8ef4e827804786d549cfaa00793a2b9dd0fda465