Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
These native APIs give access to most SurfaceTexture
java APIs from native code.
In addition to java APIs it also gives access to
the current buffer using AHardwareBuffer.
The main goal of this is to allow game engines
(mostly) to access things like camera or video
without having to call back into java from
their GL thread.
Test: Manual with filament. Created a SurfaceTexture from java
pointed to a camera stream. Visualized the
camera stream on a 3D mesh.
Change-Id: I0aa104c38553b00f9dadbbaecca06be5dd2868ea