Commit Graph

4339 Commits

Author SHA1 Message Date
Chet Haase
393abb1c54 am 5e650cef: Merge "Expand invalidation rectangle when clipChildren == false" into jb-mr2-dev
* commit '5e650cef53cf1eb33f9c8b2f8e5c8b1bb24b32d9':
  Expand invalidation rectangle when clipChildren == false
2013-04-23 03:52:28 -07:00
Michael Wright
585000515f am 5fe6e4c4: Merge "Rewrite input handling for native applications" into jb-mr2-dev
* commit '5fe6e4c4c9de523fa9e74902473996ce5ee8b298':
  Rewrite input handling for native applications
2013-04-23 03:51:53 -07:00
Svetoslav
7bf02d1255 am a61464d7: Merge "Making new node id APIs return strings." into jb-mr2-dev
* commit 'a61464d7adc26c291a5f9de48c9aff8b76a56b1f':
  Making new node id APIs return strings.
2013-04-23 03:51:50 -07:00
Chet Haase
5e650cef53 Merge "Expand invalidation rectangle when clipChildren == false" into jb-mr2-dev 2013-04-23 02:50:54 +00:00
Michael Wright
5fe6e4c4c9 Merge "Rewrite input handling for native applications" into jb-mr2-dev 2013-04-23 00:04:44 +00:00
Michael Wright
a44dd26a75 Rewrite input handling for native applications
Bug: 8473020
Change-Id: Ic4353d8924ab877bec21aff8c2dba9fe725bf906
2013-04-22 17:01:51 -07:00
Svetoslav
9fa1ee563b Making new node id APIs return strings.
The node id does not have to be decorated with spans like spannable
so it makes no sense to have these APIs use anything else but string.

bug:8657338

Change-Id: I2e7c31128ee9f2933bd0d58beac4ba31a498bb09
2013-04-22 12:43:07 -07:00
Chet Haase
a4f14ebe29 Expand invalidation rectangle when clipChildren == false
The current invalidation logic does not take into account the clipChildren
flag. When this flag is set to false on a container (an uncommon but
possible case), it is possible for views in the child hierarchy of
the container to be draw outside of the container's bounds. But invalidations
on that view hiearrchy can be clipped to the container's bounds, causing us to
not redraw views outside of those bounds.

Fix is to expand the dirty rect of an invalidation to encompass the complete
bounds of any container with clipChildren==false.

Issue #680037 Some transform combinations can leave old pixel values on the screen

Change-Id: I426beee15d04145fac2f6b4203748ae309e392b4
2013-04-22 11:11:39 -07:00
Michael Wright
076e1f4c56 am abc2763e: Merge "KeyEvent: update comment"
* commit 'abc2763e4587c3326d160f25666e933cc6888884':
  KeyEvent: update comment
2013-04-20 22:43:56 -07:00
Chet Haase
339ac85483 Merge "Fix quickReject logic to account for setClipChildren() setting" into jb-mr2-dev 2013-04-20 21:02:21 +00:00
Chet Haase
dd671599be Fix quickReject logic to account for setClipChildren() setting
The rendering code optimizes by rejecting drawing operations that
lie outside of the bounds of their views. This works in most
situations, but breaks down when containers have called
setClipChildren(false), because we reject drawing that is outside
of that container, but which should be drawn anyway.

Fix is to pass in the value of that flag to the DisplayList drawing
routines which take that flag into account when deciding whether
to quickReject any particular operation.

Issue #8659277 animation clipping

Change-Id: Ief568e4db01b533a97b3c5ea5ad777c03c0eea71
2013-04-19 15:36:37 -07:00
Craig Mautner
c1876b256c Merge "Improve javadoc for rotationAnimation." into jb-mr2-dev 2013-04-19 21:30:21 +00:00
Craig Mautner
bdcc9a5811 Improve javadoc for rotationAnimation.
Clarified use of rotationAnimation. Did not add a comment
for ROTATION_ANIMATION_CHANGED as that would be inconsistent
with the other twelve <parameter>_CHANGED flags that it
follows in the source code.

Fixes bug 8657715.

Change-Id: I03b5caf3d6a93ca0044f58485c94c7a600e835a8
2013-04-19 13:08:47 -07:00
Fabrice Di Meglio
2623a24ffa Merge "Fix bug #8654490 android:paddingStart doesn't override android:paddingLeft" into jb-mr2-dev 2013-04-19 17:56:22 +00:00
Ying Wang
4e0eb22fdf Fix doc build.
Change-Id: Ibf0d998721a2851c31529d5b44bf86b1b3df5791
2013-04-18 20:39:48 -07:00
Fabrice Di Meglio
1ae3b6aedd Fix bug #8654490 android:paddingStart doesn't override android:paddingLeft
- in RTL mode only and if you have left/start or right/end at the same time,
the initial left/right padding (coming from the background drawable or from
some explicit definition) was still used.

- now, override the background left/right initial pading by the left/right one
only and only if there is no start/end padding defined at the same time
(because when start/end are defined, we do not care about left/right padding
except the background ones)

Change-Id: Icc6e69c95ace1307b0c5e9673cbdf3b611b62733
2013-04-18 18:23:01 -07:00
Mathias Agopian
bb7b315cdd Merge "add javadoc for SurfaceView {unL|l}ockCanvas{AndPost}()" into jb-mr2-dev 2013-04-18 01:29:07 +00:00
Chet Haase
bc09a364c3 Merge "Fixes for setClipBounds()" into jb-mr2-dev 2013-04-17 22:13:50 +00:00
Mathias Agopian
9ddf32aa8a add javadoc for SurfaceView {unL|l}ockCanvas{AndPost}()
Bug: 8593591
Change-Id: I152281ddca8716aee97147cb1b3fb483ed46b053
2013-04-17 15:04:47 -07:00
Chet Haase
8bba7510bc Fix build - remove obsolete import of Animatable
Change-Id: I3133669386f50177c863f8a58733be771f819a17
2013-04-17 06:44:08 -07:00
Chet Haase
21f9a3608d Fixes for setClipBounds()
The invalidate region when the clip bounds are set needs to encompass both
the old clip bounds and the new bounds, to make sure that the right area
of the view gets erased as well as drawn.

Also, we need to keep our own internal copy of the bounds, not just use the
instance passed into the setter.

Issue #8634060 setClipBounds() problems

Change-Id: I123c49cff16e3debe8866974a5612a4efd010de4
2013-04-16 17:57:11 -07:00
Chet Haase
b2488931cb Merge "Avoid repositioning unattached overlay views" into jb-mr2-dev 2013-04-16 17:58:37 +00:00
Chet Haase
face742d31 Avoid repositioning unattached overlay views
Adding a view to an overlay usually entails removing the
view from its current parent, if it has one. ViewOverlay.add() will
do this automatically. At the same time, it will check to see whether
the parent view is in a different global location than the overlay's
host view, and will adjust the added view accordingly. This enables
the caller to simply toss a view into an overlay and have it end up
at the same global position on the screen.

the problem is that the current code doesn't bother to check whether
the old parent is attached. If that parent has been removed from the
view hierarchy before this overlay operation, then it will show up as
being at (0,0) in the window, not its old location. This results in the
view being mis-positioned in the overaly.

Fix is simple: if the view's old parent is not attached, simply remove
it from that parent before adding it to the overlay; don't try to compensate
for its position which is based on wrong information.

Issue #8620319 Overlay should only use relative window locations for onscreen parents

Change-Id: I414038a6c355dfd58f9766b007ac44d535ef1889
2013-04-15 15:15:59 -07:00
Dianne Hackborn
1c5383ce0b Fix issue #8512015: VideoView's window animates when its position changes
Change-Id: I79eee6b9672b7d72eabe5d20be639c05a6f3d72b
2013-04-15 15:07:21 -07:00
Chirayu Desai
61c37ae7ca KeyEvent: update comment
Change-Id: I1ea491e7e23670bf0ea83392710010b557803178
2013-04-15 20:12:30 +05:30
Mathias Agopian
1763d6f957 Merge "always trigger a re-draw when updating the transparent region hint" into jb-mr2-dev 2013-04-13 00:28:16 +00:00
Svetoslav
72ab9b8017 Merge "Respect custom view drawing order when dispatching hover events." into jb-mr2-dev 2013-04-13 00:14:56 +00:00
Mathias Agopian
54e3d38490 always trigger a re-draw when updating the transparent region hint
since SF now relies on receiving a frame for latching the
transparent region hint, we make sure we will indeed redraw
something.

Bug: 8581533

Change-Id: Ia12ddf5654a7deeac7628b799bfde4b8c16c992b
2013-04-12 17:01:44 -07:00
Svetoslav
0e5e9aa8e5 Respect custom view drawing order when dispatching hover events.
1. The event dispatch methods should respect the child drawing order.
   Hover event dispatch in ViewGroup was not repsecting this order.

bug:8606799

Change-Id: Ie2fd3aff1292c21df23a04ca0aa03a97813c44ef
2013-04-12 16:59:03 -07:00
Chet Haase
0a41431d69 Merge "API and doc cleanup, plus small animation/UI features" into jb-mr2-dev 2013-04-12 22:18:24 +00:00
Chet Haase
430742f090 API and doc cleanup, plus small animation/UI features
Adding features which round out the animation APIs (missing
getters, etc.). Also fix doc typos.

Issue #8350510 Add APIs needed for future animation capabilities

Change-Id: I063736848ba26e6d6c809b15fc3a103c74222f46
2013-04-12 13:44:22 -07:00
Craig Mautner
d5e7b8bfb4 Merge "Clear test rectangle if previous focus is null." into jb-mr2-dev 2013-04-12 19:02:06 +00:00
Craig Mautner
26a84dfdd0 Clear test rectangle if previous focus is null.
A bug in FolderEditText or DynamicLayout (b/8600683) was causing
the 'rectangle' parameter passed to scrollToRectOrFocus() to be
roughly 1000 feet to the right of the screen.

This bug is normally masked because the focus found in
mLastScrolledFocus never matches the new focus and consequently
the misleading 'rectangle' is nulled. However, on the first
time in to scrollToRectOrFocus when returning to Launcher
from another app, mLastScrolledFocus is null and the code
skips over the place where 'rectangle' is nulled. Without this
clearing it was determined that 'rectangle' was outside the viewable
area and scrolling not required. This is bug 8547155.

This change causes even null values of mLastScrollFocus to be
compared to the new focus thus masking the bug in all situations.
Bug 8600683 will be fixed in a separate CL.

Fixes bug 8547155.

Change-Id: Ic6cb22c42b0e93a9793dd2babc25727c2ba29155
2013-04-11 19:33:54 -07:00
Michael Wright
b9618523ad Send joystick key repeat messages to correct handler
Change-Id: I7f8dbe21c9088553ad2c5efe70585f516ab78141
2013-04-10 15:20:56 -07:00
Romain Guy
5180ed141d Merge "Instrument views inflation in systrace" into jb-mr2-dev 2013-04-10 21:07:09 +00:00
Romain Guy
09f7b93a18 Instrument views inflation in systrace
Change-Id: If3cd80bc430893c701432f165b4c1f5943a4143c
2013-04-10 11:42:44 -07:00
Chet Haase
dacd475163 Merge "Fix Contacts animation jank" into jb-mr2-dev 2013-04-10 17:49:56 +00:00
Chet Haase
58d110afa0 Fix Contacts animation jank
The last frame of an animation stays stuck on the screen for a couple of frames.
Specifically, the "Quick Contact" animation that animates the picture
closed (fades/scales it away) animates all the way to the end... then hangs there
briefly before being taken down.

The problem is a rendering bug where we correctly detect that a DisplayList
has nothing to draw (since the last frame is completely transparent, alpha==0),
but incorrectly ignore the fact that we cleared the transparent-background
window prior to not-drawing that DisplayList. When we detect that there's
nothing to draw, we don't bother swapping buffers. So even though we drew
the right thing (clearing the buffer), we didn't actually post the buffer to the
screen.

This change factors in both the clear and the draw to decide when to swap buffers.

Issue #8564865 Quick contact close animation jank redux

Change-Id: Ib922cff88a94f025b62f7461c1a29e96fe454838
2013-04-10 07:43:29 -07:00
Jeff Brown
4dac901f01 Rewrite touch navigation dpad synthesis.
The new implementation more accurately tracks the velocity
of flings and takes care to avoid obvious discontinuities.
The main goal is for a fling to appear to be a linear
extension of the movement already in progress.  The minimum
fling velocity is set to ensure that flings appear to be
fairly smooth despite being discretized.

Use sequences of repeated key events instead of individual
down/up events to represent continuous motions in one
direction which can be helpful for stopping flings at boundaries
such as when flinging the cursor position within a text view.

Compute the movement thresholds based on the physical
size of the touch pad, if known.  If not known, we assume a
nominal size.

Support stopping flings with a tap just like we do for
normal touch events elsewhere in the framework.

Moved the detection of ASSIST swipes into the InputReader
where it belongs.  These swipes must be detected globally
to ensure consistent behavior across the all applications.

Added a custom protocol in EventHub to enable input device
drivers to override the timestamp of the following events
in a packet.  This change enables input device drivers
that have a better idea of when an input event was actually
generated to pass this information to the input system.
Particularly useful with uinput.

Bug: 8583760
Change-Id: I8ef4e827804786d549cfaa00793a2b9dd0fda465
2013-04-10 03:51:18 -07:00
Jeff Brown
678a1252b4 Split up the event synthesis code by source.
The goal is to better encapsulate this code to make it easier
to maintain and to facilitate some upcoming changes.

Some of the variables have been renamed but the logic is unchanged.

Bug: 8583760
Change-Id: I45501f7dabebcb938e42c386291d615d088a4c8c
2013-04-10 03:01:29 -07:00
Jeff Brown
97b968b6b3 Merge "Fix trackball interpretation of precision." into jb-mr2-dev 2013-04-09 00:00:38 +00:00
Jeff Brown
3a2854bcee Merge "Queues, queues, queues and input." into jb-mr2-dev 2013-04-08 23:59:24 +00:00
Jeff Brown
c574b68cbb Fix trackball interpretation of precision.
The trackball to dpad synthesis was using the MotionEvent's precision
field to determine a threshold for movement but the calculations
involved did not actually make sense for any value of precision
less than 2.0.  This worked fine before since the InputReader
hardcodes the trackball's precision to 6.

Injected trackball events may have a different precision which can
result in the thresholds being set inappropriately.  For example,
it was not possible to move focus by one unit at a time when
the precision was set to 1.0.

The old code was probably using precision as a way to set a
threshold based on the trackball moving by some minimum number
of physical ticks, in this case 2.  But the code will work just
as well if we set an absolute threshold based on distance
traveled given that the input system is already expected to
normalize the trackball movements before delivering them to the
application.

So stop using precision.

Bug: 8473020
Change-Id: I3c6f7fb1b507f8cf5608b47550e7345fea3352fa
2013-04-08 16:53:59 -07:00
Jeff Brown
f9e989d5f0 Queues, queues, queues and input.
Redesigned how ViewRootImpl delivers input events to views,
the IME and to native activities to fix several issues.

The prior change to make IME input event delegation use
InputChannels failed to take into account that InputMethodManager
is a singleton attached to the main looper whereas UI may be
attached to any looper.  Consequently interactions with the
InputChannel might occur on the wrong thread.  Fixed this
problem by checking the current thread and posting input
events or callbacks to the correct looper when necessary.

NativeActivity has also been broken for a while because the
default event handling logic for joysticks and touch navigation
was unable to dispatch events back into the native activity.
In particular, this meant that DPad synthesis from touch navigation
would not work in any native activity.  The plan is to fix
this problem by passing all events through ViewRootImpl as usual
then forwarding them to native activity as needed.  This should
greatly simplify IME pre-dispatch and system key handling
and make everything more robust overall.

Fixed issues related to when input events are synthesized.
In particular, added a more robust mechanism to ensure that
synthetic events are canceled appropriately when we discover
that events are no longer being resynthesized (because the
application or IME is handling or dropping them).

The new design is structured as a pipeline with a chain of
responsibility consisting of InputStage objects.  Each InputStage
is responsible for some part of handling each input event
such as dispatching to the view hierarchy or to the IME.
As a stage processes an input event, it has the option of
finishing the event, forwarding the event to the next stage
or handling the event asynchronously.  Some queueing logic
takes care to ensure that events are forwarded downstream in
the correct order even if they are handled out of order
by a given stage.

Cleaned up the InputMethodManager singleton initialization logic
to make it clearer that it must be attached to the main looper.
We don't actually need to pass this looper around.

Deleted the LatencyTimer class since no one uses it and we have
better ways of measuring latency these days using systrace.

Added a hidden helper to Looper to determine whether the current
thread is the indicated Looper thread.

Note: NativeActivity's IME dispatch is broken by this patch.
This will be fixed later in another patch.

Bug: 8473020
Change-Id: Iac2a1277545195a7a0137bbbdf04514c29165c60
2013-04-08 15:31:47 -07:00
Chet Haase
95399493c6 Amend getOverlay() docs for SurfaceView/TextureView
SurfaceView and TextureView do not currently support overlays
correctly; the docs now reflect this constraint.

Change-Id: I79183c02b51ae4cd14638198d0668b2c2e3e22e1
2013-04-08 14:30:31 -07:00
Chet Haase
edf6f4b49f Make adding views specific to a ViewGroup's overlay
Adding views to views (possible with the new Overlay API) is weird.
This change moves the view-management facilities of Overlay to a subclass
that is specific to the overlay returned from ViewGroup.getOverlay().
So now you can add drawables to all view overlays, but only add/remove
views to/from the overlay returned from ViewGroup.getOverlay().

Also, the previous approach of using an interface for Overlay was
changed to classes for both ViewOverlay and ViewGroupOverlay.

Finally, this change makes not handling touch correctly the proper,
and documented, behavior of overlay views. There are various tricky issues
to sort out with input in overlays (including click handling as well as focus)
and we don't want developers starting to use overlays as some kind of general
container hierarchy, so we're purposely constraining overlays to have visual-only
behavior.

Issue #8459085 Overlay needs to handle touch correctly

Change-Id: I207b8dbf528f87c92369d270d8b0a6556826d207
2013-04-08 07:30:12 -07:00
Michael Wright
bdb706e48d Merge "Pipe through device resolution information" into jb-mr2-dev 2013-04-05 21:43:31 +00:00
Jeff Brown
4a706bc6f1 Merge "Correctly manage the lifecycle of IME InputChannels." into jb-mr2-dev 2013-04-05 20:57:01 +00:00
Jeff Brown
1951ce86c2 Correctly manage the lifecycle of IME InputChannels.
InputChannels are normally duplicated when sent to a remote process
over Binder but this does not happen if the recipient is running within
the system server process.  This causes problems for KeyGuard because the
InputMethodManagerService may accidentally dispose the channel
that KeyGuard is using.

Fixed the lifecycle of InputChannels that are managed by the IME
framework.  We now return a duplicate of the channel to the application
and then take care to dispose of the duplicate when necessary.
In particular, InputBindResult disposes its InputChannel automatically
when returned through Binder (using PARCELABLE_WRITE_RETURN_VALUE).

Bug: 8493879
Change-Id: I08ec3d13268c76f3b56706b4523508bcefa3be79
2013-04-04 22:45:12 -07:00
Michael Wright
c6091c64c9 Pipe through device resolution information
Bug: 8424494
Change-Id: Iafeeee0d5cd29342c1cdc86b9616222aaa5d1b94
2013-04-04 18:10:37 -07:00