In order to provide pixel perfect movement of SurfaceViews
'within' other views (e.g. scrolling) we need to be able to
synchronize the attached (parent window) painting with the
movement of the SurfaceView (recall, SurfaceViews are positioned
behind their attached windows and the parent must render a
transparent region for the SurfaceView to appear). Provide
a new WindowManager method to reposition an attaching window
(that is to say, a window which has an attached window like
SurfaceView) and defer the transaction until the parent frame.
SurfaceView is hooked up to use this for movement. This is still
'racy' in the hardware accelerated case as the render thread
could be on either side of dequeing the frame we are working on.
Change-Id: Ic33915043380ab8cd9eb4920e224b35234ed867d
We are dropping CAP_BLOCK_SUSPEND since that prevents correct suspension in
Chrome OS. This change makes it so that it only requests that capability if it
is not running inside a container.
TEST=Android boots correctly
BUG:24952794
(cherry picked from commit 5e38447a9bf81bb7d58d33c71498495e1e0f575f)
(cherry picked from commit dc3943951ee475ef09cc7a4825368f9b707e1344)
Change-Id: If39357f22955442d5532d1408ce74360384521bb
Right now, it only supports I-beam on EditText, but further
rules will come in the future.
The png files for the icons are from chromium.
Bug: 24180385
Change-Id: I8de4ec8a5412b4830c08aa232c5083841c5c751c
* Wait to start animations until all state has been initialized, as
the process of starting an Animator will set initial values,
triggering other events relying on the configured state.
* Correctly track underlying item indexes for columns.
* Do not over-extend the ResolverDrawerLayout when multiple rows
animate in.
Bug 24926885
Bug 24928706
Change-Id: I4772e1a0ba79b17b5dc19c778f3ef0cb5200c533
We never use this field as a rectangle, we only depend on its left-top
corner. Using a frame is only confusing about the purpose of this field.
Change-Id: I5d6e6321db4fa3203bb7e0f1975ae6ddd1ec09bb
Support for loading the pre-compiled binary format for hyphenation
patterns.
Bug: 21562869
Bug: 21826930
Bug: 24570591
Change-Id: Iaeaa9c9ac9dac236af6b0d7894c2e2396bc8447d
(cherry picked from commit 091dba2de1)
Previously, a native pointer was returned. After this change, callers
should call getNativePtr() if they want to get the native pointer instead.
Bug: 21492297
Bug: 24570591
Change-Id: I745bd88e6e8c86078fffb07f90f8d8f24215410c
(cherry picked from commit e7eac6f540)
Unlike the implementation in LMR1, this is a countdown condition
(a countdown until the time of what was the next alarm when the
rule was created). The rule will not change if alarms change.
Also, alarms up to 7 days in the future will be considered.
Bug: 21648799
Change-Id: Id7fa9dbdbad1539e4da19b1d0e0c4395bb13e6cb
Freeform window surfaces are translucent because most of the time they
have shadows. During a resize we stop displaying the shadow, which
might change the surface opacity from translucent to opaque. This change
only happens if the activity gets recreated during the resize, as this
triggers recalculation of the necessary opacity. If configuration change
happens the relayout will now contain new, opaque pixel format and cause
the recreation. The second blink will happen after we finish resizing,
as the surface needs to become translucent again.
Bug: 24668341
Change-Id: I450323276c49f176f0f6dfb3b21a5f6d742a8418
Both window manager and activity manager could decide what the bounds
of other stacks should be when the docked stack exist which can get
out of sync. Now window manager does the bounds calculation and
activity manager asks window manager what the bounds should be when
it needs to resize the stack.
Bug: 24738105
Change-Id: I97356f008b676d2f58a8b54fdb08735ab51394af
Total duration is the total amount of time an animation takes from
start to finish. It include start delay (if any), child animation
sequence, accounting for repeat.
Change-Id: Id5b36a63c02e25586aefd38612aa5867492e1adb