# By Ki-Hwan Lee
# Via Gerrit Code Review (1) and Ki-Hwan Lee (1)
* commit 'fe1f3a1beff9f73f6a04bcc35239038a21bc38ff':
Fix ViewRootImpl to find missing focus using D-pad.
By using D-pad, no-focus in non touch mode is rare but legal in a case like below.
1. The first request to get focus for a new activity is handled in the first
performTraversals() call when activity is not ready for a complete view hierarchy.
So there might be no focusable yet.
2. If the activity has some menus, ActionMenuView can be attached to the view hierarchy
in the PhoneWindow.preparePanel() soon.
So there can be focusables but still not focused.
Fixed ViewRootImpl.deliverKeyEventPostIme() to handle this case to resurrect a focus
if there are focusables.
How to reproduce:
(1) Open "API Demos" application -> Views -> Search View
(2) Select "Action Bar" item using the D-pad
(3) Try to focus the Search View, using the D-pad.
Change-Id: Ic379774f0307f168f0ed775d0f6a9078ac5c9713
# By Sangkyu Lee
# Via Gerrit Code Review (1) and Sungmin Choi (1)
* commit 'fd5a0b3681499cbee0d1156b3b6f93fc91320848':
Fix unexpected rotation change when re-enabling auto-rotate
Fix a rare case that We lost device(due to network issue)
and SimulatedDpad received the MotionEvent without device.
b/8121964
Change-Id: Ie2948e6ff14a84422b05dda8ea87a3571f26f252
View#onHoverEvent() would always consume hover events over the view
if an application window has the clickable view/widget on it.
That's happened even if accessibility/talkback is disabled.
So those events will not dispatch to activity#onGenericMotionEvent().
The onHoverEvent method should return a real consumed state.
Change-Id: I9cac13b82866e5cdda0b03befb0de752a0a2e741
Simulated trackball should not generate KeyEvent if dispatchGenericMotionEvent
returns true
b/8022205
Change-Id: I1857e25407c508c98ef4db85fe146b1e25a0803e
The efficiency of key, trackball and generic motion event
dispatch is greatly influenced by the IME dispatch cycle.
This change simplifies the dispatch of focused input events
and avoids causing event processing to be requeued on the
handler and delayed unnecessarily.
Bug: 7984576
Change-Id: Id82624a3f32c05efe6ee5c322bd55bf2ab21525d
getProposedRotation() method returns old value when re-enabling
auto-rotate option. So you can see unexpected rotation change
with the following steps.
settings -> display -> enable auto-rotate
-> rotate device to landscape -> disable auto-rotate
-> rotate device to portrait -> enable auto-rotate
This patch makes mSensorEventListener reset before it is registered again.
Bug: 7964531
Change-Id: I6a8d287bbd9809ef31de67c54efb885e9a4fd76f
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
RecentsActivity screenshots are called for very quickly after
WindowStateAnimator prepareSurface(). Without enough delay the
Surface.setLayer call does not propagate to the SurfaceFlinger
and the screenshot is incorrect (black) because it stops sampling
the layers too early.
This fix calls Surface.setSize() for each sampled Surface in
screenshots. setSize forces the SurfaceFlinger to process all
transactions queued before returning from closeTransaction.
Bug 7552304 fixed.
Change-Id: I1911dfa0b09cab713c55f5ba0c612496337a77df
Conflicts:
services/java/com/android/server/wm/WindowManagerService.java
Improves the throughput of IME event handling by ensuring that
input events do not get serialized behind UI traversal and
drawing messages such as when the UI is animating.
Added support for creating an asynchronous Handler as part of a
HandlerCaller. It turns out we should be using an asynchronous
Handler not only in IME dispatch but also in accessibility and
wallpaper events where HandlerCaller is used. So fixed those
services to also use an asynchronous Handler.
Change-Id: I0b19140c9d5ca6ee300c1a150c48312fd55ed8eb
Process mode functor execution can be expensive, and cause dropped frames if it
runs between two expensive frames (when there isn't cpu time to spare). Avoid
this by delaying the process mode by an additional 4 ms every time we hit a draw
bug:7670326
Change-Id: I27f42458d4a815183a4b24c7748e05bc361fb943
If a rotation occurred while the electron beam surface was showing,
the surface may have appeared in the wrong orientation. We fix this
problem by adjusting the transformation matrix of the electron beam
surface according to the display orientation whenever a display
transaction occurs.
The rotation itself is allowed to proceed but it is not visible
to the user. We must let this happen so that the lock screen
is correctly oriented when the screen is turned back on.
Note that the electron beam surface serves two purposes.
First, it is used to play the screen off animation.
When the animation is finished, the surface remains visible but is
solid black. Then we turn the screen off.
Second, when we turn the screen back on we leave the electron beam
surface showing until the window manager is ready to show the
new content. This prevents the user from seeing a flash of the
old content while the screen is being turned on. When everything is
ready, we dismiss the electron beam.
It's important for the electron beam to remain visible for
the entire duration from just before the screen is turned off until
after the screen is turned on and is ready to be seen. This is
why we cannot fix the bug by deferring rotation or otherwise
getting in the way of the window manager doing what it needs
to do to get the screen ready when the screen is turned on again.
Bug: 7479740
Change-Id: I2fcf35114ad9b2e00fdfc67793be6df62c8dc4c3
There are two things going on here:
(1) In secondary users, some times theme information such as whether
the window is full screen opaque was not being retrieved, so the window
manager didn't know that it could hide the windows behind the app.
This would just be a performance problem, except that:
(2) There appear to be a number of applications that declare that they
are full screen opaque, when in fact they are not. Instead they are
using window surfaces with an alpha channel, and setting some pixels
in their window to a non-opaque alpha level. This will allow you to
see whatever is behind the app. If the system happens to completely
remove the windows behind the app, and somebody is filling the frame
buffer with black, then you will see what the app intends -- those
parts of its UI blended with black. If one of those cases doesn't
hold (and though we have never guaranteed they would, in practice this
is generally what happens), then you will see something else.
At any rate, if nothing else than for performance reasons, we need to
fix issue #1.
It turns out what is happening here is that the AttributeCache used
by the activity manager and window manager to retreive theme and other
information about applications has not yet been updated for multi-user.
One of the things we retrieve from this is the theme information telling
the window manager whether an application's window should be treated
as full screen opaque, allowing it to hide any windows behind it. In
the current implementation, the AttributeCache always retrieves this
information about the application as the primary user (user 0).
So, if you have an application that is installed on a secondary user but
not installed on the primary user, when the AttributeCache tries to retrieve
the requested information for it, then from the perspective of the primary user
it considers the application not installed, and is not able to retrieve that
info.
The change here makes AttributeCache multi-user aware, keeping all of its
data separately per-user, and requiring that callers now provide the user
they want to retrieve information for. Activity manager and window manager
are updated to be able to pass in the user when needed. This required some
fiddling of the window manager to have that information available -- in
particular it needs to be associated with the AppWindowToken.
Change-Id: I4b50b4b3a41bab9d4689e61f3584778e451343c8
- remove unnecessary calls to resetRtlProperties().
- now reset of RTL properties will only be done when adding a View
(and no more when removing it)
Change-Id: I0d42128c9f7df6085fb92bb5af5c9bd4d1ba88a3