Commit Graph

35 Commits

Author SHA1 Message Date
Mathew Inwood
0d649f291a Add @UnsupportedAppUsage annotations
For packages:
  android.graphics
  android.graphics.drawable
  android.graphics.drawable.shapes
  android.graphics.fonts
  android.graphics.pdf

This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.

Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@

Bug: 110868826
Test: m
Change-Id: I7fc1162d2c63df8751a4660607e8ce72070efed8
2018-07-31 14:29:22 +01:00
Sergey Vasilinets
d253797588 Fix NinePatch insets scaling
bug:27323867
Change-Id: I33c0007eb9259703c73d2e3672ae1427a2155037
2016-03-22 22:35:52 -07:00
Hans Boehm
28aa456ac8 am 1d815272: am 58c27e3e: am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization."
* commit '1d8152726b7ef2094f2e99619581c2abd2117381':
  Reduce risk of memory corruption due to finalization.
2015-09-09 23:50:45 +00:00
Hans Boehm
58c27e3e53 am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization."
* commit 'c0ce6c422cfe089e7a8e209ac924e37bed3ca770':
  Reduce risk of memory corruption due to finalization.
2015-09-09 22:41:42 +00:00
Hans Boehm
ffa84e008c Reduce risk of memory corruption due to finalization.
Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called.  This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.

This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.

There are more graphics classes that need this treatment, and probably
many more in other subsystems.

This solution is < 100% effective if finalizers can be invoked
concurrently.  We currently promise that they aren't.

(In my opinion, the real cause here is a language spec bug.  But that ship
has sailed.)

Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
2015-09-08 18:27:36 -07:00
Derek Sollenberger
4c5efe9290 Add ninePatch support to Canvas.h
Change-Id: Ic095291fe55911c6501c1bdefa4b8da973c77319
2015-08-18 15:32:57 -04:00
John Reck
773bbe0357 Revert "Add ninePatch support to Canvas.h"
This reverts commit edca320a2b.

Change-Id: I30ee93cfc1cac391ce152f03e9e13a1ad24dc91b
2015-08-17 15:24:09 -07:00
Derek Sollenberger
edca320a2b Add ninePatch support to Canvas.h
Change-Id: Ib3202fd7c5b9f35853f286abe84b3ed009df1a81
2015-08-14 14:59:37 -04:00
John Reck
7c103a36f6 Remove Bitmap#getSkBitmap
Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
2015-05-01 14:38:44 -07:00
John Reck
1ff961dd6d Revert "Remove Bitmap#getSkBitmap"
This reverts commit 4bd981ec53.

Change-Id: I5c92cd955c6e70e197dc5cbc5dfeed8369a24a31
2015-04-17 20:45:15 +00:00
John Reck
4bd981ec53 Remove Bitmap#getSkBitmap
Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
2015-04-15 15:56:12 -07:00
John Reck
f4faeac352 Cleanup Bitmap JNI attempt #2
Original version missed a spot

This reverts commit c02977e3bb.

Change-Id: I56244ce10d709fcdef42a001fe4c6ba7b6bbb04d
2015-03-05 13:56:16 -08:00
Chad Jones
c02977e3bb Revert "Cleanup Bitmap JNI"
This reverts commit b2915245b7.

Change-Id: Idd7d7f33eec4ea5024c83de6b10d3d1a6ab2b17a
2015-03-05 19:34:26 +00:00
John Reck
b2915245b7 Cleanup Bitmap JNI
Fix a bunch of places where mNativeBitmap was being
poked at directly, switch them either to the NDK API
or to GraphicsJNI where it made sense

Change-Id: I6b3df3712d6497cba828c2d3012e725cb4ebb64d
2015-03-05 09:55:02 -08:00
Derek Sollenberger
dfba4d3d11 Mutable Java Shaders with Immutable Native Shaders
bug: 17641888
Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
2014-10-06 13:04:45 -04:00
Chris Craik
01af516a87 Fix nine patch crash
bug:15598400

Prevent destroying a NULL chunk

Change-Id: Iea0ac5311ca8061f60c02669cd9b87eededf1b1d
2014-08-06 16:44:47 +00:00
Chris Craik
77b5cad3ef Add outline alpha
bug:16140822
bug:16566746

This allows background drawables to alter the opacity of a shadow
being cast with their own alpha values.

Change-Id: I49698cc7c1bf4b2b55ffe2f82899543ca62bc61c
2014-07-31 12:29:57 -07:00
Chris Craik
47cd8e921d Implement outline support for nine patches
b/15856895

Nine patches now have outline round rect metadata stored as optional
png tags. aapt generates these automatically by inspecting the bitmap
pixels to estimate outline bounds and round rect radius, based on
opacity.

Change-Id: I226e328a97873010d9e1adb797ac48f93a31183c
2014-07-14 15:01:27 -07:00
Florin Malita
5c3d927e17 Add a native Canvas wrapper.
Instead of storing a direct SkCanvas reference, Canvas now tracks
an opaque native wrapper class. The native wrapper can be used to
store additional info for emulating deprecated Skia features
(at this point it only stores a canvas).

Some notes:

* all native handle -> SkCanvas conversions are routed through a
  handful of native utility methods.
* safeCanvasSwap() refactored as a lower level setNativeBitmp() - which
  is what clients need.
* removed unused get_thread_msec() (Canvas.cpp)

Change-Id: I715a5a6f1e1621c1cfc1e510ae4f2ea15cf11114
2014-05-30 16:11:04 -04:00
Florin Malita
c677675e9c Encapsulate Canvas.mNativeCanvas
Currently, the native canvas is accessed/manipulated from several
unrelated classes.

In order to facilitate SaveFlags emulation, this CL encapsulates
the field and refactors its external users.

Two main changes:

* new getNativeCanvas() getter for use in Java-level clients.
* JNI canvas swappers (GraphicsBuffers, Surface, TextureView &
  AssetAtlasService) are refactored based on the exising/equivalent
  safeCanvasSwap() Canvas method.

Change-Id: I966bd4898f0838fb3699e226d3d3d51e0224ea97
2014-05-06 21:07:19 -04:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeede.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Romain Guy
e3b0a0117a Refcount 9-patches and properly handle GC events
This change adds refcounting of Res_png_9patch instances, the native
data structure used to represent 9-patches. The Dalvik NinePatch class
now holds a native pointer instead of a Dalvik byte[]. This pointer
is used whenever we need to draw the 9-patch (software or hardware.)

Since we are now tracking garbage collection of NinePatch objects
libhwui's PatchCache must keep a list of free blocks in the VBO
used to store the meshes.

This change also removes unnecessary instances tracking from
GLES20DisplayList. Bitmaps and 9-patches are refcounted at the
native level and do not need to be tracked by the Dalvik layer.

Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
2013-06-26 17:15:08 -07:00
Romain Guy
f296dca95f (Small) 9patch drawing improvements
Save a bit of memory in meshs generated from native code
Avoid an extra if/else when drawing with hardware accelration on

Change-Id: I31a4550bde4d2c27961710ebcc92b66cd71153cc
2013-06-24 16:45:41 -07:00
Romain Guy
f3187b7df1 Remove unnecessary Rect, better reuse of NinePatch objects
Cloning drawables (which happens a lot) was creating copies of NinePatch
objects, which would cause the hardware renderer to generate more meshes
than necessary. Also avoid keeping a String we don't need (it was interned
but still.) Last but not least, remove 1 RectF per NinePatch in the system.

Change-Id: If4dbfa0c30892c9b00d68875e334fd5c2bde8b94
2013-06-07 12:17:11 -07:00
Romain Guy
3b748a44c6 Pack preloaded framework assets in a texture atlas
When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.

This CL introduces an asset server that provides an atlas to all processes.

Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.

WHAT IS THE ASSETS ATLAS

The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)

HOW IS THE ASSETS ATLAS GENERATED

Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.

There are several steps that lead to the atlas generation:

1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas

2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.

3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.

HOW PROCESSES USE THE ATLAS

Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.

It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)

Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.

Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
2013-05-02 13:32:09 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
deba785f12 Add support to draw 9patches in OpenGL.
This change only adds the necessary API and stubs. The implementation
will be added in another change.

Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
2010-07-07 17:55:03 -07:00
Dianne Hackborn
11ea33471e Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode.  In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.

This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable.  For
the small rare chance of them breaking, it worth getting the correct
graphics.  Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).

As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
2009-07-24 10:47:15 -07:00
Phil Dubach
54285f2cbf Fix NullPointerException in NinePatch constructor
NinePatch.mPaint may be null and most methods in this class handle
that case properly. However, the constructor which derives a new
NinePatch from an existing instance assumes that mPaint is non-null.
This results in an unexpected NullPointerException, for example when
attempting to call NinePatchDrawable.mutate() on an instance that was
created from a resource.

Small unrelated fix in same file: Remove unused private mRect member.
2009-06-30 13:19:48 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
d24b8183b9 auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00