Commit Graph

362 Commits

Author SHA1 Message Date
Craig Mautner
d8efe42496 Merge "Change DimAnimator to reflect rotations." into jb-dev 2012-05-07 13:10:08 -07:00
Craig Mautner
3a67f35f5e Change DimAnimator to reflect rotations.
Enlarge DimAnimator to cover corners when frozen surface rotates.
Update DimAnimator size following rotation to reflect new dimensions.

Fixes bug 6449788.
Fixes bug 6449035.

Change-Id: I217d7c96af940e6affc395b79dc665d00318b18c
2012-05-07 11:21:33 -07:00
Craig Mautner
924d9b75d6 Force BlackSurface to be a black surface.
BlackSurface transparency was tracking animation transparency causing
background images to peek around the corners.

Fixes bug 4998851.

Change-Id: I48ac7bf5d0cc560b655c9f12faccda411985cbad
2012-05-06 14:27:44 -07:00
Jeff Brown
e19dbd9f9d Merge "Separate the internal and external display rotations." into jb-dev 2012-05-03 11:56:25 -07:00
Craig Mautner
232301b027 Merge "Fix flashy transition in QuickContacts" into jb-dev 2012-05-02 17:23:44 -07:00
Craig Mautner
94ef9df22c Fix flashy transition in QuickContacts
Calls to relayout were forcing outgoing app reported visibility to
false. Because there was a DummyAnimation in the outgoing app the
stepAnimation was forcing the app Transformation alpha value to 0
based on the most recent reportedVisibile value. This was causing the
outgoing app to disappear for an instant.  Moving the visibility test
to the time at which the DummyAnimation is set fixes this problem.

Fixes bug 5908102.

Change-Id: Ib574728a007a0af759990816db42e23ba315b468
2012-05-02 17:08:39 -07:00
Jeff Brown
93de746e55 Separate the internal and external display rotations.
When attached to an HDMI touch screen, the input system needs
to know the size and rotation of the external display independent
of the internal display.  The size was already being reported
separately but not the rotation.  The inconsistency can cause problems
if the internal display's natural rotation is portrait but
the external display's natural rotation is landscape.

Change-Id: Id344f04c1ba032625f6265766be66f9ddaa2cc0b
2012-05-02 16:29:42 -07:00
Craig Mautner
be4f5bb7fc Merge "Fix Home key causes wrong animation" into jb-dev 2012-05-02 16:17:24 -07:00
satok
e849230f44 Merge "DO NOT MERGE : Backport I5723f627ce323b0d12b Reduce window resizing during IME transition" into jb-dev 2012-05-02 01:41:23 -07:00
satok
1bc0a49e3c DO NOT MERGE : Backport I5723f627ce323b0d12b Reduce window resizing during IME transition
Bug: 5137498
Change-Id: Ieb8fd700d193eddaa31b0c5ebd8c7f7885586372
2012-05-02 17:30:45 +09:00
Craig Mautner
83339b465c Fix Home key causes wrong animation
Wallpaper logic assumed that if mWallpaperTarget was non-null then
any wallpaper animation should be exiting. However, if the existing
wallpaper target was already animating away then mWallpaperTarget
remains non-null until it is completely gone. Pressing Home during
this time was causing the next animation to exit rather than reverse
and enter.

This fix looks to see if the wallpaper target is animating and if it
is to treat it as null for the purpose of determining which direction
the animation should go.

Fixes bug 6407941.

Change-Id: I731267328db0f9972a5aed6f214962f96737dd07
2012-05-01 22:13:23 -07:00
Jeff Brown
0632b35b68 Merge "Improve handling of built-in keyboard." into jb-dev 2012-05-01 18:39:00 -07:00
Jeff Brown
daa3753a04 Improve handling of built-in keyboard.
The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field.  We need to be more
careful about distinguishing between built-in and external keyboards.

Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.

Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.

Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
2012-05-01 16:34:20 -07:00
Jeff Brown
c5c33c363e Merge "Add support for using the lid switch to turn off the screen." into jb-dev 2012-04-30 17:15:57 -07:00
Jeff Brown
c458ce98ce Add support for using the lid switch to turn off the screen.
Added a config option to allow the lid switch to turn off the
screen.  This is a closer match to what a lid switch should be
doing.

Removed an old feature to bypass keyguard when keyboard is visible
because the way it was plumbed in made bad assumptions about
the meaning of the lid switch.  Also, the last product we shipped
that had a physical keyboard turned this config option off.
So away it goes.  We can bring it back someday if we really want it.
It's questionable how useful the feature is anyhow, since it only
works when the keyguard is unsecure and when the lid switch is
unlikely to be jostled in the user's pocket.

Fixed a bug where we would tell the power manager that the keyboard
was visible even if the lid switch did not control the keyboard.
This used to cause the power manager to try to set the keyboard
brightness, which doesn't work.

Bug: 6377115
Bug: 6406726
Change-Id: Ic84b71d09563d51c92cd1cf132fa8bdee6509103
2012-04-30 15:48:42 -07:00
Dianne Hackborn
5c58de3a52 Add system insets to windows.
This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.

Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
2012-04-30 12:11:43 -07:00
Dianne Hackborn
79c6346100 Merge "When a window is first shown only draw once while animating." into jb-dev 2012-04-27 17:42:48 -07:00
Craig Mautner
de7ff082c4 Merge "Call deferred windowFocusChange when draw complete" into jb-dev 2012-04-27 15:37:59 -07:00
Dianne Hackborn
12d3a94397 When a window is first shown only draw once while animating.
On some hardware allocating a new graphics buffer is quite
expensive, which blocks updates to the UI.  This can cause
glitches when performing window animations.

To reduce these glitches, the view hierarchy will now only
allow itself to be drawn once if its window is being shown
while the window manager is animating, not resuming draws
until it is told that the animation is done.

Change-Id: Ie15192f6fddbd0931b022a72c76ddd55ca266d84
2012-04-27 15:21:44 -07:00
Craig Mautner
c8e372031c Merge "Don't resize WindowStates without a Surface." into jb-dev 2012-04-27 14:46:30 -07:00
Craig Mautner
51bb12b3e5 Call deferred windowFocusChange when draw complete
Move the test for deferred window change notification after the drawing
update. Previously there was never a second check after the drawing
completed so we never sent the notification to the departing window.

Fixes bug 6335849.

Change-Id: I8a7eafdb184567a47ae04f1e597bae4cccf6cf62
2012-04-27 14:39:53 -07:00
Craig Mautner
1efacf7fca Don't resize WindowStates without a Surface.
Check to make sure that a WindowState has a Surface before adding it to
mResizingWindows.

Fixes bug 6300793.

Change-Id: Ieb39422523360dcdd5f5bf8109f061ae1ced62b2
2012-04-27 12:58:21 -07:00
Dianne Hackborn
1ded0b1f6a Add traces for window manager and activity manager.
Change-Id: I525d762db328e4c597da27b6b56d9a808e199756
2012-04-26 14:14:50 -07:00
Winson Chung
38cb84fd4b Merge "Reverting min scale in the previous animation changes." 2012-04-24 19:03:55 -07:00
Winson Chung
108b0607cd Reverting min scale in the previous animation changes.
Change-Id: Ia21169386a038026d76a0bb3cf8c74576786e5ba
2012-04-24 18:53:11 -07:00
Winson Chung
069ac9a78d Merge "Updating activity/task transition animations." 2012-04-24 18:24:08 -07:00
Winson Chung
dc6f79bf43 Updating activity/task transition animations.
Change-Id: I0d4295d269222310a5a6594fb379b9592dd9ced0
2012-04-24 18:14:45 -07:00
Craig Mautner
8a197a4e08 Fix dark flash when transition ends.
The DimSurface layer was momentarily being placed above the entering
app animtion. This lets the layering be set after the animations have
been evaluated.

Plus debug enhancements.

Change-Id: Icc034bc5264ae9bc6c57c593534683b56588b59a
2012-04-24 16:59:36 -07:00
Craig Mautner
35af2fff43 Don't start a dimming operation when hiding.
Check to see if app token is hiding before going ahead with turning on
dimming. Before this fix went in we were turning dimming back on right
after turning it off. Then we didn't turn it off again until all
animations had completed leading to a delayed dim-off experience.

Fixes bug 6378033.

Change-Id: Ic819a0093ba95f62df369266c07525835703c5fa
2012-04-24 14:30:15 -07:00
Craig Mautner
69c1a571ac Merge "Various debugging enhancements." 2012-04-24 10:08:34 -07:00
Craig Mautner
4d9251bb3e Merge "Fix visual glitch in app transition." 2012-04-24 10:02:38 -07:00
Craig Mautner
fbf378c736 Various debugging enhancements.
Also moved DummyAnimation into AppWindowAnimator where it belongs.

Change-Id: I7da254a8b99030b898e2ff8d983500d7ce0b2b65
2012-04-24 09:56:59 -07:00
Craig Mautner
9cd75d46b0 Fix visual glitch in app transition.
When dummy animation is being used, set the alpha to 0 or 1 depending
on whether the app was previously hidden or visible.

Change-Id: I1a4e3cdb4b9ca4a6aef58e47bf26e5adbef66a7f
2012-04-24 09:34:37 -07:00
Craig Mautner
924c21582c Set mOrientationChangeComplete after windows drawn.
Force a pass through layout with mOrientationChangeComplete set
following all windows drawn when the application is freezing the
screen.

This fixes bug 6359311.

Change-Id: I318864fb687cf85a0c9ac4478e4f29dc20f43d9c
2012-04-23 18:14:07 -07:00
Dianne Hackborn
8ff0c9204e Merge "You can now long press on the power off menu to reboot to safe mode." 2012-04-20 18:58:53 -07:00
Dianne Hackborn
19caadc08f You can now long press on the power off menu to reboot to safe mode.
Change-Id: I3aa575285058cf5a3d89486d6b944f6ea13d645c
2012-04-20 17:50:26 -07:00
Craig Mautner
4d7349bb6d Remove flicker from transitions.
Change state progressions to handle animation/layout separation.
Also added debug as needed.

Fixes bug 6360835.
Fixes bug 6206366.
Fixes bug 6286371.
Fixes bug 6240494.

Change-Id: I1079756a7e3e35ebb9f711f02d005bde9bf65ef0
2012-04-20 15:09:51 -07:00
Dianne Hackborn
68c33ca7ce Add new API to find smallest/largest screen size.
Change-Id: I790801fceaf84ee2e3b1c9d32828285ad3231d0e
2012-04-19 14:55:13 -07:00
Craig Mautner
76eb1032d8 Merge "Defer the Surface.show until animation phase." 2012-04-19 10:07:35 -07:00
Craig Mautner
de6198ebd7 Defer the Surface.show until animation phase.
This fixes a rotation bug introduced by delaying rendering animation
into the Surface. Now instead of delaying the rendering we delay the
show by eliminating a point where we were showing the Surface too soon.

Change-Id: I63ad3b494963111ffc96569093c8d43517c5408b
2012-04-19 09:59:31 -07:00
Dianne Hackborn
08ce91a1a4 am 7eda9de1: am 2fe57183: am 30eec832: Merge "Transparent activity orientation problem when previous landsacpe fullscreen activity not yet destroyed."
* commit '7eda9de1a638e4ed1ce5dc65fecd673400b9f3c0':
  Transparent activity orientation problem when previous landsacpe fullscreen activity not yet destroyed.
2012-04-18 20:45:45 -07:00
Dianne Hackborn
7f58b95f7c Fix to custom scale animations.
These now do something reasonable when performing transitions
across two activities that are both on top of the wallpaper.

Fixed computation of the pivot point of the animations.

Fixed issue where the recents panel was considered a status
bar element for purposes of deciding if the animating elements
are obscured by the status bar, which would result in us not
running the animation correctly.

Change-Id: I4b9b588b80243463e6f087a9703ee886ee281630
2012-04-18 14:58:03 -07:00
Craig Mautner
9546e457fc Delay rendering into Surface until draw completed.
Hold off on updating surface with animation until the Surface draw has
completed. Previously we were calling Surface.setAlpha/setLayer/
setMatrix prior to the app drawing into the surface. This fixes a bug
that caused a flash of the target animation image before the animation
had begun.

Change-Id: Id9142e09b0b22d631dc002eba4dc787455dea03a
2012-04-18 14:04:38 -07:00
p13451
0445bc6e4e Transparent activity orientation problem when previous landsacpe fullscreen activity not yet destroyed.
After terminating landsacpe fullscreen activity,
when user launch transparent activity via portrait home app, transparent activity is shown as landscape mode.

At this time AppWindowToken of previous acitivity has not been deleted, because Activity.onDestory() has not been returned yet.
In this case, getOrientationFromAppTokensLocked() returned ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE.

Ignore hidden application is terminated on the top.
See also http://code.google.com/p/android/issues/detail?id=28927

Change-Id: I51239431120ec6ba8f8ff76871efb2347b9810ca
2012-04-18 15:13:26 +09:00
Craig Mautner
a51a9564fd Add call-stack reporting methods into Debug
Added two public methods to Debug. These methods return a String
indicating the caller (getCaller()) or callers (getCallers(int depth))
of the calling method. The String indicates the class, method and line
number of the caller(s). Similar to using Throwable.fillInStackTrace()
but much more concise.

Change-Id: I53d0085aa50e4501d28e8eb3ad5b91ef700ac218
2012-04-17 17:25:50 -07:00
Craig Mautner
c843642fbb Merge changes I4752bdf1,I37690cf2
* changes:
  Move Surface operations into existing transaction.
  Clear orientation variable until rotation is done.
2012-04-17 13:18:45 -07:00
Craig Mautner
acaf9cca86 Move Surface operations into existing transaction.
Several Surface operations - notably setPosition, setSize, and show -
had been moved outside of a Surface.openTransaction/closeTransaction
window. This corrects that problem.

In addition, before animations were separated from layout the Surface
frame was computed prior to returning from relayoutWindow(). After
separation the frame was being computed during animation. This checkin
restores the frame calculation in layout.

Fixes bug 6343291.

Change-Id: I4752bdf1fed0f2b46c5eb9508825c9b1b0fd702f
2012-04-17 11:55:00 -07:00
Dianne Hackborn
eabfb3a36e Add new scale-up window manager animation.
Like zoom thumbnail, but without the thumbnail.

Change-Id: I9486dd204398b87c9e70ff0d05d03f4a22449cd6
2012-04-16 17:32:50 -07:00
Craig Mautner
3255a28b6a Clear orientation variable until rotation is done.
In the old code orientationChangeComplete was set to true on each pass
through perfomLayout. If any window was rotating the variable was set
to false on the way through the performLayout. Since we can now make
passes through performLayout before any animation step occurs we were
seeing mOrientationChangeComplete true prior to rotation completing.

This change sets mOrientationChangeComplete false at the start of a
rotation and sets it to true if we ever get through an animation step
without encountering any rotating windows.

Change-Id: I37690cf20868dfbaac94a81640bc4d9cb9fb8f00
2012-04-16 15:52:48 -07:00
Craig Mautner
7d8df3905d Animate from Choreographer only.
Animation steps are now executed on a Thread launched from the
Choreographer rather than being called at the end of the WindowManager
layout process. Animations and layout are still tightly coupled in
that they share considerable state information and neither can be
executed without holding a lock on WindowServiceManager.mWindowMap.

Change-Id: Ie17d693706971507b50aa473da1b7258e9e67764
2012-04-14 10:45:48 -07:00