We set the system_server classpath in the environment
(like we do with BOOTCLASSPATH). After the zygote forks
the system_server, we dexopt the classpath (if needed)
and then launch the system server with the correct
PathClassLoader. This needed several small / medium
refactorings :
- The logic for connecting to installd is now in a separate
class and belongs in the system_server.
- SystemService / SystemServiceManager have now moved to
classes.jar. They are only used from there, and since they
use Class.forName, we want them to be loaded by the
system_server classloader, and not the bootclassloader.
- BootReceiver now moves to frameworks.jar, because it is
used by ActivityThread and friends.
bug: 16555230
Change-Id: Ic84f0b2baf611eeedff6d123cb7191bb0259e600
Permits apps with permission
android.permission.ACCESS_PERSISTENT_PARTITION to obtain
a read and write data blocks to the PST partition.
Only one block ever exists at one time in PST. When
a client writes another block, the previous one is
overwritten.
This permits storing a block of data that will live
across factory resets.
Change-Id: I8f23df3531f3c0512118eb4b7530eff8a8e81c83
The service is replaced with HdmiControlService. Removing all the related
classes and the initialization of the service.
Change-Id: Ic7baaddffb9873613ddd1096e874f226da983939
HdmiCecService is a system service handling HDMI-CEC features
and command. Recently we found out that industry has more
requirements to support HDMI-CEC. Also, MHL is another
standard should be in our pocket. Basically, MHL is
a standard to support communication between mobile device
and TV or Av device. As CEC is a control standard over HDMI
cable, MHL has control channel for peer device.
There behavior is very similiar. Both have commands that
can change Tv's current input and can send/receive key
to other device to control other deivce or TV.
In order to cover both CEC and MHL, current HdmiCecService
implementation has limitation. We had several
session of discussion and decided to refactor
HdmiCecService into HdmiControlService.
For each standard it will have separate controller instance
like HdmiCecController and HdmiMhlController.
In this change I didn't touch original HdmiCecService
because some component, like cast receiver, uses HdmiCecService.
For a while we will keep HdmiCecService until HdmiControlService
accomodates all features of HdmiCecService.
Change-Id: I5485280ab803dbf071d898bfbe34be0b11ce7958
This CL adds a system service handling HDMI-CEC protocol. The service
is equipped with the capability sending/receiving HDMI-CEC messages
Not all the messages are in place. Currently it has messages to support
a few features only, as follows:
- One touch play
- System information
- Routing control (partially - active source status maintenance only)
- Device OSD transfer
- Power status
It will be extended to cover the wider usages in the follow up CLs.
The CEC standard version referenced in the implementation is 1.3a.
Change-Id: Ifed0b02f52ebf098eddb3bd0987efbf353b7e8fe
Depends on a modification to libsuspend so that we can get
a callback each time the device wakes up, to read the current
wakeup reasons from the kernel. These are then stuffed in
to a new field in the battery history.
Also add new dump options --history-start and --charged
to better control what is dumped.
Finally the alarm manager uses a "*walarm*" tag for history
item wake locks that are coming from a wakeup alarm.
Change-Id: I457571973d5b2b5fdc4e4b63ab16275db20d7edd
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.
Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85