* commit '09a5321c60c02d944684abb98e0daec9dd810fab':
Revert "Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.""
Bug #7326824
When a layer is taken out of the cache and initialized it gets cleared
to prepare it for future rendering. This triggers the following sequence
of operations:
glBindFramebuffer(layer.fbo)
attach texture storage to FBO
glClear()
glBindFramebuffer(defaultFbo)
The clear forces a resolve on tilers which stalls the CPU for a little
while, thus producing jank during animations. This change moves the
clear to the next frame when we know we will have to execute a resolve
anyway.
Change-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3
... and check for null returns. This prevents DisplayContent objects
from containing null Display references.
Bug: 7368565 fixed.
Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
- resolve layout params in ViewGroup when layout direction is changed
- layout param resolution is checking the previous layout direction to
check if we need to resolve
Change-Id: I70af2ad2b4ec83c2ec6c93b3ff445852500d1687
* commit '871a6d7d4fb3bffaff37e45f0b4f5e3c862239d2':
Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height."
* commit '4db3165793a837ffc8197184fbc13ef2217e3dfc':
This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.
An error in the logic meant that some valid invalidations weren't getting through,
causing Launcher (for one) to get stuck sometimes.
Change-Id: I180622623b19770cd61034a5bd7991a5e2fd0a64
Previous logic in ViewRoot would schedule and perform a draw
when it was requested by offscreen objects. The problem was that the
logic checking for an interesection between the offscreen invalidation rectangle
and the onscreen display rectangle was flawed. The fix was to use the return value
from Rect.intersect() to do the right thing and skip drawing.
Issue #7366568 Offscreen invalidates can cause useless work for framework
Change-Id: Ie4e277c695dacee39848a8a223f0c4ee34d9bb4d
* commit '144d405511e9ed685568e50db87b22cc42b6a252':
Revert "This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height."
- set the Configuration's layout direction in ViewRootImpl instead of PhoneWindow$DecorView
- then remove unecessary API on ListPopupWindow for passing the layout direction
Change-Id: Ia2c6e4aa8cb82aed9b088bc3b8004ea0a1ded1f3
- when adding a View to a ViewGroup reset all RTL properties of the View
to be added instead of only resetting its layout direction
Change-Id: Idfa3acce1700c52e20ebfd4c9c4f4ecb3c1d7520
* commit '8e6145013a6533ca6a33e03c8a5e45ad2de431e4':
This restores JB MR0 behavior where the framework throws an exception for improper layouts that are missing layout_width and/or layout_height.
1. Sometimes unlocking the device when the IME is up and triple tapping on the keyboard
toggles screen magnification. The core reason is that when the kayguard window is
shown we hide all other windows and when it is hidden we show these windows. We did
not notify the screen magnifier for windows being shown and hidden. Also when the
windows are shown we may reassign layers to put the IME or the wallpaper in the
right Z order. The screen magnifier is now notified upon such layer reassignment
since window layers are used when computing the magnified region.
bug:7351531
Change-Id: I0931f4ba6cfa565d8eb1e3c432268ba1818feea6
This change makes WindowManager use the new eAnimation flag when animating
windows. This prevents some of the window updates from being combined with
updates from prior animation frames.
Bug: 7353840
Change-Id: I5a9f8fa2c1a2f5f08363a45cd9f28bb97cd77080
1. We are using the view drawing bounds but did not take into account the transformation
matrix. This leads to showing ugly artifacts on the launcher's hotseat which is
pretty much the first thing we see.
2. Updated the documentation of View.getDrawingRect to be more explicit that the
results does not have the transformation matrix applied.
bug:7354033
Change-Id: Ief2e0ea8da05471d71e215ce4497d94ff6e92d1a