Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.
Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.
Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
Replace four booleans (mDrawPending, mCommitDrawPending, mReadyToShow
and mHasDrawn) with a single int that can take on the four states.
Move mLastHidden from WindowState to WindowStateAnimator.
Change-Id: Ieff319dfa19123bf5a6cdc98e9ab28fd432b8153
Perform the set-transparent-region-hint operation outside of the
WindowManagerService loop. This is to isolate the Surface operation
from the WindowManagerService inner loop.
Similarly, defer the setWallpaperOffset call so it's animation is not
coupled to the WindowManagerService inner loop.
Note that both operations are still being done on the
WindowManagerService thread.
Change-Id: I97f030b2a9b7cffe91c77342a299bfac6e59e9f8
Replace references to mWinAnimator.mSurface with new member
mHasSurface.
Clean up odd looping structures.
Simplify logging.
Change-Id: I9cc52a657044220d7b92528928b11bb18a724aef
The main change is a few new flags you can supply to
View.setSystemUiVisibility(). One is a new visibility mode,
SYSTEM_UI_FLAG_FULLSCREEN, which is basically the same as
the global FLAG_FULLSCREEN option for windows, but driven as
part of the system UI state.
There are also three new flags for telling the framework that you
would like to have your application's UI ignore screen
decorations -- SYSTEM_UI_FLAG_LAYOUT_NO_NAVIGATION for going
behind the navigation bar and SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
for ignoring full screen decorations (that is the status bar).
In combination with this you can use SYSTEM_UI_FLAG_LAYOUT_STABLE
to have the framework report consistent insets to your application.
When using NO_NAVIGATION, when the user taps the screen we now
also automatically clear ONLY_CONTENT, so that we atomically show
both UI elements. This should make it easy for apps like video
players that want to move between fully full-screen and regular
modes.
The ActionBar has also been extended when in overlay mode so
that it will adjust the system window insets to also account
for its space, and allow it to be hidden using the new
SYSTEM_UI_FLAG_FULLSCREEN.
Change-Id: Ic8db1adec49a0f420bfe40c1d92eb21307856d0b
Moved drawPending and commitDrawPending and associated methods from
WindowState to WindowStateAnimator.
Created mechanism for passing results from WindowAnimator to
WindowManagerService. Initial results passed are mUpdateRotation and
mWallpaperMayChange.
Change-Id: Ib03d28f921580ac9426ea9233bea6eafc9ea964c
The mUpdateRotation variable was still in the WindowManagerService
mInnerFields object. This was masking the true mUpdateRotation found in
WindowAnimator.
Fixes Bug 6240025.
Change-Id: I6531002f870f30d22e19ba9af5cac86e1c7b9bcb
Improved how the various callbacks are managed and sequenced
to reduce code duplication.
Added a heuristic to avoid postponing traversals until
the next vsync frame if we did not actually do any drawing during
the previous frame. This helps in the very common case where
drawing occurs in response to input.
Change-Id: I277d9eeaf50408f8745a3cfd181db1d140770658
Migrated the bulk of Surface operations from WindowState to
WindowStateAnimator. There remain a multitude of cross-referencing
between the two classes and most of the other classes in the wm
package.
Change-Id: I4bfdfb84be31341371f3ef311aca8fc6a4966692
More refactoring. This time wallpaper animations were broken up from
WindowManagerService and the layout piece kept there while the
animation piece was moved into WindwoAnimator.
Also, applyAnimationLocked and applyEnterAnimationLocked were moved
from WindowManagerService to WindowState.
Change-Id: I05935023702ce05fdfdc804342ec14f719cdfea4
Remove the animation stepping from WindowState and move it into a new
class, WindowStateAnimator. Update all references to moved variables
in related files.
Change-Id: I7540d8f897b370c73975f3ffe450140861cb0cd1
In cases where a Surface does not go from hidden to shown, do not set
the perform layout flag. This keeps us out of repeated passes through
the layout code.
Fixes bug 6222487.
Change-Id: I22601bef5733d2f996a8cbdd50d6b89517bc3122
The member variable WindowAnimator.mPendingLayoutChanges was never
being reset to 0. Consequently once it was set it was causing endless
calls to the layout method.
Fixes bug 6208114, 6220403, 6219546.
Fixed NPE in RecentsPanelView.
Change-Id: Ie529b8f31e535543cb5ae0af9447146306b14eeb
Use it for recent tasks switching.
Not perfect yet by far, but something.
Also fix issue #6186758: Twitter crashes after tapping on a tweet on JRM75D
Change-Id: I49bf6c94aafde875ac652dedaf96d6c08cc9e7d2
Introduction of the class WindowAnimator which takes care of all
animations stepping and Surface operations.
Change-Id: I78f1c269fa57df0616c08adbe156e3059709ae48
Animations that were started from AppWindowToken.showAllWindowsLocked
were not setting mInnerFields.mAnimating and hence the animations were
not progressing. This resulted in popups such as menus and time/date
settings not showing up.
Fixes bug 6205076.
Change-Id: I4daae5895e64182328671e282331f14dd5561d5e
Removal of blur layer.
Deferral of Surface actions in BlackFrame from ctor to first use.
Combine common test into single method okToDisplay().
Remove redundant logic in DimAnimator.
Change-Id: I43af0415794a8f142803ce94d7e17539aafac67d
Surfaces were displaying animations in their entirety for a single
frame before the animation kicked in. This caused a flash on the
screen. By setting the animation to invisible (alpha=0) at their
start it makes no difference if they are displayed.
Fixed bug 6176540.
Removed redundant mDimAnimator.show call.
Change-Id: I47c1b0d38273b011d9115822a8476671d6a050fc
The layer adjustment to an animating window upon completion was masking
the window behind the mWindowAnimationBackgroundSurface, a DimSurface.
The DimSurface was not being hidden because the step was happening too
late. Swapping the order of performAnimationsLocked and
updateWindowsAppsAndRotationAnimationsLocked fixes this ordering issue.
Fixes bug 6185920.
Change-Id: I0ff64c019e821fa3a92505ac6351f2648897e592
Further work to isolate layout from animation and surface operations.
Remove cruft and minor refactoring.
Change-Id: I6f910ed72c7c614996641c353870c2b2ab5e8bb4
(Dianne) pulled the animation steps out of the layout. Changes to
exposed layers cause repeated calls to layout code.
Combined animation steps into start and finish animation code.
Change-Id: I3602d1d6249d20987d102a54e3a67a7a39361b55
Bug #6120957
Using this new callback, views can interrupt and resume their
animations or other periodic tasks based on the current state
of the display.
Change-Id: I398f4abd421e9c5f207107bf1009a7b92cf45daa
When WindowManagerService's events are enabled/disabled, the state of the
display is dispatched to the known windows. This allows ViewRootImpl to
ignore draw requests until the screen is turned back on. This can potentially
lead to significant battery savings. For instance, a launcher widget showing
a repeating animation will cause the CPU and the GPU to wake up regularly
without this change.
(Change submitted by Intel and merged manually)
Change-Id: I7f93b0e60c3e6de1705f619e80860c36b1cdb978
Modify test so that rotation animation is entered one final time after rotation completes. This last time causes mUpdateRotation to be set true forcing a test for orientation change.
Fixes bug 6109189.
Change-Id: I25475f336a3439a56b1c540205d09ee48c1d2b7c
Previous approximations weren't indicating completion and windows weren't being layered correctly as a result.
Change-Id: I08fcd278485bb87dc10bca257b9f8073108753f3
Two things: (1) make sure the boot message is always positioned within
the entire unrestricted display, and (2) allow the dim background to go
on top of the nav bar when being used for the boot message (this latter
is really a hack that should be more generally fixed in the future).
Change-Id: I7261b044eb802a39cadff931b50a679ff18781d6
- Move mPolicy.startAnimationLw and mPolicy.finishAnimationLw into same method as mPolicy.animatingWindowLw.
- Fix first parameter of performLayoutLockedInner(initial, ...) to pass true on initial pass.
Change-Id: If1b47bb8a7e03cf427769c657e371abc0910b3e3
There are occasional races during application shut down where the
input dispatcher will close an input channel before the application
has finished its last event. So just ignore EPIPE.
Also tweak the logging for failed input event injection to make
it clearer which pid was trying to perform the injection.
Bug: 6013004
Change-Id: I7bbb01441d41762b03eafd4d39dcf0323e1cadf3
Removed the listeners and schedule animation / draw methods.
Instead all requests are posted as one-shot callbacks, which is a
better match for how clients actually use the Choreographer.
Bug: 5721047
Change-Id: I113180b2713a300e4444d0d987f52b8157b7ac15