Commit Graph

11 Commits

Author SHA1 Message Date
Doug Felt
f47d7405bb Modify Canvas drawText to run bidi and shape.
Adds drawTextRun as internal API on Canvas and GraphicsOperations.
Adds implementation to implementors of GraphicsOperations.

Adds state and API on Paint to control the bidi algorithm when used
by Canvas.  This API is currently hidden.

The drawText changes are incomplete since shaping is not yet available
in the native code.

Change-Id: I4368048aef9545df0953a349381771603e04b619
2010-05-12 18:50:02 -07:00
Dianne Hackborn
0d221012ff Fix #2018814: System cannot correctly render assets with "wrap_content" attribute in QVGA
It turns out we were not returning the density for anything retrieved from a
TypedArray...  which basically means any bitmap references from a layout or style...!!!

This is now fixed.

Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.
2009-07-29 19:44:01 -07:00
Dianne Hackborn
96e240f25a Fiddle with default densities to try to sanitize the API.
An issue with the density API is that bitmaps assumed the old default density,
so new programs would have to explicitly set the correct density for every bitmap
they create.

This is an attempt to fix that situation, by define the default density of bitmaps
to be the main screen's density, except for old apps where it is the original default
density.

Actually implementing this is not so great, though, because the Bitmap constructors
can't really know anything about who is calling them to know which density to use.
So at this level the compatibility mode is defined per-process -- meaning the initial
package loaded into a process defines the default bitmap density, and everyone else
loaded in later on has to live with that.

In practice this shouldn't be much of a problem, there shouldn't be much mixing of
old vs. new apps in a process.  It does mean that, going forward, if a developer is
going to use shared user IDs for this, they will need to make sure either that all of
their apps are in the same compatibility mode, or that their code explicitly sets the
density of bitmaps it receives.  This isn't all that great, but I think it is worth
the benefit of allowing people who write modern apps to not have to deal with bitmap
densities.

This change also does some cleanup of the density management (making sure to always
copy over bitmap densities, etc) and adds java docs to explain the various ways
density is set and used by the system.
2009-07-26 17:42:30 -07:00
Dianne Hackborn
11ea33471e Allow for screen density drawables in compatibility mode.
This change allows us to use drawables that match the current screen
density even when being loaded in compatibility mode.  In this case,
the bitmap is loaded in the screen density, and the bitmap and
nine-patch drawables take care of accounting for the density difference.

This should be safe for existing applications, for the most part, since
they shouldn't really be pulling the bitmap out of the drawable.  For
the small rare chance of them breaking, it worth getting the correct
graphics.  Also this will only happen when there is actually a resource
of the matching density, and no existing apps should have resources for
anything besides the default density (though of course all of the
framework resources will be available in the native density).

As part of this, the bitmap density API has been changed to a single
integer provider the DPI unit density.
2009-07-24 10:47:15 -07:00
Dianne Hackborn
a53b828635 Add "nodpi" density, and expose a bunch of density-related APIs.
Also update the DpiTest app to use nodpi images, and try to have a mode
where it turns off compatibility though it's not quite working.
2009-07-17 16:59:08 -07:00
Phil Dubach
4566b79736 Fix Canvas.finalize() for the case where the constructor throws an exception
before the native canvas instance was created.

If the canvas constructors throw an exception (because the bitmap passed in is
immutable or already recycled), the constructor terminates early without
allocating the native canvas instance. For the most part, that's okay, since
the Canvas instance will never be returned to the application.  However, the GC
will still call finalize() on the half-initialized Canvas.

The native methods for Canvas all assume that the canvas pointer passed down is
not null.
2009-06-17 18:26:32 -07:00
Mike Reed
caf0df1b7f Add call to (new) Canvas.freeCaches() in response to low-memory
This is in conjunction with removing a similar call made by the browser.
Now it will be centralized, and the browser's call site will be removed.
2009-04-27 14:32:05 -04:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
d24b8183b9 auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00