Encapsulating the logic to toggle multiwindow mode from recents,
and plumbing it through to accessibility global actions. Sending
accessibility events when windows bounds change. Exposing the
dock divider window type to accessibility services.
Bug: 27250995
Change-Id: Ib7491f1f853dc7f01bf5c5a4ac1f914f55d0608a
When doing the actual layout pass, desiredWindowWidth/Height might be wrong,
because window manager has the final say how large the surface is, so use
that size.
Bug: 27342700
Change-Id: I4f74fdef66ba7aa88b86f8c95fb391b1cc847beb
When an app requests SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION but we
force show the navigation bar, we need to treat for the app like
there is no virtual navigation bar on the device. Because if you
combine it with FLAG_HIDE_NAVIGATION, you'd expect the navigation
bar gets hidden but it doesn't, so there could be content that
overlaps with the navigation bar.
Bug: 27157904
Change-Id: I088e02eae2e723c35e9cb4873de6b1325458533b
The selection handles are implemented based on PopupWindow hence it is
necessary to calculate the transformed location from the TextView's
local coordinates.
This CL only addresses the selection handle locations. Many
functionalities (e.g. selection handle moving direction, handle angle)
doesn't work on transformed view since many components are calculated
on the TextView's local coordinates.
Bug: 24902578
Change-Id: Iaa5fd2812969d097e3bf3219a818ffbc67aaef54
By default, AVD animates on RT thread. But since in some cases there's a
need for a finer control on when the frame update for the animation should
happen, such as coordiating the AVD animation with other animations that
run on UI thread, we are providing a way to force the AVD to run on UI
thread.
Bug: 27278616
Change-Id: I372ecd3dc52e3fa0bdce3a1e9c19443f9b199027
Bug: 27286867
This hopefully makes everything fully-deterministic. It should
also fix some old annoyances around Bitmap lifecycle as they will
be released earlier in onStop() instead of waiting for
dispatchDetachedFromWindow() which may never happen.
Change-Id: I6e871760650780e327c0e42f62950c1052dd8019
This is a safe refactoring that changes nothing.
In order to improve the keyboard dismissal lags [1][2], we have used
IMMS#windowGainedFocus() as a combined event to do startInput() in
certain situations.
To make the intent of those CLs clear, this CL renames
IMMS#windowGainedFocus() to IMMS#startInputOrWindowGainedFocus(). Note
that these are @hide internal IPC protocols. Hence this change is never
observable to application developers.
[1] I8494cbd6e19e2ab6db03f2463d9906680dda058b
a82ba54b0b
[2] Icb58bef75ef4bf9979f3e2ba88cea20db2e2c3fb
7663d80f6b
Bug: 25373872
Change-Id: I56934f18e30d90fcdf77bcbb0c35a92a5feb1b82
See thread: "key presses & Ambient"
Bluetooth media button presses and Stem buttons were being rejected in ambient. This change allows those keys while disabling touch events while in ambient.
BUG: 25964771
BUG: 26524301
Change-Id: I914edd447c38678a06d27677be4597c0ee384635
(cherry picked from commit 7528f57c4d)
This logically reverts a previous CL [1], which added
InputMethodInfo#isEncryptionAware() for File-Based Encryption (FBE)
support, since it turns out that the method in question is unnecessary
to make InputMethodManagerService encryption-aware.
[1]: Icf921fe3661eccf4a589b08b616d05decc561356
69811a98f1
Bug: 26279466
Change-Id: Ia4884bf5922ad453d4b9e5e3c6f0d17b36dc205d
Apparently only the navigation bar is excluded when calculating
Configuration.screenLayout. Make the calculation for non-fullscreen
tasks consistent with fullscreen tasks.
Change-Id: I027e41e49ffe95245116f3d134e0bc93af0ee450
When animation happens in a dialog, it is possible for the dialog to
be dismissed and RootRenderNode to be destroyed before we create
animation handle for the staged animators. In that case, we need
to remove the staged animators so they will not run without a
animation handle.
Bug: 26975079
Change-Id: I0c2c6c1b530beaec3984c0b1c410df4fd8f25c95
- Move ClipRectTB/LRAnimation to wm package, because that's the only
place we use it.
- Extend ClipRectTBAnimation to combine it with translation animation
so the clipping gets applied after the translation.
- Fix clip reveal transitions when a window is docked.
- Make the docked divider minimizing animations synchronized with clip
reveal animation.
Bug: 27154882
Bug: 22174716
Change-Id: If5c94c777f3b51c6f53f6f34cc261bf3439cfc88
- We keep the docked stack visible when home task is visible even
though it's not resizable.
- We introduce the a new concept called "minimizing" the docked stack,
which happens when going home. In this state, the docked stack is
clipped of almost completely.
- To achieve that, we introduce TaskStackBoundsAdjustController,
which adjusts the bounds of the docked stack when minimized. Also,
migrate the IME handling to this new class.
- We also need to inform SysUI that it is now minimized so it can
remove the drag affordance on the divider, and also make it a bit
smaller.
- When we detect an app transition, we check whether the home stack
gets visible/invisible. We then start an animation which runs in
sync with the normal app transition. For that we introduce
DockedStackDividerController.animate(), which performs the animation.
Bug: 27137961
Change-Id: I8623bc73cc6872bf28c5b1b8d5795974576811b2
Currently if View.setPointerIcon is called from inside a pointer
event handler this will cause a redundant round-trip to the server
which can be easily avoided.
Bug: 27107871
Change-Id: Ia641818c3700c0d96d0c32e020b91af58dccfa2a
If there was another layout happening before the app called
relayoutWindow(), we were issuing multiple reportResized calls,
leading to multiple relayoutWindow() calls, slowing everything
down.
Change-Id: I1f3da04bb7581c655567e1d1a6fe0f8c83c0ffda
-Only add animators to a RenderNode when its owning view is attached
-When changing animator's target RenderNode, remove the animator from
the old target RenderNode that it's currently running on, if any.
Bug: 27141983
Bug: 27145149
Change-Id: I9c9592382d64ecc0390f7ec743a59ce1ad7d9798
It is possible for the WindowManager.LayoutParams set from a view/window on
the client side not to have the LayoutParams.mTitle set. This is normally
not an issue as we later set it to the package name before passing the
LayoutParams to window manager. However, we rely on the full window name
in order to identify unique windows during CTS hostside tests. We now
retain the current LayoutParams.mTitle if the LayoutParams we are copying
form didn't set one.
Bug: 26982752
Change-Id: Icc3c5937391ed1646c3777921c6f61c27ebec05d
Currently there is an internal hidden class named
ControlledInputConnectionWrapper which works as a proxy in the
application process to receive incoming binder calls from input method
and dispatch those method calls again on an appropriate thread.
Although this is a kind of implementation details, basically you can see
the same design everywhere in the Android.
Currently ControlledInputConnectionWrapper is initialized with
view.getHandler(), where the view here is the View which was used to
call View#onCreateInputConnection(). This is actually a reasonable
behavior because we have generally assumed that there the only
reasonable way to implement InputConnection is to extend
BaseInputConnection, which is designed to be able to work only on the
UI-thread associated with the target view.
However, on Android N and onward, we are going to ensure that
BaseInputConnection can be re-implemented on top of public APIs [1].
Although most of applications should not try to do that, for certain
applications such as web browsers and WebView it may make sense to let
custom InputConnection implementation run with a custom Handler so that
the application can respond to the IME without blocking the UI thread.
To do that, this CL introduces a new method
InputConnection#getHandler(), which changes nothing as long as it
returns null, but if it returns non-null Handler, InputMethodManager
will use it to initialize ControlledInputConnectionWrapper.
Note that InputConnection#getHandler() is not for IME developers.
It just returns null when called in the IME process.
[1] See Bug 24688781 for details.
Bug: 26945674
Change-Id: Id9e579bb3e2966986cdcb1c34bc8cacfeca2e1a9
In split-screen the light status bar flag for one side of the
status bar can be different from the other side.
SYSTEM_UI_FLAG_LIGHT_STATUS_BAR is now reported for both
the fullscreen stack and docked stack, but not anymore in the
"default" SysUI visibility field when reporting a visibility
change to SystemUI. The change also reports the docked stack
and the fullscreen stack bounds, so SystemUI can guard tinting
the icons on whether the icon is one of the areas.
When calculating the light status bar flag in PWM, we keep track
of the top fullscreen opaque window state for the docked and
fullscreen stack separately.
Bug: 24365214
Change-Id: Id2240a86d75bf96e0138ec7652a4793859f56e3c
The ViewPager requires measure/layout to initialize a list used
in getChildDrawingOrder, and crashes when this method is called
too early. Protecting against that by assigning a default value
to the drawing order value of AccessibilityNodeInfo if the View
bounds have not yet been set.
Bug: 27076826
Change-Id: Ic42dbb81d15340f6b021626b1c27ad5abce7e7d1
Currently, scrollbar is mouse draggable even when it's not visible.
It's confusing. Scrollbar shouldn't be draggable when the View don't
want to show scrollbar. This CL fixes it.
Bug: 20016455
Change-Id: Ibada1f01fb4821cdd834c9f9c0dafa02f5530e60
This is a follow up CL to the previous CL [1], which unintentionally
relied on whether the entire application rather than the
InputMethodService is marked to be encryption-aware. This wasn't
obvious because right now LatinIME is entirely marked to be
encryption-aware, which probably needs to be reconsidered in subsequent
CLs.
This CL drops "encryptionAware" line from InputMethodInfo#dump() as it
is redundant. The same information is already dumped in the
'ServiceInfo' section.
[1] Icf921fe3661eccf4a589b08b616d05decc561356
69811a98f1
Bug: 26279466
Change-Id: I6cea5fe5731f4a6a64ea722b854b99c5154a15ae
- Rename to FrameMetrics to avoid collision with existing
android.view.FrameStats class
- Make FrameMetricsObserver implementation detail,
exposing FrameMetricsListener interface as public API
and wrapping in FrameStatsObserver to maintain state
- Remove dropped frame count call, in favor of passing as
parameter to callback method.
- Move away from raw timestamp access in favor of Metric IDs
which represent higher-level, more stable stages in a frame
lifecycle and match the categories exposed in the onscreen
bars.
- Support many-to-many Window<->FrameMetricsListener relationship
Change-Id: I00e741d664d4c868b1b6d0131a23f8316bd8c5c2