- New feature to "am monitor" to have it automatically launch
gdbserv for you when a crash/ANR happens, and tell you how to
run the client.
- Update dumpstate to match new location of binder debug logs
- Various commented out logs that are being used to track down
issues.
Change-Id: Ia5dd0cd2df983a1fc6be697642a4590aa02a26a5
- New API for iterating over history that will allow a better implementation
in the future.
- Now do writes asynchronously.
Also improve the documentation for Activity.onRetainNonInstanceState().
Change-Id: Idf67f2796a8868eb62f288bcbb2bad29876c8554
Merge commit '7642c82c291051919aad87c797e2dc1d77ed55e1'
* commit '7642c82c291051919aad87c797e2dc1d77ed55e1':
Make input dispatcher only ANR for foreground windows.
Merge commit 'f4d788c9309bc5480100d980608472e4cb04f309' into gingerbread-plus-aosp
* commit 'f4d788c9309bc5480100d980608472e4cb04f309':
Make input dispatcher only ANR for foreground windows.
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Merge commit '03821dc6ea9f96e2b420ab327b727fdcefd880d3'
* commit '03821dc6ea9f96e2b420ab327b727fdcefd880d3':
Allow two SurfaceViews inbetween the app and the wallpaper.
Merge commit '962e482606e3f8f8c0b8e540888eaef56a1c8603' into gingerbread-plus-aosp
* commit '962e482606e3f8f8c0b8e540888eaef56a1c8603':
Allow two SurfaceViews inbetween the app and the wallpaper.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
When two SurfaceViews are used by an application, which is
transparent and uses the wallpaper, only one of the SurfaceViews
will be visible.
The problem is that when trying to find the correct location
for the wallpaper, the window manager locates the activity
window and skips every window below it which is related.
For the first SurfaceView this will be ok, since the
SurfaceViews's attached window is the previous window.
However for the second SurfaceView this condition will fail
(the 2nd SurfaceViews attached window is not the previous
window (which is the 1st SurfaceView)).
The fix adds an extra check which detects this usecase
(the windows are related if the attached window is the same
as the attached window of the previous window).
Change-Id: I368e9dd53455dc310f48d6d8c0be68350ff2b79e
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Merge commit '5a54e98022d640900f94102c077d8dff447f3c76'
* commit '5a54e98022d640900f94102c077d8dff447f3c76':
Preventing the hierarchy viewer from getting stuck, once when trying to load the window data for SurfaceView and the Wallpaper, and in the case the captured node has disappeared.
- Now track wake locks in battery history.
- Now track sensors in battery history.
- Some filtering of sensory data.
- Fixes to some data that wasn't cleared when resetting battery stats.
- Print amount discharged since last charge.
And the big part -- keep track of wake locks held per process,
and kill processes that hold wake locks too much while they are in
the background. This includes information in the battery stats
about the process being killed, which will be available to the
developer if the app is reported.
Change-Id: I97202e94d00aafe0526ba2db74a03212e7539c54
Use these system properties:
ro.watermark.text
ro.watermark.height
ro.watermark.x
ro.watermark.y
ro.watermark.color
ro.watermark.shadow.radius
ro.watermark.shadow.dx
ro.watermark.shadow.dy
ro.watermark.shadow.color
If ro.watermark.text is not set, no watermark will be shown. All others
have reasonable defaults if they are not set.
Change-Id: Ibe4a01e6f1c576494ae2462e2688cdfaa8c62cb8
Merge commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58'
* commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58':
Add support for the PointerLocation overlay.
This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
Merge commit '443f9bafb02c6a5a7311c7069995e5a3bdd875f8'
* commit '443f9bafb02c6a5a7311c7069995e5a3bdd875f8':
Adding a way for Hierarchy Viewer to get the focused window.
Merge commit 'b59b120929f10c1501d27ebab2f69180868e9776'
* commit 'b59b120929f10c1501d27ebab2f69180868e9776':
Making sure that there is no notification when focus changes from something to nothing.
There was a bug that causes WindowManagerService to lose
the fontScale setting.
This fix submitted on behalf of Casey Burkhardt.
Change-Id: I3a76de15adf13badc5efca8d620d14c972a96ec4
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: I0464f70ff5cbd519dbb02686b2cb5d810fe7dbb2
Merge commit '9795a25da060f9a7df87da8ab43fb1086d4322a5'
* commit '9795a25da060f9a7df87da8ab43fb1086d4322a5':
Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.
Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).
Simplified EventHub interface somewhat since InputReader is taking over
more of the work.
Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.
Fixed swiping finger from screen edge into display area.
Added logging of device information to 'dumpsys window'.
Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
If window was destroyed when touch was pressed this destroyed
window was still considered as a target for motion events.
In some cases this could result with hang up inside event dispatch procedure.
Change-Id: I2ede17a40b14b2f509ab3d2560abb65292324f45
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68