Commit Graph

4 Commits

Author SHA1 Message Date
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
sergeyv
83809fec68 Properly clear textures for Hardware Bitmaps
Test: manual  (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
2017-02-01 12:44:28 -08:00
Chris Craik
63cd1b4d11 Update nullegl to support swapbuffers with damage
Change-Id: I4bc4682c624c02f51235a3c4a6b4a6d5b17a3b6f
2016-05-03 23:05:23 +00:00
John Reck
975591a7af Add fine-grained debug layer
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
2016-01-25 16:15:14 -08:00