mServer cannot set null, because string from resource always returns
non-null charsequence
Change-Id: I8d6a6fdbc34267ee361e7bd20719887268161870
Signed-off-by: Young-Ho Cha <ganadist@gmail.com>
Enabled use of color selectors for the day number text, which lets us
use the "activated" text color and push the selection background
opacity up to 100%. Also ensures the selector circle stays within the
bounds of the selected day.
BUG: 18864682
Change-Id: Ia36ea748f83e13683a1de8ac1a259d353578d61a
- Now aggregate number of times each process has crashed and ANRed.
- Now aggregate total number of connectivity changes.
- Now record connectivity changes in the history.
Crash and ANR counts are new entries at the end of "pr" in checkin.
Connectivity change counts is a new entry at the end of "m" in checkin.
Connectivity changes in the history checkin are Ecn and include the
type of connection and its state.
Change-Id: I0c01186446034cf6c3fb97d45f5e3b5c69a0438a
We have to cache the starting point for the latest "move", then apply it after
we close the path.
b/18214929
Change-Id: I8e8e5c810d720a1c194b8f59d74867a0efbb7662
Transition PackageManager internals away from heavier HashMap/HashSet
to use drop-in ArrayMap/ArraySet replacements. Saves ~38% RAM and
thousands of objects on a typical device.
Bug: 18115729
Change-Id: Ie107d2fee4b7baa4e3c3923231b4be877d1a5d2f
Also adds IntArray, which is like LongArray for integers, and prevents
the AM/PM label text in the time picker header from wrapping.
BUG: 17468036
Change-Id: I7120089885709f23e20368927e4b3ed9db2e5393
On modern versions of Android running in AOT mode
FloatMath is slower than Math. Calls to Math.sqrt(),
etc. are replaced by intrinsics which can be as small
as a single CPU opcode.
When running in interpreted mode the new
implementation is unfortunately slower, but I'm
judging this acceptable and likely to be improved
over time. This change saves a small amount of native
code.
Example timings:
Mako AOSP AOT:
Method: Original / New / Direct call to Math
ceil: 596ns / 146.ns / 111ns
sqrt: 694ns / 56ns / 25ns
Mako AOSP interpreted:
Method: Original / New / Direct call to Math
ceil: 1900ns / 2307ns / 1485ns
sqrt: 1998ns / 2603ns / 1788ns
Other calls Mako AOT:
Method: Original / New
cos: 635ns / 270ns
exp: 566ns / 324ns
floor: 604ns / 150ns
hypot: 631ns / 232ns
pow: 936ns / 643ns
sin: 641ns / 299ns
The advice to use Math directly, in preference to
FloatMath, is still good. FloatMath will be deprecated
separately.
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: If07fcbd78543d13bc6d75f9743f999860e8d58d7
Somehow the change at
https://android-review.googlesource.com/#/c/109481/1/core/java/android/util/Spline.java
isn't in master, which seems to be causing a boot failure.
07-28 07:44:51.338 771 771 E art : No implementation found for float android.util.FloatMath.hypot(float, float) (tried Java_android_util_FloatMath_hypot and Java_android_util_FloatMath_hypot__FF)
07-28 07:44:51.338 771 771 W SystemServer: ***********************************************
07-28 07:44:51.339 771 771 F SystemServer: BOOT FAILURE making Power Manager Service ready
07-28 07:44:51.339 771 771 F SystemServer: java.lang.UnsatisfiedLinkError: No implementation found for float android.util.FloatMath.hypot(float, float) (tried Java_android_util_FloatMath_hypot and Java_android_util_FloatMath_hypot__FF)
07-28 07:44:51.339 771 771 F SystemServer: at android.util.FloatMath.hypot(Native Method)
07-28 07:44:51.339 771 771 F SystemServer: at android.util.Spline$MonotoneCubicSpline.<init>(Spline.java:168)
07-28 07:44:51.339 771 771 F SystemServer: at android.util.Spline.createMonotoneCubicSpline(Spline.java:72)
07-28 07:44:51.339 771 771 F SystemServer: at android.util.Spline.createSpline(Spline.java:47)
07-28 07:44:51.339 771 771 F SystemServer: at com.android.server.display.DisplayPowerController.createAutoBrightnessSpline(DisplayPowerController.java:1100)
Change-Id: Ic6a85d4f9125b921fa4f307e9d5723c09104ca4d
On modern versions of Android running in AOT mode
FloatMath is slower than Math. Calls to Math.sqrt(),
etc. are replaced by intrinsics which can be as small
as a single CPU opcode.
When running in interpreted mode the new
implementation is unfortunately slower, but I'm
judging this acceptable and likely to be improved
over time. This change saves a small amount of native
code.
Example timings:
Mako AOSP AOT:
Method: Original / New / Direct call to Math
ceil: 596ns / 146.ns / 111ns
sqrt: 694ns / 56ns / 25ns
Mako AOSP interpreted:
Method: Original / New / Direct call to Math
ceil: 1900ns / 2307ns / 1485ns
sqrt: 1998ns / 2603ns / 1788ns
Other calls Mako AOT:
Method: Original / New
cos: 635ns / 270ns
exp: 566ns / 324ns
floor: 604ns / 150ns
hypot: 631ns / 232ns
pow: 936ns / 643ns
sin: 641ns / 299ns
The advice to use Math directly, in preference to
FloatMath, is still good. FloatMath will be deprecated
separately.
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I8d1947d88b3c576643138b1df589fb9da7c1ab88
Now "1e-5" will not be separated as "1e" and "-5".
Add one test for this use case.
Make sure we print out the pathData when path parsing has error.
b/17919923
Change-Id: I10a00ce21166cfb5a009c49c1a93f40eeb956d83
Like "0.0.0" will be separated to "0.0 .0" now, just to make sure we are more
complied with svg path data.
b/17892882
Change-Id: Id7b64e9882f5174aa794a0256e2a29d66c724876