Avoid using wp<>::unsafe_get() except in a log, and other specific cases
when it's known to be safe.
Use more specific subclass types for parameters to avoid down-casts.
When a constructor or method parameter is "this" of an object that is
currently being constructed, it's better to use a raw pointer rather
than either sp<> or wp<>.
Using the raw pointer is safe, provided either:
- it is "this" of an object being constructed (which has sp<> refcount of 0),
- or the caller already holds an sp<>
The raw pointer is simpler and faster, and it avoids the problem of the
sp<> reference count being incremented and then decremented to zero on
scope exit, which would cause the object's destructor to run while the
object is still being constructed.
Also removed some dead code per a review comment.
Change-Id: I7375f64da3aec11b928c33cb01faff186252ef5e
warning: pointer of type 'void *' used in arithmetic
warning: enumeral and non-enumeral type in conditional expression
Change-Id: I7b8d626a636145ef648e3b5d0e77068216dd012e
Use DefaultKeyedVector::valueFor to avoid extra test
Make local variables as local as possible
No double parentheses
No typedef for single use
No parentheses around indirect function call
No AudioFlinger:: prefix when not needed
Remove unnecessary casts
Remove block with only one line
Saves 128 bytes
Change-Id: I3a87430eeb01b81e7b81a1c38f6fdd3274ec48f3
Add a bandaid to prevent a segfault which can occur while handling
timed audio buffers. There is a deeper problem which should
eventually be addressed, but for now this fix should prevent any
crashing.
The deeper problem is as follows.
When the AudioFlinger mixer gets data to mix from an AudioTrack, it
ends up getting a structure filled out which points into an IMemory
region owned by the AudioTrack. Unfortunately, this structure is not
holding a refcount on the IMemory which it points into. If the
IMemory refcount hits 0 and the chunk of RAM is retuned to the binder
heap it came from, there can still be a Buffer object being held by
the AudioFlinger mixer which points into the region of memory which
was retuned to the binfer heap. If AF reads from this buffer, it
could read corrupt data (if the region of memory gets handed back out
to a writer), or it could segfault (if the heap has been freed and the
pages unmapped). Similar problems could happen if AF attempts to
write to the buffer, heap corruption in one case, segfaulting in the
other.
In the past, this has not been an issue for AF, because tracks
allocate a single IMemory (which serves as a ring buffer) and the
IMemory lives for as long as the track lives. As an artifact of the
way the code came out, the mixer cannot be holding a Buffer structure
pointing into the IMemory which used to be owned by a track if the
track no longer exists. Tracks cannot come into or out of existence
during a mix operation, which is the only thing which makes this safe.
TimedTracks work differently, however. Timed tracks each allocate a
small binder heap, and then hand out IMemory instances broken out of
this heap. The heap lives as long as the track, so the worst which
could happen here is that a TimedTrack's IMemory gets returned to the
heap while there is still a buffer structure in flight pointing into
the memory region, then the region gets handed out again and
overwritten by new data causing the mixer to mix the wrong audio. The
timing to cause this to happen is very difficult to encounter, and you
to generate the timing conditions required, you need to be in a pretty
bad failure state where audio is already breaking up and skipping, so
its unlikely that anyone would notice (which is why I'm band-aiding
the segfault and letting the deeper issue slide for now).
In general, however, it might be a good idea to revisit this buffering
design. On principal, if someone is going to hold pointers into a
refcounted object, they should be holding a ref on the object at the
same time. Failure to do this will usually lead to a situation where
there are corruption or segfault issues, or to a system where the
refcounted object's lifetime must be implicitly managed very carefully
in ways which are usually non-obvious and are easy to break by new
engineers on a project.
Change-Id: Ib391075395ed0ef46a03c37aa38a82d09e88abeb
Check the string returned by a HAL's implementation of get_parameters
for NULL before attempting to make use of it. That way, we won't
bring down the mediaserver because of a poorly written HAL.
Change-Id: Ic99d7b004520d7d6347842a681c0595e889b68ea
Signed-off-by: John Grossman <johngro@google.com>
Bring in changes to audio flinger made to support timed audio tracks
and HW master volume control.
Change-Id: Ide52d48809bdbed13acf35fd59b24637e35064ae
Signed-off-by: John Grossman <johngro@google.com>
Use size_t with size() and ssize_t with indexOfKey(). Exception:
use ssize_t for backwards loops, and indices that are overloaded as a
marker or error code.
Change-Id: Ibf2a360af4539b72b09c818dda22ea2a0de92431
Use the caching permission check for dump to save IPC.
Cache getpid() to save kernel call for other permission checks.
The C runtime library getpid() can't cache due to a fork
race condition, but we know that mediaserver doesn't fork.
Don't construct String16 on the stack.
Change-Id: I6be6161dae5155d39ba6ed6228e7683e67be34ed
Inline AudioFlinger::initCheck and remove unnecessary lock.
Remove redundant check of mAudioHwDevs.size().
No need to lock mHardwareLock for each device separately
during initialization.
Use size_t not int to loop through Vector, since size() returns size_t.
Add missing hardware lock for get_mic_mute() and get_input_buffer_size().
Add comments.
Change-Id: Iafae78ef78bbf65f703d99fcc27c2f4ff221aedc
We can remove mExiting and use Thread::exitPending() instead.
The local sp<> on "this" in exit() is not needed, since the caller must
also hold an sp<> in order to be calling us. (Unless it was using a raw
pointer, but that would be dangerous for other reasons.)
Add comment explaining the mLock in exit().
Change-Id: I319e5107533a1a7cdbd13c292685f3e2be60f6c4
Fix race conditions when setting master volume, master mute, stream
volume, stream mute for a playback thread, and when reading stream
volume of a playback thread. Lock order is AudioFlinger, then thread.
Rename streamVolumeInternal to streamVolume_l, comment, and use it to
implement streamVolume().
Code size reduction:
- Remove dead code: AudioFlinger::PlaybackThread::masterVolume, masterMute, streamMute.
- Change return type of non-binder methods that always succeed from status_t to void.
- Remove virtual from volume and mute methods that don't need it.
This change saves 228 bytes but decreases performance of binder operations
due to the added locks.
Change-Id: Iac75abc1f54784873a667d1981b2e08f8f31e5c9
This avoids possible confusion with thread's type().
Also remove redundant cast "(audio_stream_type_t)".
Change-Id: I320b9177b6c267a102d215f002228bcf988c437a
Other:
- add a comment to nextUniqueId
- made ThreadBase::mId const, since it is only assigned in constructor.
Change-Id: I4e8b7bec4e45badcde6274d574b8a9aabd046837
Fortunately audio_track_cblk_t doesn't have a destructor, but for clarity
remove the double destruction.
Also add warning not to add any virtuals to audio_track_cblk_t.
Change-Id: I70ebe1a70460c7002145b2cdf10f9f137396e6f3
This is just documentation, as C++ method const-ness doesn't mean anything
for a binder API. Instead, here const means "no side effects".
Change-Id: Iaa9cd2fe477db10ae9a40cac4f79f0faa9b4e5e6
In constructors, initialize member fields in the initialization list
rather than constructor body where possible. This allows more fields
to be const, provided they are never modified.
Also initialize POD fields in constructor, unless it's obvious they
don't need to be initialized. In that case, put a comment instead.
Remove explicit clear() in destructors on fields that are now const.
Give AudioSessionRef a default constructor, so it's immutable fields can
be marked const.
Add comment about ~TrackBase() trick.
Initialize fields in declaration order to make it easier to confirm that
all fields are set.
Move initialization of mHardwareStatus from onFirstRef() to constructor.
Use NULL not 0 to initialize raw pointers in initialization list.
Rename field mClient to mAudioFlingerClient, and getter from client()
to audioFlingerClient().
Change-Id: Ib36cf6ed32f3cd19003f40a5d84046eb4c122052