Alex Sakhartchouk
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2123b46ba8
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Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
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2012-02-15 16:21:46 -08:00 |
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Alex Sakhartchouk
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a3f154324a
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Fixing uint32 size_t mismatches.
Change-Id: I5263158f5855472db6317a52c209fe4e273f3368
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2012-02-14 16:00:22 -08:00 |
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Alex Sakhartchouk
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ff3de0e5d9
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am 87a36a3b: Merge "Making shader compilation errors throw a Java exception."
* commit '87a36a3b291e78a612d2d08c14b245ff970080e0':
Making shader compilation errors throw a Java exception.
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2012-02-10 15:30:48 -08:00 |
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Alex Sakhartchouk
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87a36a3b29
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Merge "Making shader compilation errors throw a Java exception."
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2012-02-10 15:00:21 -08:00 |
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Jason Sams
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532efd3ce2
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Start implementing SurfaceTexture streaming into RS allocations.
Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
Conflicts:
libs/rs/rsAllocation.h
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2012-02-10 13:24:18 -08:00 |
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Alex Sakhartchouk
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257e8a9a4f
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Making shader compilation errors throw a Java exception.
Change-Id: I612142b6fe1b75eab62e89950c3bea6f326cb730
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2012-02-07 18:06:13 -08:00 |
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Mathias Agopian
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be124027db
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am dfbcee6c: fix build
* commit 'dfbcee6cb8ab9cf89b9052eb7498e453afdb1463':
fix build
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2012-01-29 22:24:52 -08:00 |
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Mathias Agopian
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dfbcee6cb8
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fix build
Change-Id: Ibdc45f1794e7ef60dc1ca0ff85c5cc4dff84c3fa
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2012-01-29 22:22:08 -08:00 |
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Jason Sams
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615e7cee03
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Start implementing SurfaceTexture streaming into RS allocations.
Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
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2012-01-13 14:01:20 -08:00 |
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Steve Block
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2e681c1b09
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resolved conflicts for merge of 08289f55 to graphics-dev
Change-Id: I2c95cd461e364cbeae7ffbaea7ad5c87713d7df7
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2012-01-09 23:24:46 +00:00 |
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Steve Block
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3762c31172
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Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220
Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
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2012-01-08 13:19:13 +00:00 |
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Alex Sakhartchouk
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61cd943514
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Cleanup based on comments.
Change-Id: I2d261b3cd240b890001dcc7d2a849cfdc34328bf
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2012-01-05 14:55:11 -08:00 |
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Alex Sakhartchouk
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36a7d6003d
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Adding RS comments, cleaning up the gl implementation with new Element hal.
Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
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2011-12-28 13:47:05 -08:00 |
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Steve Block
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71f2cf116a
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Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/143865
Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
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2011-10-26 09:57:54 +01:00 |
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Alex Sakhartchouk
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5ef2f53a00
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Remove ObjBaseRef from the hal struct
Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
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2011-10-18 10:54:29 -07:00 |
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Jason Sams
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5316b9eead
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Add RS watchdog.
Change-Id: I4c912beb84fa8a37ada0088049f7776132e994b6
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2011-09-13 15:41:01 -07:00 |
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Alex Sakhartchouk
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bbc41c034b
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Fixing rs crash when no texture is bound.
Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
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2011-08-05 15:27:25 -07:00 |
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Jason Sams
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7e8aae7f76
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Start splitting allocation into hal and core.
Change-Id: Ic506abb0469238cb0471eb1401cfcb7b2fbbe4bb
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2011-05-26 16:33:01 -07:00 |
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Alex Sakhartchouk
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407cae9503
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rsLib cleanup
Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
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2011-05-06 14:59:45 -07:00 |
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Alex Sakhartchouk
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438505431c
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Moving samplers behind the hal.
Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
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2011-05-05 16:56:27 -07:00 |
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Alex Sakhartchouk
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4a36b45c72
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Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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2011-04-29 16:49:08 -07:00 |
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