The VkInstance and VkDevice are constructs that can be shared between
threads and avoid the extra driver allocations associated with them.
This CL also fixes a bug where Vulkan uploads were occuring on the
thread that invoked the upload and not occuring on the upload thread.
Bug: b/162628999
Test: atest CtsUiRenderingTestCases
Change-Id: I0289938333e2c3dafcc2ce18e72dca3acf4d5b79
This is part of an effort to distinguish between different types of
contexts in GPU Skia. When using a DeferredDisplayList (DDL)
recorder, the context you get is not a direct context and cannot
be used for operations like uploading or reading textures.
Since Android does not use DDLs, it is not directly affected by this
change but other APIs, such as SkImage::MakeFromTexture are
being migrated to require a GrDirectContext to increase sanity.
Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
ReliableSurface still needs AHardwareBuffer_to_ANativeWindowBuffer to
safely convert to an ANativeWindowBuffer to interop with the
interception methods, but when converting to EGLClientBuffer the EGL
extension should be used instead.
Bug: 152802621
Test: builds, boots
Change-Id: I49cfeee4d7e5d4e793891771686c2286d4ac79af
Update Bitmap to store AHardwareBuffer instead of GraphicBuffer and
begin removing references to GraphicBuffer from the graphics JNI code
Test: CtsUiRenderingTestCases
Bug: 137655431
Change-Id: If533b6d87a87ae7e94a9b6f16fc52043714087df
When we had to make a copy SkBitmap for an unsupported format, we
were dropping the color space information.
Added a null check in terminate.
Test: manual build and running on blueline
Change-Id: I3cf386231e76b7505a691d006585918d343f6c96
Bug: 123301974
Test: Infeasible
If a Bitmap is going to be decoded to F16 and then converted to
HARDWARE, only decode to F16 if HARDWARE supports it.
Previously, if we discovered after the decode that HARDWARE did not
support F16, we had to copy back to 8888 before the upload.
Change-Id: I3ceb9d053ba134bb96cfb9d638e54ac652e5db29
The bitmap.create() function that does not take a colorspace does
not enforce that the bitmap is linearly encoded and as such it is
possible for us to end up with FP16 bitmaps that are sRGB encoded.
Given that we want to remove that restriction (see b/120870651)
we update getColorSpace to report the actual colorSpace of the
underlying bitmap. This pulls a thread that causes a chain of
updates to various classes to ensure proper handling of the native
colorspace.
Bug: 120904891
Test: CtsUiRenderingTestCases
Change-Id: I27780aa603138b0e48f9320c2837bc53e22cdf95
All Bitmap constructors have been made private and the only way to
create one is through the allocate or createFrom factories.
SkColorSpace is now explicitly passed in to all the factories and is
no longer assumed to be sRGB.
Test: atest CtsGraphicsTestCases
Change-Id: I92c1c5c59df6de7fdd90e9504a2c2717cb854588
When closing a namespace a } is sufficient. It doesn't need to be };
like closing a class or enum.
Within frameworks/base/libs/hwui there is a mix between } and }; when
closing a namespace. There are even mixes between a .h and the
corresponding .cpp files.
In a separate CL I was asked to not close with };. That was a good
comment. I adopted the style from nearby code. This CL cleans up the
nearby code.
Test: I made sure the code still built as expected.
Change-Id: Ieb314a4f48d6e33752463f3be4361fdc9be97482
Draw WebView in an offscreen GL buffer, then import and draw the
buffer with Vulkan.
Bug: 115610873
Test: Passed WebView CTS tests that are part of UiRendering.
Change-Id: Ida137fe9b8652d2a936ec2798b909be7e77b3462
Initial attempt at selective bitmap inverting
Use CIE_LAB colorspace for inverting instead of HSV
Test: Manually poking around
Change-Id: I014ff31eeae471ee7f6a40a6daa4e7099c2a7ff8