Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
When dispatching input events to the main thread, the event is
handled directly rather than queued. If we have a timeout waiting for
the event to happen, it has to be registered before we call the
dispatcher, otherwise we'll wait for the timeout even though the event
has already been handled.
Bug: 6734044
Change-Id: I6826163dbc6133b385cf1076bb077fb4e82870a1
Make better use of Display object by saving it in DisplayContent.
Only use layerStack when referring to Surfaces. Get displayId from
default Display or default DisplayContent. Remove warnings.
Fixes bug 7038151.
Change-Id: Ie493f0f5e755dc9b91ee969ff561c2a098283ead
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.
Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).
Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.
Add stubs for some new display manager API features.
Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.
Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
Add a View.toString() method.
Rename all of the View private flags to have a PFLAG prefix to
avoid going insane trying to figure out which constant goes with
which flag.
Activity.dump() now includes a summary of the activity's view
hierarchy, using the View.toString() method.
All exceptions thrown by FragmentManager now perform a dump of
the owning activity state, where appropriate.
Change-Id: I6482e397e10cb5a0612ab02ce6ed5131823437a6
Make sure that touch events are always dispatched to the "topmost"
view when views overlap.
Bug 6996501
Change-Id: I4df25dd7531c4b268c8377c0bf0945ab862733b9
- fix bug #6887370 ListPreference shows misaligned radio drawables (in CheckedTextView?)
- fix bug #6938146 "Show more cards..." text on bottom button is not centered
- also defer scrollbar initialization as we need resolved padding values for them
Change-Id: Ife651ffe6bbcc228ff6724f3d9b91079fac3a740
The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
This allows you to, say, make a Context whose configuration
is set to a different density than the actual density of the device.
The main API is Context.createConfigurationContext(). There is
also a new API on ContextThemeWrapper that allows you to apply
an override context before its resources are retrieved, which
addresses some feature requests from developers to be able to
customize the context their app is running in.
Change-Id: I88364986660088521e24b567e2fda22fb7042819
Bug #6886339
RTL support introduced a new way to handle padding which broke
existing behavior in ViewGroup.setPadding(). The new code path
was not notifying ViewGroup which would prevent it from setting
a flag used to clip children.
Change-Id: I584143714cb81fd664b4ecd9fb51d56bae04ba05
1.If a window is shown but never moved the window window
is never notified for its current location. Therefore,
accessibility nodes do not contain correct bounds in
screen coordinates.
bug:6926295
Change-Id: I7df18b095d33ecafffced75aba9e4f4693b0c393
You can setprop debug.hwui.show_layers_updates true to flash
hw layers in green when they update. This is also a setting
in the Dev. section of the settings app.
Change-Id: Ibe1d63a4f81567dc1d590c9b088d2e7505df8abf
Preloaded drawables now have a density associated with them, so we
can load the correct drawable if we are using a different density.
Window manager now formally keeps track of the density for each
screen, allowing it to be overridden like you can already do with
size, and relies on this density to drive itself internally and
the configurations it reports.
There are a new set of Bitmap constructors where you provide a
DisplayMetrics so they can be constructed with the correct density.
(This will be for when you can have different windows in the same
app running at different densities.)
ActivityThread now watches for density changes, and pushes them
to the DENSITY_DEVICE and Bitmap global density values for that
process.
A new am command allows you to change the density.
Fix a couple of bugs that turned up.
Remove touch/focus from display. Add iterators for access.
Respond to comments. Remove TODOs, and some deviceId parameters.
Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
This puts in most of the infrastructure needed to allow us to
switch between different densities at run time. The main remaining
uses of the global are to initialize the Bitmap object (not sure
what to do about that since it doesn't have anything passed in
the constructor to get this information from), and being able to
load drawables if we need a different density than what was preloaded
by zygote.
Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.
This patch also starts to make a distinction between logical displays
and physical display devices. Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.
Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
We don't actually need the raw size in these places.
The logical size is good enough.
Starting to move dependencies on surface flinger
and window manager out of the Display class.
Change-Id: I2065bee8e5bf7f42c5a452dd1e8479e40ebb0d37