Commit Graph

89 Commits

Author SHA1 Message Date
Chet Haase
abb7d66049 Merge "Fixed animation ordering bug in LayoutTransition." 2011-07-18 13:07:34 -07:00
Chet Haase
eb1d851e0e Fixed animation ordering bug in LayoutTransition.
This bug caused an artifact in Recent Apps where you might see things
pop to their end location before popping back and then animating correctly
into place.

Change-Id: Ia7313ec76cc42162528c3c167b8bc562284b14bc
2011-07-18 12:12:36 -07:00
Chet Haase
622e05c4d2 Fix leak in LayoutTransition
Static objects were referencing the first LayoutTransition object,
which referenced its target container, which eventually referenced the
Activity. That reference chain never went away.
The fix is to create animators that do not reference any target
object (they are just templates which are loaded with real target
objects when they are started).

Change-Id: Ie29f53bf3b886b8052b6ee3a56647a312d9adeaa
2011-07-15 15:24:18 -07:00
Chet Haase
7dfacdb1c8 Fix Animator cancel() behavior
Previously, calling cancel() on an Animator would cause onAnimationCancel
events to be sent to all listeners. This was confusing for listeners
that were keying off this event for performing other actions, when the original
animator wasn't truly canceled (because it wasn't even running, or had already
been canceled earlier). This change hinges listener notification on
the animator actually running; no events are sent otherwise.

Also added the first set of Animator tests to verify that this behavior
is correct.

Change-Id: I81ab56559b5c0343c8dc7880e1c8235f3020975b
2011-07-12 11:55:51 -07:00
Chet Haase
b39f051631 Add 'Property' object
This change adds a generic Property facility to the SDK, which allows an
easy way to reference fields (private or otherwise) in a general way.
For example, animations can use this facility to animate 'properties'
on target objects in a way that is more code- and compiler-friendly than
the existing String-based approach (for objects which have implemented
Properties, of course). The animator classes have been updated to use
this new approach (in addition to Strings, which are still more generally
useful for objects which have get/set functions but not Property objects).

The change also includes new Property objects on View (which can now be
used in creating animations on Views).

There is an unrelated change on GLES20RecordingCanvas to change the way we
cache bitmaps, which avoids spurious garbage by using an ArrayList instead of
a HashSet.

Change-Id: I167b43a3fca20e7695b1a23ca81274367539acda
2011-06-08 09:42:37 -07:00
Chet Haase
cca2c98072 Add ability to transition parent hierarchy in layout transitions
This change compensates for changes in the parent hierarchy of
transitioning views. It automatically animates parents with the same
animations as those used for the CHANGING animations run on the container
children.

Change-Id: I86471d16a9070b024cc09c8f6e0f504a881fa99f
2011-05-24 15:29:39 -07:00
Chet Haase
c54ed966f7 Minor javadoc enhancements
Change-Id: Ic24bb0e1e669989f0cae3a9b8fa064b38c8e7948
2011-05-06 14:14:20 -07:00
Chet Haase
6cfdf45380 Fix bitfield bug with vertex shader selection
Change-Id: I8bd3005f363afb52e6624806efb3e04c4a56ee18
2011-04-22 16:42:10 -07:00
Chet Haase
d4dd7025a1 Fix bug with values in cloned animators.
When a ValueAnimator is cloned, we correctly clone the underlying
PropertyValuesHolder objects and assign them to the new object.
However, we then put values into the new property map using the
old values instead of the new ones. This means that the per-property
animated values cannot be retrieved with the property names from
the cloned animator, because the map refers to the values of the
original object, not the cloned object that is actually being animated.
Fix is easy: just put the cloned values (which are already being created)
into the map.

Change-Id: I81282ca1dab6b1767ddc894d57a1110b344b4b0a
2011-04-04 15:33:55 -07:00
Chet Haase
e8e45d32fd Cancel LayoutTransition animations selectively
A recent change to LayoutTransition caused new layout transitions to
cancel any previously-running animations. This was to handle situations
where a transition adding an item needed transitions removing items to
finish their job first (and vice versa). But canceling *all* running
animations from transitions caused some artifacts, like making the status
bar icons blink or fade in, depending on which one was started last.

The new approach is to cancel just the ones we care about: adding animations
cancel removing animations, and vice versa. Either one cancels 'changing'
animations, which prevents objects from being animated to the old end
locations, since the new transition will animate them to the correct new
end locations.

Change-Id: I68ac351b05365cace6639b6618422395c35c83fd
2011-03-02 18:37:31 -08:00
Chet Haase
a00f3865f5 Add ViewPropertyAnimator for easy animation of View properties
Change-Id: I2bc52ca16507d8d20004d2d6823e587791272aac
2011-02-25 06:47:53 -08:00
Chet Haase
a8bdc2a42e Merge "Fix bug with bad state in animators" 2011-02-23 16:59:03 -08:00
Chet Haase
154f14508a Fix bug with bad state in animators
Bug 3482310: The playing state was not being correctly set to
RUNNING after an animator was start()'d. Instead, we were seeking
to the start value (correct), setting the state to SEEKED (also correct),
but not resetting the playing state to STOPPED. So when the animation
actually started animating values, it didn't recognize that it was
starting a STOPPED animation, so it never set its state to RUNNING,
and never returned true from isRunning().

Change-Id: Iea92dce98f92f60052d8a9a451094b953f9f0c67
2011-02-23 16:53:18 -08:00
Scott Main
e86c12c9e4 am 02be2f1d: am 2788e4f9: docs: fix some typos
* commit '02be2f1d874078f227af34fcac7863eca1f35653':
  docs: fix some typos
2011-02-23 11:27:12 -08:00
Scott Main
2788e4f96a docs: fix some typos
Change-Id: I2dc9855f8fe87234d4337351e8bac6c382fb74d2
2011-02-23 10:54:31 -08:00
Chet Haase
e9140a72b1 Fix invalidation bug with View bounds properties
When setLeft/Right/Top/Bottom() functions were called on View,
invalidation was only happening at the parent level. When an
app is hardware accelerated, this means that the view's display
list is not being recreated. So views that were changing size due
to these calls were not getting redrawn properly, causing some
artifacts in animations (especially LayoutTransition, which
calls these setters).

Fix is to invalidate the child instead of just the child's bounds
in the parent.

Change-Id: Ic8b2a5db519345dce617f914c2214738f22031b2
2011-02-16 16:30:21 -08:00
Chet Haase
6b5e593725 Merge "Fix when >2 keyframes supplied" 2011-02-15 06:46:48 -08:00
Chet Haase
750e12e18f Fix when >2 keyframes supplied
When there are more than two keyframes, we treat each keyframe
interval as its own separate period during which to calculate animated
values. To do this, we calculate an intervaleFraction from the overall
elapsed fraction of the entire animation. This intervalFraction is then
used to calculate the animated values in that interval.

However, we failed to actually use the intervalFraction in some code
paths, using the overall fraction instead. This caused a jumping behavior
because we were incorrectly calculating the values during the intervals.

Change-Id: Ia052e1e8b5130ff450ee20c0a3581e3de42399e1
2011-02-11 15:21:35 -08:00
Chet Haase
add6577a01 Fix animation and layoutTransition issues.
There were some subtle timing issues in animators with ending animations that
were not completely initialized (possibly because a startDelay'd animator
was ended before the delay elapsed).
Also, LayoutTransition had bugs around running a transition on a container
while a previously-started transition was still in progress. This could result
in some minor artifacts or crash bugs, depending on the durations and delays set
on the transition animations.

Change-Id: Ic6a69601f1ce9a55db15fff6b8ed25950b354491
2011-02-09 16:47:29 -08:00
Chet Haase
0dfc398424 Fixed LayoutTransition bug moving multiple views
The problem was that there can be >1 animation spawned for each
view in a container, if there are multiple events that trigger
a transition. These animations would potentially clobber object
layout values, causing problems as successive animations tried to use those
clobbered values to set up their own animation values.

The fix is to track the created animations and cancel them as future
animations on those same objects get created. This mechanism used to
be in the code (the bug came about when that mechanism went away), but
was removed because of memory leaks of never removing animations that
were set up but never started. The new approach also caches pending
animations, but runs a second aniamtor to delete the entries in that
collection just in case.

Change-Id: If60c7d188712334dea69d0794dc6b4ce29ca6c09
2011-01-28 15:54:37 -08:00
Chet Haase
daf98e941e Use optimized display lists for all hwaccelerated rendering
Previously, display lists were used only if hardware acceleration
was enabled for an application (hardwareAccelerated=true) *and* if
setDrawingCacheEnabled(true) was called. This change makes the framework
use display lists for all views in an application if hardware acceleration
is enabled.

In addition, display list renderering has been optimized so that
any view's recreation of its own display list (which is necessary whenever
the visuals of that view change) will not cause any other display list
in its parent hierarchy to change. Instead, when there are any visual
changes in the hierarchy, only those views which need to have new
display list content will recreate their display lists.

This optimization works by caching display list references in each
parent display list (so the container of some child will refer to its
child's display list by a reference to the child's display list). Then when
a view needs to recreate its display list, it will do so inside the same
display list object. This will cause the content to get refreshed, but not
the reference to that content. Then when the view hierarchy is redrawn,
it will automatically pick up the new content from the old reference.

This optimization will not necessarily improve performance when applications
need to update the entire view hierarchy or redraw the entire screen, but it does
show significant improvements when redrawing only a portion of the screen,
especially when the regions that are not refreshed are complex and time-
consuming to redraw.

Change-Id: I68d21cac6a224a05703070ec85253220cb001eb4
2011-01-24 08:43:20 -08:00
Robert Ly
f99b782b9f Doc change: animation devguide topic
Change-Id: I52cdd29616f7f30784c0f8352c035493c8d413dc
2011-01-19 21:39:45 -08:00
Patrick Dubroy
8901ffab29 Add a method for clearing all animations on a thread. 2011-01-16 17:15:28 -08:00
Patrick Dubroy
7beecfaf3b Fix latent bug with reinitializing an ObjectAnimator. 2011-01-16 14:42:53 -08:00
Patrick Dubroy
51ae5fc2d2 Fix animation bugs caused by weak reference
Change-Id: I4c7bd9d4843c355efd9c89059462f19600c3be45
2011-01-16 14:23:15 -08:00
Chet Haase
b2ab04ffb6 Remove obsolete DoubleEvaluator
Change-Id: I4407468599061ff35c68589988fb1e897de28c69
2011-01-16 11:34:14 -08:00
Scott Main
2b90a9a714 fix sdk build breakage; remove invalid @note tag
Change-Id: Iaaf5a38388ceccdd0d1f3766523788f54f1dc8d2
2011-01-14 15:39:10 -08:00
Patrick Dubroy
ec84c3a189 Allow old view hierarchy to be GC'ed more quickly during rotation. 2011-01-14 14:13:31 -08:00
Chet Haase
9c0874408c Supress layout requests while a LayoutTransition is running.
LayoutTransition works by animating layout-related properties
(left, right, top, and bottom). This works great when that animation
is the only thing affecting the layout of the UI. But if there are other things
happening in the application that cause layout to run on that
container or in its parent hierarchy, this can cause the layout properties
on its children to get mis-set during the middle of the transition.
This results in artifacts like animating objects jumping to locations where
they would be were there no animation running.

The fix is to supress layout requests on that container (and its children)
until the transition is complete (then issue a layout request on the container
to make sure that the container has the correct layout data)

Change-Id: I15bf0423a11409f854076f86099233db7fe4edc0
2011-01-12 18:14:40 -08:00
Chet Haase
53ee3316bc Rename RGBEvaluator to ArgbEvaluator
Change-Id: Iee74b475960d623fa757349e4053bd7c58cf5734
2011-01-11 06:46:44 -08:00
Chet Haase
2954cd91ab Add start/endTransition events for CHANGE transitions
There was already a mechanism for sending out events for LayoutTransition
when animations started or ended, but the implementation only sent out events
for the appearing/disappearing animations. This fix provides callbacks to
listeners for the CHANGE_APPEARING and CHANGE_DISAPPEARING transitions, too.

Change-Id: Icfb8cc1c20d2df3e4a817255e96c9d0e94c1d8c4
2011-01-09 09:43:39 -08:00
Chet Haase
9e90a9953b Reuse display lists at the java level.
Objects are invalidated and reset instead of being nulled out
and recreated. This avoids creating small amounts of garbage for
the display list and canvas objects.

Change-Id: I464fac7ea8944c19ad6d03f13a95d9017e3f4262
2011-01-05 15:13:16 -08:00
Ben Komalo
cbda9104d0 Fix incorrect anonymous AnimatorListenerAdapter.
Change-Id: I0384a437089d11dda03d0657235404ea96e8b19d
2010-12-16 15:59:22 -08:00
Chet Haase
27c1d4debb Fix minor animation and doc issues
Change-Id: I0ea077d9434ac3e22e8600f22ca4a24a6a46965c
2010-12-16 15:25:52 -08:00
Chet Haase
48ea8d8362 Merge "Adding TimeAnimator capability (hidden for now)" 2010-12-14 09:18:33 -08:00
Chet Haase
051d35e41f Adding TimeAnimator capability (hidden for now)
This new class allows listeners to receive callbacks with elapsed time
that are sent on the same animation updates as other animators in the system.
It will allow simulations that go beyond the current animation system while
handling the actual animation timing system and ensuring that those
simulations sync up with other typical animations.

Change-Id: Iac91c39634218793f6598a7dec5ed71dc9630258
2010-12-14 09:17:02 -08:00
Chet Haase
e64ea87f96 Fix artifact with concurrent add/remove LayoutTransitions
There was a bug with LayoutTransitions where if the animations
were of different duration (such as in the current status bar clock),
it was possible to end up in a bad situation because the previous animation
might outlast the new animation, causing the opposite end result
from what was expected. The fix was to keep track of the current
add/remove animations and to cancel any running ones prior to starting
new ones.

Change-Id: I884ce33ce0671f6ba6153ee3951c8d14c5ed5714
2010-12-13 16:15:53 -08:00
Chet Haase
37f74cad46 Add ability to reuse bitmaps when loading new content
Change-Id: Ic5f5f40ee39787403977fb372b335dc21cf07243
2010-12-09 15:07:39 -08:00
Makoto Onuki
a52a5e7c4c Add space after property name in error message
Change-Id: I15c1acc468ff17a1ebd1bc28288d0ac7113748b2
2010-12-07 15:27:53 -08:00
Chet Haase
1a8e404743 Remove broken doc link to removed method
Change-Id: Id1b1ab8e15d9af9fa38946cc5c673062a4b5a72d
2010-12-07 11:29:39 -08:00
Chet Haase
e2ab7ccd38 Change cancel/end behavior of animations to be synchronous
Previously, cancel() and end() calls would simply log a message to
be handled later by the animation handler. This caused problems with
coordinating complex animations, where some start() events for
future animations would occur before end() events for animations already
completed.
The change is to make these events synchronous (and require them to be
called from the appropriate thread), simplifying the code and the usage.

Also, fixed various timing and event bugs in AnimatorSet, and removed
the getter/setter properties from ObjectAnimator, since an earlier change
makes these properties undesirable (because the code will use a faster
JNI approach instead of reflection when it can).

Change-Id: I05c16645c2a31a92048a6031ddb126eb4312a946
2010-12-07 10:44:08 -08:00
Chet Haase
2e1f5b0de3 Merge "Add methods to AnimatorSet that take collections" 2010-12-01 11:15:39 -08:00
Chet Haase
37a7bec599 Add methods to AnimatorSet that take collections
Change-Id: I5664bee6d27b32a70ca7d335e7fbe0af39a240bd
2010-12-01 11:05:59 -08:00
Chet Haase
5bed88e12d Animators can now have dimension and color values.
You can now use floats, ints, dimensions, or colors as input values
in XML for Animator objects. There is still a 'valueType' attribute
that lets you specify the number values to create the animator with,
though it defaults to floats (or in the case of color inputs, to ints).

Change-Id: I65f1df802db602c33f2a0308a663b6f808148e25
2010-12-01 08:11:29 -08:00
Chet Haase
7306668586 animation bugfix plus xml resources for new View properties
There was a bug around animation duration where it was possible,
for small durations or large inter-frame times, to calculate
fractions outside of the 0-1 range, causing bad value calculations.

Unrelated: new View properties for translation, scale, and rotation
were added in this release. This commit addes XML resources for
those properties.

Change-Id: Ieaf5dd729588adb2a40656aa82beecc3576f4af5
2010-11-30 11:11:43 -08:00
Chet Haase
2970c49938 various fixes for animations and javadocs
Issues around threading of animations and AnimatorSet bugs are
fixed in this change. Unrelated fixes to javadocs in other
framework classes are also part of the change.

Change-Id: I35f7e03ffdec9143bc2eb155e8f9384798ad35b3
2010-11-23 14:05:42 -08:00
Chet Haase
6e0ecb4eed Adding JNI methods as a faster reflection mechanism
This approach is only for the common cases of void-return,
single-argument float/int methods.

Change-Id: Ifb31535a6f717b85417eced93c579be6e461e039
2010-11-04 13:37:45 -07:00
Chet Haase
691ac26817 Fixed problem with setting updated values on existing animators
The previous version of PropertyValuesHolder handled construction fine,
but setting new values did not result in things getting completely set
up correctly for interpolation between those new values.

Change-Id: Ibffb16e58b4fe76b8d1cad6f0224ffd4d5404c05
2010-11-03 22:38:32 -07:00
Chet Haase
7c608f25d4 optimizing for primitive types in animations
The animator classes caused autoboxing by converting primitive types (by far
the most typical types used in animations) to be converted to their
Object equivalents because of various APIs that required Object
(like getValue() to get the animated value). This change creates
factory methods on some classes instead of the former constructors
so that we can create and return private type-specific subclasses
which operate directly on the primitive types instead.

In particular, float and int are natively supported by the animators
now. Support in the APIs for double and long was removed because it
seemed like these less common types did not justify the extra
baggage of the added API and code.

Change-Id: I6008a3883e3d6dd5225005f45f112af148e5a4ea
2010-11-03 17:42:04 -07:00
Chet Haase
70d4ba15b1 Performance optimizations for animations and toolkit
Change-Id: I316a48273a9cbb428a965e4b849b3e5e9e8202f1
2010-11-01 10:19:44 -07:00