Also moves discharge coulomb data to BATTERY_DISCHARGE_DATA checkin line.
Bug:29264326
Bug:28743761
Change-Id: I78881e166c11f40b2397e04d2cab8d5200c71eea
Existing code assumed that ICameraDeviceCallbacks and
CameraDevice.StateCallback have the same error code values for matching
errors.
They do not.
Also remove duplicate error code definitions now present in the AIDL
file for ICameraDeviceCallbacks.
Bug: 29248704
Change-Id: I069e2b7ef3be7887634e128f1accb50b7558f3fd
Multiple CameraMetadataNative objects could be reading and writing
to the metadata marshaler registry simultaneously.
This can lead to an infinite loop in the HashMap in the worst case,
so add synchronization against this.
Bug: 29043079
Change-Id: Ic5e9e58a9333b99b4bea87bf790c9fbfadfbbea9
For devices that report battery discharge via a coulomb counter,
record how much of the battery was discharged while the screen
was on/off.
Bug:28743761
Change-Id: Ie2d1708864352029ff466c1fed14fc057e19b93b
Fixes: 29223302
If the surface only changed we want to just call onSurfaceChanged,
not onSurfaceCreated.
Change-Id: I65c8b210a7e34eaa2862020335ee7f6ef56eeac2
Parse the last_install and report the source build version of an ota
update.
Related CL in: ag/1121141
Bug: 28658632
Change-Id: I5e835c144aabe97fda681f60397ebf4416f7bd4f
when performing bitwise operations, java promotes byte's to int's.
this is normally okay except when the value is negative. in that
case, java extends the sign bits. this means that after shifting,
all of the upper bits are most likely going to be all f's. instead,
undo the sign extension by pulling out just the 8 bits we're
interested in.
Change-Id: I89f7244f6b675be2cca4a185a7002b5f8a6eece1
Previously, wrong valueType error is swallowed in jni. As a result,
some animations are quietly skipped without letting developers know.
This CL maintains that behavior for pre-N, and throws Exception
to notify developers of the error for N and above.
Bug: 29009391
Change-Id: I3e8f003cdb97d214da72af3f93a84f64797b1c2c
(cherry picked from commit 94db09917a)
The infrastructure is here but not yet fully plumbed, so gracefully
provide the historical behavior until the rest is in place.
Bug 29220492
Change-Id: I36feaf68099d85e4ae11a5262002ee85346703ed
Un-reverts ag/1057448, but uses a version of Resources#getText
that returns null rather than throw an exception when no title
is available. This is the same call made before, so this change
should be safer.
Bug: 28744278
Change-Id: I8c123f4f6d74f796ab9e8ffcf955aaf881770da1
The ContextThemeWrapper's configuration override must also
be applied to ResourcesManager during a configuration change.
Bug:27644297
Change-Id: Ic126308b753979c18801d422a8243aa4daf45147
Referrer information is passed as an intent extra to each Activity,
therefore if that intent contains a custom parcelable unmarshaling
the intent extras will fail in a call to getReferrer. Insulate apps
from this concern and log a warning when it happens.
Bug 28972438
Change-Id: I37dbc033bfcfe816e4b58b382c012854fbed943b
At the end of the animation (when going from larger to smaller),
we are left with a scaled surface, that we want to seamlessly
resize to an unscaled surface of the new size. Because we have scaled
the shadow region of the surface, the position of the content
will differ before and after the resize applies. We use new
SurfaceFlinger API to cause position updates to apply after
resize. Because we have to switch into SCALING_MODE_FREEZE,
we could end up prematurely cropping the window, so we
switch to using screen space crop for the pinned stack.
Bug: 28899837
Change-Id: I9b762a237413e4fa3d432e67d30c7125bfef484c
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.
By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously. This change also
handles the case where one AVD instance could be drawn in two
different views.
Bug: 27441375
Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
We want to only use round icons for Nexus devices, so, add a configuration
boolean to control it. By default we will use the legacy, rectangle icons.
Bug: 28981414
Change-Id: Ib6448bc09287de852a48a943461a6882bd890a30
ApplicationInfo is mutable and unfortunately some apps do actually
modify the flags. Due to the lazy loading nature of the network security
config this may lead to issues. Instead cache the needed flags and
resources at application startup.
Bug: 29063413
(cherry picked from commit 276ee969be)
Change-Id: If638a716fd903b4e9dbabcbecb38bd4e26fef08c