John Reck
3b20251a35
No-fail invokeFunctor
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
John Reck
a5dda645da
Bag of scheduling tweaks
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Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
2014-05-23 12:56:38 -07:00
John Reck
18f16e6fba
TIME LORD!
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Bug: 14444180
Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
2014-05-05 10:57:04 -07:00
John Reck
e45b1fd03b
RenderThread animator support
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Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
2014-04-29 10:42:11 -07:00
John Reck
a6260b83da
Fix nano vs. millis
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Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
2014-01-29 19:59:16 -08:00
John Reck
4f02bf4eef
Native-side proxy
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Remove RemoteGLRenderer
Remove reflection-based control
Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
2014-01-27 16:40:39 -08:00
Brian Carlstrom
69d251383f
Track Looper decoupling from ALooper
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Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
2013-12-19 00:25:07 -08:00
John Reck
cec24ae16e
RenderThread work
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Hacky prototype needs a private API to enable
Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
2013-12-09 15:57:09 -08:00