Commit Graph

14 Commits

Author SHA1 Message Date
Mathew Inwood
8c854f86a4 Move some members to the "Q blacklist".
Based on some analysis, these fields/methods are likely false positives.
Set maxTargetSdk=P so that any apps using them are required to migrate off
them in future. See the bug for more details.

Exempted-From-Owner-Approval: Automatic changes to the codebase
affecting only @UnsupportedAppUsage annotations, themselves added
without requiring owners approval earlier.

Bug: 115609023
Test: m
Change-Id: I719b5c94e5b1f4fa562dd5d655953422958ad37e
2018-09-14 13:18:34 +01:00
Aurimas Liutikas
f0764b5c46 Deprecate Resources#getMovie()
Movie class has been deprecated, deprecate the getMovie as well.

Bug: 113054577
Test: None
Change-Id: Ic217adc002c7cfbe795e855689af1a58447b7d39
2018-08-22 13:13:07 -07:00
Mathew Inwood
0d649f291a Add @UnsupportedAppUsage annotations
For packages:
  android.graphics
  android.graphics.drawable
  android.graphics.drawable.shapes
  android.graphics.fonts
  android.graphics.pdf

This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.

Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@

Bug: 110868826
Test: m
Change-Id: I7fc1162d2c63df8751a4660607e8ce72070efed8
2018-07-31 14:29:22 +01:00
Leon Scroggins III
fe2ab67894 Deprecate Movie.java
Bug: 27847286
Test: none

Now that we have a framework replacement, deprecate this little-used
class.

Change-Id: Iedec214c7eb729ccb77d2b4818971393938b2295
2018-02-20 11:38:11 -05:00
Hans Boehm
ad3cc3c63c Clear more native pointers in finalizers
This hopefully handles the remaining finalizers in frameworks/base
that didn't guard against calls from other finalizers after being
finalized.

The goal here is to reduce the possible corruption causes we have
to think about by a few.

If any of theses are either very frequently used, or use large
Java (as opposed to native) objects, we should probably convert them
to NativeAllocationRegistry instead. But that's more work.

Bug: 18178237
Change-Id: I79bc0e8fa20af8f340418a6226022e0294d77f02
2016-05-10 15:33:53 -07:00
Derek Sollenberger
304cc53874 Use the generic Canvas instead of SkCanvas
bug: 18642206
Change-Id: I0dc3f6b620083e5948c2d4be541ae7c6261b3482
2015-01-09 09:16:06 -05:00
Derek Sollenberger
dfba4d3d11 Mutable Java Shaders with Immutable Native Shaders
bug: 17641888
Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
2014-10-06 13:04:45 -04:00
Derek Sollenberger
ab22c1c792 cleanup so that the Paint.h is only accessed via its nativePtr not a JNI lookup
bug: 17641888
Change-Id: I8fc2a01fdcf62dd33b443b0a2302df5e29dc3f49
2014-10-06 09:02:38 -04:00
Ashok Bhat
dcaf5593dd AArch64: Use long for pointers in Movie class
For storing pointers, long is used in Movie class,
as native pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use
of jint instead of int in JNI function prototypes)

Change-Id: I946325e4af6cb9282012bebdaee89e1117d8797b
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
2014-01-15 14:22:56 +00:00
Leon Scroggins III
7315f1baee Use a native buffer for decoding images.
Fixes BUG:10725383

Depends on https://googleplex-android-review.git.corp.google.com/#/c/357300/
in external/skia.

In the previous fix for BUG:8432093 and BUG:6493544
(https://googleplex-android-review.googlesource.com/#/c/346191/),
instead of calling mark on the provided input stream, we
copied the entire stream in native code (except in one case;
more details below), allowing rewind no matter how much of
the stream had been read. This was because two decoders
may rewind after reading an arbitrary amount of the stream:
SkImageDecoder_wbmp and SkImageDecoder_libjpeg.

It turns out that the jpeg decoder does not need this rewind
after arbitrary length (it is a failure recovery case, and
libjpeg has a default recovery we can use - the above referenced
CL in Skia uses the default).

Although the wbmp decoder could read any amount given a
stream with the "right" data, and then return false, such a
stream would not be a valid stream of another format, so it
is okay for this rewind to fail.

Further, the previous fix was inefficient in the common case
where the caller decodes just the bounds, resets, then decodes
the entire image (since we have copied the entire stream twice).
The copy also resulted in the crashes seen in BUG:10725383.

In this CL, buffer only the amount of input needed by
SkImageDecoder::Factory to determine the type of image decoder
needed. Do not mark the input stream provided by the caller,
so their mark (if any) can remain in tact. The new Skia class
SkFrontBufferedStream allows buffering just the beginning
of the stream.

core/jni/android/graphics/BitmapFactory.cpp:
Instead of calling GetRewindableStream (which has been removed),
call CreateJavaInputStreamAdaptor. Then wrap it in an
SkFrontBufferedStream, with a large enough buffer to determine
which type of image is used.

core/jni/android/graphics/CreateJavaOutputStreamAdaptor.h:
core/jni/android/graphics/CreateJavaOutputStreamAdaptor.cpp:
Remove mark, markSupported, and rewind. CreateJavaInputStreamAdaptor
now turns an SkStream which is not rewindable. If the caller
needs rewind that needs to be handled differently (for example,
by using SkFrontBufferedStream, as is done in BitmapFactory and
Movie.
Remove RewindableJavaStream and GetRewindableStream.
Remove code specific to ByteArrayInputStream, which makes slow
JNI calls. Instead, depend on the caller to buffer the input
in the general case. There is no reason to special case this
stream (especially since we already have decodeByteArray).
Remove CheckForAssetStream, which is now always special cased
in Java.

core/jni/android/graphics/Movie.cpp:
Call CreateJavaInputStreamAdaptor and use an SkFrontBufferedStream.
Add a native function for decoding an Asset, and remove old
call to CheckForAssetStream.

graphics/java/android/graphics/BitmapFactory.java:
Write a helper function for decoding a stream to consolidate
common code.
Buffer enough of the input so that SkImageDecoder::Factory
can rewind after having read enough to determine the type.
Unlike the old code, do NOT mark the caller's stream. This is
handled in native code. The caller's mark (if any) is left alone.

graphics/java/android/graphics/Movie.java:
Check for an Asset stream before passing to native, and
call a native function for handling the asset directly.

BUG:6493544
BUG:8432093
BUG:10725383

Change-Id: Ide74d3606ff4bb2a8c6cdbf11bae3f96696f331a
2013-09-18 12:01:20 -04:00
Kimiyoshi Kusaka
08d7778f08 Fix memory leak of SkMovie class
Movie class doesn't have finalize method.
So memory leak of SkMovie class of native Skia occurs when Movie class is released.
I add finalize method to Movie class (Movie.java) and jni destructor method to SkMovie class (Movie.cpp).

Change-Id: I4dae9dd95f128cbfade50bef978b219ba99321dd
2011-03-28 11:58:51 +09:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00