Bug: 62196835
Test: Created an accessibility service that displays a system
and a toast overlay, confirmed that it disappeared when we
reached the accessibility permission screen that uses this
flag.
Change-Id: Ic51ead670fc480e549512ba1d02f49d9c13bc3f0
Bug: 62196835
Test: Created an accessibility service that displays a system
and a toast overlay, confirmed that it disappeared when we
reached the accessibility permission screen that uses this
flag.
Change-Id: Ic51ead670fc480e549512ba1d02f49d9c13bc3f0
Fix a bug where a malformed Parceled representation
of an AccessibilityNodeInfo could be used to mess with
Bundles as they get reparceled.
Bug: 36491278
Test: Verified that POC no longer works, a11y cts still passes.
Change-Id: I10f24747e3ab87d77cd1deba56db4526e3aa5441
(cherry picked from commit 687bb44b43)
Swipe to dismiss on dialogs did not dispatch onCancel events
to OnCancelListeners. Resolve by adding listener to monitor
swipe to dismiss events and dispatch onCancel events when
that occurs.
Bug: 33663411
Change-Id: I64ff29e008d485a4559eb3d1ff7f0e74dccff404
Also adding same robustness to interrupt that we have for
sending a11y events.
Bug: 32507871
Test: Ran a11y CTS. Verified manually with sample app
that sends interrupt and accessibility service that
crashes when started. That case used to crash the
app, and doesn't anymore.
Change-Id: I5cf05dcbb54ea23ae876cb3258dd206c55dce775
(cherry picked from commit 867ad35d9c)
Instead of relying on the window animation system, in the special
case of a swipe-dismiss, disable any default window exit animation
and perform a custom animation. This bypasses some bugs in the
window animator codebase and allows us to have a nice "rebound"
animation if the user doesn't swipe far/fast enough to trigger a
dismiss.
Bug: 33041168
Change-Id: Ied45700d35a59950bacef1ba0650eaa5bc60fadb
Test: docs only, no test apart from verifying that it builds
Bug: #32158219 clean up InputConnection.commitContent() javadocs
Change-Id: I9b438d6b14aa8bc868fe41f7e0fe22b0e83800fb
from AOSP: https://android-review.googlesource.com/#/c/183305/
On the critical path of the cold launch of applications
the main thread of the started application tells the RenderThread
to create a surface. This process is synchronous and blocks
the main thread of the application until the creation
of the EGLContext is complete.
As a consequence the launch time of the application is delayed
by time spent allocating the EGL Context in the RenderThread.
With this optimization the launch time of any application
is improved (for example settings by 20 to 40 ms).
Change-Id: Ibf47aaa0abb8dedf7aa00693073db3785d9d6b08
Signed-off-by: Thomas Buhot <thomas.buhot@intel.com>
Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
This CL reflects the N MR1 behavior and
fixes some bugs.
Defining the compatibility behavior will be
done separately.
Bug: 31702571
Change-Id: I2a79871f47849f9f5a9c3377a3061208488e6ecb