Alex Sakhartchouk
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d2091639be
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changing vec4 to vec2 for perf reasons.
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
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2010-10-06 11:15:01 -07:00 |
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Alex Sakhartchouk
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b89aaacb2c
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Adding support for all allowed textures.
Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
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2010-09-23 16:16:33 -07:00 |
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Alex Sakhartchouk
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c984dd73c6
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Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
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2010-09-14 09:50:43 -07:00 |
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Alex Sakhartchouk
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db6f11bd30
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Fixing a3d files to reflect the new element structure.
Change-Id: I44d95c9411706813dde815c5f052f3615e8b483e
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2010-09-07 12:10:18 -07:00 |
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Alex Sakhartchouk
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8442e0bffe
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Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
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2010-08-31 12:02:01 -07:00 |
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Alex Sakhartchouk
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a41174ecb0
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Fixing renderscript uniform binding bugs.
Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
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2010-08-27 16:10:55 -07:00 |
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Alex Sakhartchouk
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d36f248eaf
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More work on the renderscript sample
Change-Id: Ib1812bbaa38180ca63d6d53c9cc3aeeee4134725
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2010-08-24 14:00:58 -07:00 |
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