Commit Graph

34 Commits

Author SHA1 Message Date
Leon Scroggins III
bbdb731275 Stop double-counting native memory in graphics classes
Bug: 121304803
Test: Infeasible

Previously, the NativeAllocationRegistry needed to report how much
native memory was being held onto by the Java class in order to get a
more accurate count of how much memory was in use. But recent changes
allow the system to have an even more accurate view of the native memory
with mallinfo(). Further, the AOSP change
Idccb8b50d26c8c3e93cc34040d784f74dfcdbf51 introduces new APIs that allow
distinguishing between large native malloc allocations, which should
cause more frequent mallinfo() checks, and whose sizes need be available
to ahat etc, and smaller native malloc allocations.

Bitmap and AnimatedImageDrawable use the version for large native malloc
allocations. The rest pass an implied size of 0. Note that many of the
old Registries used somewhat arbitrary sizes, reinforcing the fact that
the new way of keeping track of this is better.

Add Bitmap::pixelStorageType to differentiate between types of memory
that should be accounted for by the Registry.

Update Bitmap::getAllocationByteCount to report the actual size of
ashmem allocation.

Fix a typo in LineBreaker.java, discovered while looking to find
existing callers of Bitmap's constructor.

Change-Id: I57c407258450aeaf08b47df32432466639d9faed
2019-03-14 14:50:46 +00:00
Leon Scroggins III
85a13eee5e Remove Shader#copy()
Test: make

This is a hidden, protected API that is not called anywhere on the
system. Remove it.

Change-Id: I6d908945826be6f0cf19278d3d3d8d653faf8ebe
2019-01-30 16:01:36 -05:00
Leon Scroggins III
b0aecc22d3 Use ColorLongs in Linear-, Radial-, and Sweep-Gradient
Bug: 122844033
Test: Id1809aef84eca0ccc61bafc2476ad52ed78d5f22

Add APIs that mirror the existing creation APIs, but use @ColorLongs
instead of @ColorInts. Note that call-sites that used a null array (but
not a variable "int[]" pointing to a null array) are now ambiguous. It
is unlikely that there are any such call-sites, though, since they would
throw NullPointerException.

Consolidate constructors. Those that take two color endpoints now create
two-member long-arrays and call the more general constructor, saving
lots of code. The additional cost of small arrays is not as much as it
used to be, in the early days of Android, when this class was written.

In *Gradient#copy, there is no longer any need to clone the colors
array, since the mColorLongs was created by the Gradient. Similarly,
there never was any need to clone mPositions, which was always a clone
of the user-supplied array anyway.

Clean up Shader.cpp:
 - Throw and return if the pointer is null before dereferencing it.
 - Simplify and put together matrix-related code.

Change-Id: Ib71c5e85b2a398959bf687bce33980d3429bcbc3
2019-01-30 16:01:31 -05:00
Mathew Inwood
0d649f291a Add @UnsupportedAppUsage annotations
For packages:
  android.graphics
  android.graphics.drawable
  android.graphics.drawable.shapes
  android.graphics.fonts
  android.graphics.pdf

This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.

Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@

Bug: 110868826
Test: m
Change-Id: I7fc1162d2c63df8751a4660607e8ce72070efed8
2018-07-31 14:29:22 +01:00
John Reck
3885bf6f04 Add nullptr check
Bug: 65717856
Test: builds
Change-Id: I188d3366e956f087c6317ae0b56d5fb19a20708d
2017-09-27 09:30:30 -07:00
Tenghui Zhu
52ca75011b Merge "Add documentation about 0 scale matrix to Shader" into oc-dev 2017-05-24 21:06:56 +00:00
ztenghui
6f085f60e9 Add documentation about 0 scale matrix to Shader
fix:36989035

Test: build
Change-Id: Id1134d5d31ea6a17dc56f24d26eb5da9a78a2c2d
2017-05-22 14:56:50 -07:00
John Reck
3915e25d41 Convert Shader to NativeAllocationRegistry
Bug: 38258699
Test: manual
Change-Id: I1537dee3187ea0366f2c236f3e6825196d738a37
2017-05-22 13:30:00 -07:00
Chris Craik
f6b0e60bd0 Fix compose shader child local matrix mutation
Bug: 37495696
Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases --test android.graphics.cts.ComposeShaderTest

Adds back the verify step that discards a stale native ComposeShader if a child
changes.

Change-Id: I44f40c1edfdb7633994a69efb583cf28ee2c26b2
2017-04-19 10:57:25 -07:00
Chris Craik
8a6ad4a89d Re-hide shader mutation, remove colorfilter mutation
Bug: 36025103
Bug: 37327129
Test: boots, CtsGraphicsTestCases passes

Change-Id: I937f8ae26ed47b4811dc033ed91c257670fc3a39
2017-04-18 12:57:59 -07:00
Chris Craik
6097eca721 Expose color filter mutate methods
Bug: 36025103
Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases

Now, similar to Shaders, we defer native creation until Paint is being
used, and ensure that we have an up to date filter when drawing.

Also implements ColorMatrix#equals to behave like Matrix#equals.

Change-Id: I5f74addd97f5662800802e6f660fead58d518725
2017-03-16 15:45:43 -07:00
Chris Craik
957b3372f2 Add comment to Shader#mLocalMatrix
Test: just comments, none

Change-Id: Idd337deef5fa796f3d83ffbddca58949b27d5169
2017-03-10 16:54:39 -08:00
Chris Craik
b581e6704f Support for shader mutation
Bug: 36025103

Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases
Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases
Test: manually inspected for leaks via SK_TRACK_SHADER_LIFETIME and forcing a GC after ComposeShaderTest

Change-Id: Ib5d33a80d2f9f468705806b05832e753508143cc
2017-03-09 15:19:46 -08:00
Teng-Hui Zhu
dbee9bb342 Gradient for VectorDrawable's fill and stroke
Add ComplexColor interface for both GradientColor and ColorStateList.
Set up constant state, factory, theme attrs for GradientColor, while
refactoring the ColorStateList's similar code. (Functionality in CSL should
be the same).

Support themeing in both the root and item level in GradientColor.
For example, both startColor in <gradient> tag or color in <item> tag can
have theme color.
Add tests for both simple and complex cases with themeing etc.

Hook up the native VectorDrawable implementation using 2 extra JNI calls for
simplicity. Such calls only happen at inflate and applyTheme call.

b/22564318

Change-Id: Ibdc564ddb4a7ee0133c6141c4784782f0c93ce0e
2016-01-27 16:32:42 -08:00
Hans Boehm
58c27e3e53 am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization."
* commit 'c0ce6c422cfe089e7a8e209ac924e37bed3ca770':
  Reduce risk of memory corruption due to finalization.
2015-09-09 22:41:42 +00:00
Hans Boehm
ffa84e008c Reduce risk of memory corruption due to finalization.
Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called.  This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.

This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.

There are more graphics classes that need this treatment, and probably
many more in other subsystems.

This solution is < 100% effective if finalizers can be invoked
concurrently.  We currently promise that they aren't.

(In my opinion, the real cause here is a language spec bug.  But that ship
has sailed.)

Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
2015-09-08 18:27:36 -07:00
Derek Sollenberger
dfba4d3d11 Mutable Java Shaders with Immutable Native Shaders
bug: 17641888
Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
2014-10-06 13:04:45 -04:00
John Reck
01edef10b9 Revert immutable Shader change
Bug: 16733996

Change-Id: I51686aaf8f6ae8d0e390e298ad70f98f81c5f555
2014-08-22 11:15:37 -07:00
Leon Scroggins III
866cf65cc3 Make updateLocalMatrix replace the current Matrix.
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.

CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.

Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.

Make Shader subclasses call init(), instead of setting native_instance
directly.

Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).

Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.

Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)

BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
2014-07-24 09:30:23 -04:00
Leon Scroggins III
ab87983a11 Simplify Shader.setLocalMatrix.
Previously, calling setLocalMatrix updated any Paint that had the
Shader attached. This depended on deprecated behavior in Skia. Use
new Skia APIs, and do not modify any Paints that use the Shader.

In addition, update callers to call setShader (again) after modifying
the Shader.

Sample app at ag/499573 for testing.

Depends on I673801444f0a8fd4f192b5b7effdde1aa83e702b in external/skia.

BUG:14315916
Change-Id: I3c3316377874e89fccc85afb864bc038b0ef3890
2014-07-10 18:01:22 -04:00
Leon Scroggins III
d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeede.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Fabrice Di Meglio
e3c526f4f6 Fix Paint Shader copy
- Paint.setClassVariablesFrom(Paint paint) was using the same Shader
for the copy as the initial Paint. Make sure that we are using a copy.
- implement a copy() API for shaders

See bug #7034321 Need Drawable RTL support

Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
2013-08-01 14:33:22 -07:00
Romain Guy
9454fe1080 Fix CTS test.
Bug #3345445

Change-Id: I3e9fa6002d173e6c9182ee5798420829e4bd2e30
2011-01-12 12:50:05 -08:00
Romain Guy
a9ebfa6bcc Keep a reference to the local matrix.
Bug #3299324

This is needed for ADT, which does not rely on Skia's reference counting
to correctly keep track of the native objects.

Change-Id: Ia2fc5c1ec2b80bad226bc549fefc6bb064784609
2011-01-04 15:02:59 -08:00
Romain Guy
ee916f14cb Add support for SweepGradient in the GL renderer.
Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
2010-09-20 17:54:17 -07:00
Romain Guy
06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00
Romain Guy
f9764a4f53 Add program for linear gradient.
This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.

Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
2010-07-16 23:18:27 -07:00
Romain Guy
d27977d1a9 Add support for BitmapShader.
This change also fixes an issue with the clip and layers.

Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
2010-07-15 14:44:42 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00