Moves the ClickableSpan GestureDetector creation into
TextView#onTouchEvent only on ACTION_DOWN if a ClickableSpan
was targeted. This allows constructing TextViews outside the
UI Thread.
Bug: 30929474
Change-Id: I7f4442f0faee51d3c395fbde1ce32bdf909a18fb
Clean up style issues in preparation to copying ArraySet
implementation to support library.
Fixed:
- Missing spaces around operators, casting
- Added curly braces around if statements that span multiple lines
- Renamed static variables to follow sFoo instead of mFoo
- Moved = to the previous line
Bug: 19109652
Change-Id: Id9a985723b158f51811b3cd796613d0e26fd7e61
Don't write partial requests, and don't return (or throw) early after
partially reading a response.
bug: 30143607
(cherry picked from commit 448be0a622)
Change-Id: Ib283b1620947151338f5f9473891a048a17d8f4a
Separate the default system ringtone settings for managed profiles,
which previously used the same default ringtones as the personal profile
they belong to
Bug: 30658854
Change-Id: I22c69c7b8d31c7c424f5e00a3d9febac98b93d74
Properly account for VPN apps that make heavy use of the tun
interface. Prior to this change a VPN app could be incorrectly charged
for more data than it actually used if it sent more traffic through
the tun interface than the underlying interface.
This change excludes VPN app traffic on the tun interface from the
adjustment pool and doesn't redistribute traffic to the VPN app.
Instead all of the redistributed traffic is deducted from the VPN app
which effectively represents any overhead incurred by the VPN app.
BUG: 30557871
Change-Id: I62a75a0c0c0111e052b7903baa9f5d6d94ef57fd
Bug 30786309
If the Activity used in makeSceneTransitionAnimation isn't
the same one used in the startActivity call, a NullPointerException
could be thrown.
Change-Id: Id21c54fcf99b353feab62f7fc160997ed06e7d23
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33