Change the manner of constructing Animator-related objects from constructors
via generics to factory methods with type-specific method names. Should
improve the proliferation of warnings due to generics issues and make the
code more readable (less irrelevant angle brackets Floating around).
Change-Id: Ib59a7dd72a95d438022e409ddeac48853082b943
Change the manner of constructing Animator-related objects from constructors
via generics to factory methods with type-specific method names. Should
improve the proliferation of warnings due to generics issues and make the
code more readable (less irrelevant angle brackets Floating around).
Change-Id: I7c1776b15f3c9f245c09fb7de6dc005fdba58fe2
Windows with FLAG_NEEDS_MENU_KEY (or windowNeedsMenuKey=true
in their theme) will cause the system bar to show a menu
icon. (Note that the phone's status bar currently ignores
this, but phones tend to have hardware menu keys anyway.)
Additionally, all windows whose package's SDK version is
pre-Honeycomb will have FLAG_NEEDS_MENU_KEY set by default.
Bug: 3003728
Change-Id: I2d983763a726ea4f32cd1af9b0390e30478b11d1
If something kills system_server before it completes its shutdown
action, the runtime will just restart giving the illusion that a reboot
for an OTA or something else has happened.
To prevent this, write a system property containing the reboot reason
before initiating the shutdown with all the services. If the
system_server is killed before it completes, the next time the main
thread of system_server starts up, it will immediately execute the
shutdown action.
Bug: 3022556
Change-Id: I81723bac333430f04205e7a7b799914d96f170eb
* Fix up ButtonGroup to behave better.
* Fix bad states with holo list selectors.
* Clean up action mode UI components.
* Change action mode UI to use a text button instead of 'X' to dismiss.
* Fixed spinner dropdowns for Holo.Light
Change-Id: Ifc092bd549ffb539d6a3b2ddd95ebd4b114a441f
Merge commit 'c43189e76964facad8bac6ee7a17ea1016bba4e3'
* commit 'c43189e76964facad8bac6ee7a17ea1016bba4e3':
Hold partial wakelock during shutdown to avoid entering sleep
* Added preliminary ButtonGroup support for buttons that display as a unit.
* Fixed a bug with MenuBuilder that caused old-style icon menus to fail.
* Added support for explicitly setting line height in text.
Change-Id: I1ba65f09dd9e1bc833d247ebe72052a21e3f99f0
Merge commit '2aaa1ce1768d3425c07e55d43aaa400282424f8c' into gingerbread-plus-aosp
* commit '2aaa1ce1768d3425c07e55d43aaa400282424f8c':
Hold partial wakelock during shutdown to avoid entering sleep
Merge commit 'd5423321b920be10c00fbcbc5a702f15e00693a5'
* commit 'd5423321b920be10c00fbcbc5a702f15e00693a5':
Fix issue #3074745: Crash in system process
Merge commit '9934fa77efab362729d0d3cb8aa0bdcd31d63ead' into gingerbread-plus-aosp
* commit '9934fa77efab362729d0d3cb8aa0bdcd31d63ead':
Fix issue #3074745: Crash in system process
We have the system tray for that stuff. Make long press on power
go directly to the shut down confirmation dialog. Make that dialog
auto dismiss when the screen goes off. Reword it when we're skipping
the global actions menu, because it feels too abrupt to say "The
phone will shut down" when they haven't clearly pressed a button
that says shut down.
Change-Id: I8c92a1362bd4ed242e6cd94c2dae6d9ff9c4c34d
* Light and dark dialogs
* Checkboxes and radio buttons
* Toggle buttons
Warning! This is still a work in progress. This does not include final metrics.
Some assets (specifically dialogs) are currently misaligned.
If a system app had a lingering native library in /data/data/<app>/lib,
it would prefer that over the one in /system/lib due to recent changed
in the Dalvik JNI class loading code.
To "fix" that we need to check if there are any native libraries in a
/data/data/<app>/lib directory for any non-updated system apps and
delete them during scanning.
Change-Id: If3a22e41a8531e9e5a44ba001dcea46253d47d45
A View initiates a drag-and-drop operation (hereafter just called a "drag")
by calling its startDrag(ClipData) method. Within the processing of that
call, two callbacks are made into the originating View. The first is to
onMeasureDragThumbnail(). Similarly to the core onMeasure() method, this
callback must respond by calling setDragThumbnailDimension(width, height) to
declare the size of the drag thumbnail image that should be used. Following
this, the View's onDrawDragThumbnail(canvas) method will be invoked to
actually produce the bits of the thumbnail image.
If all goes well, startDrag() will return 'true', and the drag is off and
running. (The other arguments to startDrag() provide reconciliation between
the current finger position and where the thumbnail should be placed on
the screen relative to it.)
Potential receipients of the ClipData behind the drag are notified by a
new dispatch mechanism, roughly parallel to motion event dispatch. The core
routine is the View's onDragEvent(event) callback, with the mechanics of
dispatch itself being routed through dispatchDragEvent(event) -- as in
the case of motion events, the dispatch logic is in ViewGroup, with leaf
View objects not needing to consider the dispatch flow.
Several different event 'actions' are delivered through this dispatch
mechanism:
ACTION_DRAG_STARTED: this event is propagated to every View in every window
(including windows created during the course of a drag). It serves as a
global notification that a drag has started with a payload whose matching
ClipDescription is supplied with the event. A View that is prepared to
consume the data described in this event should return 'true' from their
onDragEvent() method, and ideally will also make some visible on-screen
indication that they are a potential target of the drop.
ACTION_DRAG_ENTERED: this event is sent once when the drag point
enters the View's bounds. It is an opportunity for the View to set up
feedback that they are the one who will see the drop if the finger goes
up now.
ACTION_DRAG_LOCATION: when the drag point is over a given View, that
View will receive a stream of DRAG_LOCATION events, providing an
opportunity for the View to show visual feedback tied to the drag point.
ACTION_DRAG_EXITED: like DRAG_ENTERED, but called when the drag point
leaves the View's bounds. The View should undo any visuals meant to
emphasize their being the hovered-over target.
ACTION_DROP: when the drag ends at a given point, the View under that
point is sent this event, with the full ClipData of the payload.
ACTION_DRAG_ENDED: paralleling the DRAG_STARTED action, this is the global
broadcast that the drag has ended and all Views should return to their
normal visual state. This happens after the DROP event.
Change-Id: Ia8d0fb1516bce8c735d87ffd101af0976d7e84b6
Merge commit '99f8c5ee621d78a24583a10e459ba40aab511a17' into gingerbread-plus-aosp
* commit '99f8c5ee621d78a24583a10e459ba40aab511a17':
Fix location of gdbserver upon installation
Canvas rotations are counterclockwise, orientation is clockwise,
so we need to mind the sign of the rotation.
Change-Id: I2a8b60599bd26e9dc3ced2e13942f846461333df
The ShutdownThread can get suspended while in progress if the
device enters sleep by the user pressing the power-key, or if it is
started (in sleep) from the BatteryService upon a dead battery
notification. If the device is woken up before the battery is
drained, the ShutdownThread will resume and finally complete
the shutdown, but if not the phone will stay in sleep until the
battery level is so low that the power is ruthlessly cut.
Change-Id: If64429fd0c98a9136141942be6c337b5c79cf4f1
This adds a new "Energy Wave" widget to the internal widgets and
integrates it into LockScreen.
ValueAnimator needed a slight modification since it expects to
be run inside of Activities with a Looper. Additionally, this adds
an API, removeAllUpdateListeners(), which is needed to properly
recycle ValueAnimator objects.
Some minor code cleanup and UI tweaks after review.
Changed delay timeout from 1.3s to 0.5s.
Change-Id: Ibcf015e61fa8ba79d62f2019f1b29ace7caa00c8