The current firstStrong value of textDirection is locale-dependent,
and can create problems when consistent display of text across
locales of potentially different direction is desired.
This adds two new values for textDirection, firstStrongLtr and
firstStrongRtl, which don't use the locale or the view's direction as
fallback, but explicit values of LTR or RTL.
Using firstStrongLtr also guarantees the exact algorithm defined in
the Unicode Bidirectional Algorithm to be used for determining
direction.
Bug: 13428339
Change-Id: I450d4f6b5197763ace7f9506c72cf87a90da4218
The InputDevice used to trigger the search is saved in a SearchEvent
so an application implementing onSearchRequested determine the device
triggering the search.
Bug: 15374820
Change-Id: If2cd14f77ce572a5ee131697cd63145fbea63f27
In order to preserve the same look and feel of an animation across different
devices, we need to maintain the same angular velocity for the animation in
users' field of view. Since the animation path may span different angles on
different devices, we need to therefore adjust the duration accordingly.
Change-Id: Ia37f213e5a894a046edbb1a45a4ced04e406d85d
This CL adds the Activities that support Intent.ACTION_PROCESS_TEXT
to the Text Selection Action Mode in Editor, and triggers an intent
with the currently selected text when they are selected.
It also adds the required mechanism to allow a View to request an
intent to be started, and return the activity result back to it.
Change-Id: I62ec618010edf01da41338c8c1a7dd4292a15227
Instead of matching on unique ids, allow an .idc file to specify
whether the input device also has a mic.
Bug: 15374820
Change-Id: Ib5f934f1f37f6b98bb906a5be86c6bfa9a5f09c8
The Choreographer carefully schedules animation updates to occur
after input but before traversals occur. This ensures that the
effects of animations are perceived immediately in the next frame.
The start time of animation is usually set the moment the animator
first runs. The start time serves as a reference for timing the
remainder of the animation.
Setting the start time during the animation callback works well except
when traversals take a long time to complete. In that case, we may
end up drawing the initial frame of the animation then skipping several
following frames (because a lot of time has already passed since the
animation start time was set), effectively shortening the duration
of the animation.
To resolve this issue, we introduce a new COMMIT phase within the
Choreographer. The COMMIT callback runs after traversals complete
and may provide an updated frame time that more accurately reflects
the time when the frame finished drawing.
In the case where an animation is just starting, we note the fact
that its initial start time has not yet been committed (the user
hasn't actually seen anything on screen yet). Then, during the
COMMIT phase, we adjust the animation start time to better reflect
the time when the animation's first frame was drawn, effectively
causing the animation actually start after the expensive traversal
operations occurred such that no frames will be skipped.
Bug: 17258911
Change-Id: I279603d01fd4ed1de8f51a77c62f4fec5e9b746a
This CL
- Creates a new FloatingActionMode
- Uses it for action mode requests of type floating
- Plumbs in the positioning invalidation logic
Change-Id: I379de5b0a87b256946d0a6d8014299cfb78e6734
Cleans up verbose R package in GridView, accessibility action docs,
and some lint warnings in AccessibilityNodeInfo. Makes the action IDs
for SHOW_ON_SCREEN and SCROLL_TO_POSITION public so that we can
guarantee they won't change (and thus reference them in support lib).
Change-Id: Ica53b7be7a68b84054b9bac1fc7958a21a42e089
* changes:
Add test assist to implement motion study
Implement new assist gesture and motion
Add flag to voice interactor for supporting assist gesture
Add more internal API's for assist
Add ability to start voice interaction session directly
- When starting a voice interaction session from SysUI, a callback
can be passed to know when voice interaction has successfully started
- Add a new window type for the voice interaction starting window,
which resides behind the voice interaction layer.
- SystemUI now also inspects the voice interaction service to get the
logo asset for the starting window.
- Make VoiceInteractionSession window fullscreen, to accomodate for
the visuals.
Change-Id: If8c3c445e8b39841f48e8d153e6d1ba81e447286
New APIs on ViewAssistStructure all the app to request to
build a sub-tree asynchronously and indicate when it is done
with that. The overall AssistStructure is now only flattened
and transfered on-demand, when the app receiving it requests
its data -- and at that point we can wait for any asynchronous
building to complete.
New AsyncStructure view is a very simple example of using this
to asynchronously build a child view.
Change-Id: I14f9199bee64915ad3dc80b2190916ec874308af
Instead of collecting all of the data directly in AssistStructure,
we now have a dispatch mechanism down the hierarchy to do so.
While doing this, also added the ability to automatically collect
assist data from AccessibilityNodeProviders attached to views
(so now we see all of the data in for example Calendar).
This is a first step needed towards being able to asynchronously
populate assist data.
Change-Id: I59ee1ea104ca8207bad8df7a38195d93da1adea7
Previously content changes were only handled if they came directly from
the focused host, which meant that changes that occurred higher in the
tree were ignored. As a result, scrolling in ViewPager that contained
virtual nodes would fail to update the focus position.
Change-Id: I028bd8c670f1210339da331626e1986c5b5d4b87
If a user drags with a stylus (or mouse) across the screen with
the stylus primary (or mouse secondary) button clicked, this will
initiate a scale gesture that functions similarly to the quick
scale gesture: drag below starting point zooms in, drag above
starting point zooms out.
Combines some of the logic for quick scale and button
scale due to similarities.
Bug: 19620246
Change-Id: Ic53499d07cf6cef48b467dbb41f83cea433febad
More S's for More Speed
Split JankTracker's backing data from the
class to allow for data relocation to/from ashmem regions
Pack the jank tracking data to fit in 256 bytes
Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
Use the expected default gravity of Gravity.FILL as FrameLayout used
to do. Reset the bounds correctly when a new drawable is set.
Bug 19922909
Change-Id: I80181923c37e33ba308e364e322d84f3cc86e93b
When the View opens the context menu, the mouse-down event is
already handled. Therefore, the next ACTION_UP should be canceled,
otherwise, single right click shows the context menu and then
invokes the normal click actions.
Also, the right-down event should always be consumed regardless
of the context menu support. "the right click opens the context
menu on some views, but it behaves as a normal click on some
other views" would confuse users.
Bug: 19641497
Change-Id: Ibbc18fe641745cf42382129b81858d8f3d14768b
This will allow any View to include foreground drawables. This is
useful for cases where a foreground drawable is a more appropriate
place to put a state list to show focus or touch highlighting.
Also add View#onDrawForeground as a public API hook for drawing
decorations after primary view content and child views such as
scrollbars, foreground drawables and EdgeEffects.
Change-Id: If1e4700af69db6876970f8f4ad5e3eab11b8034c
Running in a configuration without audio service is not fully tested.
Remove the configuration option for now. Also remove unused delegation
layer in SoundPool.
Bug: 19891112
Change-Id: I47be0e32d54b8ef8fa25cf47b85eacf8a4969500