Bug 16401545
Changed doc for ChangeImageTransform.
Changed IN/OUT to MODE_IN/MODE_OUT.
Changed mode to flag attribute.
Change-Id: Ia2ae9930f9725871c9b1d80b758a3a0808a8f0c6
viewName was changed to transitionName and
MoveImage was replaced with ChangeImageTransform + ChangeBounds.
Change-Id: I5e0b0250ef3c926d1c3de212de3a5e1503e89b86
Bug 16187776
Changing View visibility can change the View's focused item.
To prevent this, a backdoor is introduced into Transition
and Visiblity to set the target Visibility used in Activity Transitions.
Change-Id: Idfd2c6fba2cad80fecdfd086990ddc604f86ca68
Bug 15197527
Added two public PathMotions: PatternMotion and ArcMotion.
ArcMotion is the algorithm provided by UX. PatternMotion
provides a mechanism for using a Path as a pattern.
Change-Id: Ie57fd5f4e62269acc1164eced39853a12c52bd77
Bug 15744992
MoveImage used an overlay to transition ImageViews. This
caused strange problems when ImageViews were contained in
other Views. The new ChangeImageTransform does a smooth
transition for changes in scale type and bounds.
Change-Id: Ia5021f4828f8f818a8699b3bdd38437aeba1cfc8
Bug 15285527
When two transitions affect different views, createAnimator is
on all Transitions for all views. This CL prevents createAnimator
from being called for Transitions that don't target a view.
Change-Id: I3f70a13b4ea38ad4a9b4724db438b40f6e80eafb
Bug 15432037
Constants for LEFT, RIGHT, TOP, BOTTOM moved to using Gravity.
Epicenter method name changed.
Change-Id: If226613794623fd50fdaf8fc61b0020d17628f68
Bug 14990153
Stops two potential animators working against the background
drawable. Forces the entering views to become visible onResume.
Change-Id: I2da66b54a16c6c69533eebbeff6db7f5a7794a89
Bug 14597573
In a Transition, when a View is removed from a Scene
and that View has an ID in common with another View
in the end Scene, it will be matched, even if the
View in the start Scene already had a matching View
by instance. This CL prevents a match by ID when an
instance match is available.
Future: disable matching when two views have the
same ID.
Change-Id: I0e51d1f2d0a2d05d09e8e135f090d0e1b2a67efc
Bug 14497858
Probably more than 50% of shared elements will be ImageViews and
sharing the scale type and matrix between the two Activities will
simplify shared element transitions.
Also fixed MoveImage, which had a bug when the scale type was FIX_XY.
Change-Id: Ic5548b4d1420ced12507c18edf76c9e50e27a929
Bug 14443184
Also gave the propagation speed a tweak to make it more
obvious that there is a propagation.
Change-Id: If9dc3172ae6ce7e6a712ccd1b83ebec9bf880bfa
Bug 14289299
Added ability to target a specific class similarly to the
mechanism for excluding a specific class in Transitions.
Also changed XML tag from excludeTargetId to excludeId to
make it symmetric with excludeClass.
Change-Id: Ib371820ec75761243e75b659565b905b1b19c9a2
Made MoveImage use an overlay view. Drawables
cover all Views in the overlay and there may
be a desire to order the overlays.
Change-Id: Ic7b81f0d26d8cce3f475c2eebbce01538bc55d46
Slide: transition in and out of the edge of the scene.
Explode: transition to the scene borders
Moved capability from Fade to Visibility.
Change-Id: Ibeb0d8f751c990edc467570d9665fbe251af2703
Bug 13347005
Because Windows can share a UI thread, pausing/resuming
Animators in transitions can affect other Windows. This
isolates the pause/resume to the Window being operated
on.
Change-Id: Iac84a0a2c838f30c309eea4931467ba758c6ba78
This reverts commit 206e30cd93
along with removing the additional startActivity* methods
and replaces them with ActivityOptions makeSceneTransitionAnimation
methods.
Change-Id: I52bec31ae3c4cea6d549810ae5a7acd8aea176d8
Shared element transitions are enabled by default
when the Window has a TransitionManager.
Shared element location and size are captured and
transferred to the target Activity.
ActionBar is treated as a shared element.
Change-Id: I0f22ea4e5cbe80254e848444e3f235cb742684f4
First pass at API for cross-Activity Scene transitions.
Remaining work:
Transition back
Automatically capture hero element info
Transfer of surface texture to synchronize between Activities
Possibly use scene names to indicate preferred transition
Change-Id: I59d07de1fae694a46b92b1c82525daa301ec1377
* Add theme attributes for specifying a top-level TransitionManager
for an activity window.
* Add window feature for automatic content transitions. This
automatically assigns/creates a Scene for setContentView calls.
* Add named transitions. This allows apps to define APIs for
handshake-agreements about which exit/entrance transitions to play.
* Add new transition type for ActivityOptions. This lets the system
use ActivityOptions to communicate transition specifics and
arguments to the called activity.
* Have ActivityManager pass appropriate ActivityOptions through to the
called Activity. Have the called activity call back into the caller
to let it know which transition of a possible requested set was
chosen.
Still to do:
* Define and pass arguments for transitions. This will require
defining a Parcelable version of TransitionValues and deciding how
much leeway apps should have for these things.
* Determine how to appropriately filter the ActivityOptions bundle so
that only appropriate data reaches the target.
* Determine if generalizing the auto-Scenes functionality to
ViewGroups is appropriate.
Change-Id: I10684b926129ab2fbc1adec9ef31767237acae79