This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.
Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
frameworks/compile/libbcc/include/bcc/bcc.h was updated
in change I3f3d31fc. What used to be "struct BCCscript"
is now "class bcc::BCCscript" for C++ code.
Looks like the framework/base header rsScriptC.h is just
trying to forward-declare the same type, so we just need
to make the same change there.
Change-Id: I6f6f9dd7608af01d519c2e26fd9b5e6649f71902
- This removes a memory leak where some elements were not getting tracked
properly (and then triggering an assert when a context is destroyed).
- Convert ScriptCState to use a tracked object reference for mScript.
- Add a missing clear to FontState.
- Clean up synchronization in RSTest so that our graphics context outlives
any subtest context.
Change-Id: I0d5768c4d2f8810dd1ae2f68b1edd7e150f382fd
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
This will also require application to be updated to support
the new compiler and data passing models.
Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000